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Everything posted by Bloodric
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Here is my first map. I wanted to create an imaginary island was the scene of the Second World War and provide a change of scenery in different parts of the map. 1seJQDKu8JA?hd=1 For all Pictures http://www.clan-ado.fr/forum/index.php?p=topic&t_id=6275 Thank you to Old-Bear for his invaluable advice and all ADO and google translator :biggrin:
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thanks ;)
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Download : http://www.armedassault.info/index.php?game=1&cat=islands&id=180 ====================== Changelog V0.4 ====================== All airports have been reworked, the C130 can now work on the airport "LORING" and "FILIP ISLAND". Other aircraft operating on all airports. A staircase was placed near "Le Mont Fendu" to descend into the cave (on the original idea of The_Killer). + Retouching placement of objects ====================== CONTACT INFORMATION : ====================== www.clan-ado.fr ====================== REQUIRED ADDONS: ====================== ibr_plants Bet_addons_1.47 brg_africa_1.24 ====================== INSTALLATION : ====================== The PBO and Sign files in the archive need to be extracted into your ArmA/Addons folder. However the mod folder method is the better solution. Copy the following URL into your browser to view a Mod Folder Tutorial : http://tinyurl.com/armamodfolder ====================== BONUS : ====================== If you want to use the elevator to go up on "Le Mont Fendu" by the entry under the rocks to the sound of the lift is available directly from the map. PlaySound "oring_elevator"; ====================== CREDITS AND THANKS : ====================== Thank you to Old Bear for learning and visitor-teen clan for testing. Thank you to the participants of the little competition for the names of the islands. Tallboy Forest of Shakti Forces 27 Drangheta of Angel ADO Bugel of the Tonton G.I.D Splendor (Villa) of Old Bear of ADO Libertalia of Badaboum of TB Trinidad of Inferno of G.I.D Meynac of Fleepee of OTEA Weedyard of Shakti Forces 27 ====================== DISCLAIMER : ====================== I take no responsibility for (im)possible damage to your game/system that may be caused by installation of this Addon. This Addon is also prohibited to be used in any commercial product. This readme has been made by using the ArmedAssault.info Readme Generator. Check ArmedAssault.info to get the latest ArmA news !
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if you want to create an elevator to climb "Le Mont Fendu" starting from the door under the rocks at the foot of that (sea), there is the sound built into the map, I have not yet integrated the script directly. it is playable directly with: PlaySound "oring_elevator", it's just the little extra :smile:
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Edit 23:15 Updated Oring v0.3 archive released : oring.pbo.FRAN.bisign seems to be corrupted so a new archive has been packed and uploaded by Bloodric. So if you intend to play this island in MP, and have download the file prior to this date, please reload the files. sorry for the inconvenience
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Go for the first release Download : http://www.armedassault.info/index.php?game=1&cat=islands&id=180 Version : 0.3 Release Date :29/01/2012 ====================== CONTACT INFORMATION : ====================== www.clan-ado.fr ====================== REQUIRED ADDONS: ====================== Arma2 Combined Operations needed ibr_plants Bet_addons_1.47 brg_africa_1.24 ====================== INSTALLATION : ====================== The PBO and Sign files in the archive need to be extracted into your ArmA/Addons folder. However the mod folder method is the better solution. Copy the following URL into your browser to view a Mod Folder Tutorial : http://tinyurl.com/armamodfolder ====================== CREDITS AND THANKS : ====================== Thank you to Old Bear for the lessons about Visitor3 and all advices, the clan-ADO for testing and thank you to the participants of the little competition (for the fun) to find the names of some locations of Oring : - Tallboy Forest by Shakti from Forces 27 - Drangheta by Angel from ADO - Bugel by the Tonton from G.I.D - Splendor (Villa) by Old Bear from ADO - Libertalia by Badaboum from TB - Trinidad by Inferno from G.I.D - Meynac by Fleepee from OTEA - Weedyard by Shakti from Forces 27 ====================== DISCLAIMER : ====================== I take no responsibility for (im)possible damage to your game/system that may be caused by installation of this Addon. This Addon is also prohibited to be used in any commercial product. This readme has been made by using the ArmedAssault.info Readme Generator. Check ArmedAssault.info to get the latest ArmA news !
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the theme of the Second World War is there to give a story to the map. This allowed me to place fortifications, bunkers and the ruined village. In addition I am of Normandy in France, the inspiration was easy. The story is that this island was the scene of the second war and ethnic groups came to colonize, so such diversity in the environment and buildings
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Missions in my mission
Bloodric replied to Bloodric's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i found a solution with something like the side mission in domination. I must be finish my test to verify if all is ok -
Hello, I'd like to start my mission as in my main mission, so that players do not discover them one after the other like a scenario. Can you help me. (slow i'm french :D )
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Missions in my mission
Bloodric replied to Bloodric's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
is not a concern of textual appration apparission missions but what it contains (unit, item, vehicles ..) It's not easy to explain my goal :( -
Missions in my mission
Bloodric replied to Bloodric's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks but, it's not a worry briefing, the goal is not to see the elements that make up the next mission (on map) to avoid server load and avoid the bad player who would go to smash everything in disorder and break the scenario. -
Missions in my mission
Bloodric replied to Bloodric's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
to a scenario, players must not see the next mission, they should see the tasks that as far as information in addition it prevents players who leave destroy missions and the other would break the scenario