My two cents: I think the AI has improved a ton. Before, during a mission I would end up with almost a breadcrumb trail of AI teammates sitting in my wake, just hanging out and doing nothing. Now (vanilla beta), the AI sticks with me and can actually help out in an immersive and fun way without the need for Zeus AI or ACE.
That said, there's definitely room for improvement, particularly in the pathfinding and targeting areas. Like people have said, CQB isn't nearly as tense as it should be. I've found and killed AI execution-style more than I care to remember; it'd be nice to have the AI just detect the player if he's within a certain (very close) radius if it doesn't already. No matter how stealthy I am, I as a soldier wearing a full combat load shouldn't be able to just creep up on a guy and pretty much press my gun into the back of his head before killing him, just because I'm out of his FoV.