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choffan

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Posts posted by choffan


  1. I definitely went for cities, because a city would structure a different kind of game. Imagine being a sniper on a chopper looking for a target in a jammed street, a kamikaze which would blow the car if you can't stop him while other troops directly fight on the road house by house... :D


  2. Yeah, you're right, but no possibility appears to be granted for Harvest Red campaign, which make very annoying to play a co-op without full human squad :(

    If someone could help, we definitely appreciate :D

    A way to mend the problem is to remove via mod the bot radio talk, but of course this is just a partial solution


  3. Yes, I was speaking in reference to the AI Team, but as you say, it seems rather unavoidable to play with these little guys, unless passing through the editor (which of course is far from my actual capabilities :D ).

    Perhaps there could be some trick, like false recognition AI\Human (disguise empty slots with false human players in order to stuck them) and then skipping the particular checkpoint through the command chat.. :(


  4. well, I would like to, but the game stop and I sadly have to confirm your supposition :(

    About cut scenes, i think they make for themself, even if there could be some severe trigger\issues, but I didn't go further in the co-op and I don't know much.

    Another question (please!) is there a way to remove these annoying radio speeches (fight\spots)? I saw something for echo6 but it was dropped inside a huge 1giga archive


  5. I beg your pardon, cause I didn't sort a more suitable title for the thread :D

    I read somewhere that there already exist something like a mod which allows to play a continuosly-updated map in which players can move around aiming goals, with a consistent spawn of enemy troops set to "fill" the map properly.

    Do someone know the mod I'm referring to?

    Thanks so much!

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