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About TPM_Aus

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  1. Hey all. When I place AI in the editor that are patrolling, is there a way for them to keep the patrolling mode (eg walking) when they come out of virtualisation when in game? For example, a group of AI placed in the editor are patrolling between point A and B. They are patrolling at a walking pace (tested without alive). When I start the mission, they are in their virtual state and moving on the map. When I teleport myself to within the spawning range (1200m) they appear and patrol at a jogging pace (gun up, like they are in contact).
  2. Can't wait for phase 2. Looking forward to the Pavehawk 🙂
  3. Is there an ETA on when Virolahti - Valtatie 7 map will be indexed?
  4. Hey all, with CUP 2.0 being released on Tuesday (see link below) will these maps need to be re-indexed to support Alive?
  5. Hey all, I have been playing Arma 3 for over 3,000 hours now and running and creating missions for a while as well. I have had a break for the last year and looking at getting back into Arma again. We have had a few different servers we have used over the years, but I would like to know from the experts here what you would recommend for the following requirements. - Max of 32 players - 1x Arma server running at a time - 3x Headless Clients - 1x Teamspeak Server (32 slots) - Pretty heavy on mods (there are so many good mods these days) - Alive running and connecting back to their database. - Generally not script heavy, we like to run Zeus OPs and missions like Restrepo. - Possibly used for other games as well. Here is a few options I am looking at, but I am not sure if it is to much of an over kill or on the money. Option 1: - CPU: Intel i7-770K 4c/8t - 4.2GHz/4.5Ghz - RAM: 64GB - 2400MHz - Disk: 2x 450GB SSD NVme + 1x4TB HDD Sata Option 2: - CPU: Intel i7-6700K 4c/8t - 4GHz/4.2Ghz - RAM: 32GB - 2133Mhz - Disk: 2x 480GB SSD Sata+ 1x4TB HDD Sata Option 3: - CPU: Intel i7-770K 4c/8t - 4.2GHz/4.5Ghz - RAM: 32GB (unsure) - Disk: 500GB SSD Option 4: - CPU: Intel i7-6700K 4c/8t - 4GHz/4.2Ghz - RAM: 16GB (unsure) - Disk: 250GB SSD The options I am looking at are in Australia, where servers cost a heap more. Thanks for taking the time and reading my post. Peace TPM
  6. TPM_Aus

    GF Auto Loot Script - Mod

    What does this line do? GF_AL_Cleaner_Spawn_Enabled = true;
  7. TPM_Aus

    GF Auto Loot Script - Mod

    Downloaded the new version. Limiting the number of items to the a selected amount was a good move.
  8. TPM_Aus

    GF Auto Loot Script - Mod

    I am not running the current version then, I downloaded this one a few months ago. I have been away on a work trip and just getting back into finishing my mission. I will keep the current version I am using and not worry about the possibility section. Just trying to gain as much performance from my mission as possible.
  9. TPM_Aus

    GF Auto Loot Script - Mod

    Oh sorry, I misunderstood what that parameter was for. I have another question if you have the time. With regards to: GF_Auto_Loot_Possibility = 10; Is that 10% of buildings will spawn loot?
  10. TPM_Aus

    GF Auto Loot Script - Mod

    Morning @GEORGE FLOROS GR , I am back to working on my Encerrado En mission. I have nearly finished, however I am having an issue with the auto loot script. I have set the loot to only spawn within 200m from a player, as seen below. However it spawns across the whole map on mission start. Any ideas? diag_log "//________________ GF_Auto_Loot Script initializing ________________"; //________________ Settings ________________ //________________ Set true or false ________________ GF_Auto_Loot_Systemchat_info = true; GF_Auto_Loot_Hintsilent_info = false; GF_Auto_Loot_diag_log_info = false; GF_Auto_Loot_Debug = true; GF_Auto_Loot_Systemchat_info_count_items = true; GF_Auto_Loot_Hintsilent_info_count_items = true; GF_Auto_Loot_diag_log_info_count_items = true; GF_Auto_Loot_Possibility = 10; // 1 = Load every Mod + Bohemia Items , 2 = Load every Mod - No Bohemia Items , 3 = Load Bohemia Items Only , 4 = Custom items only GF_Auto_Loot_Select = 1; GF_Auto_Loot_Blacklist_Zone_distance = 1000; // Add here the distance from the Blacklist Zones GF_Auto_Loot_Distanse_from_Players = 200; // Add here the distance from players
  11. TPM_Aus

    Arma3 Videos

  12. TPM_Aus

    Arma3 Videos

  13. Mods: Vinjesvingen, RHSUSAF, Echelon Int. Operator Package, GCAM
  14. I used unit capture and animations for the below trailer.