nomad_man
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Everything posted by nomad_man
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That's the general problem with pvp servers they usually stay empty until someone schedules a time.
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State of Multiplayer match types. Now and 8-10 years ago.
nomad_man replied to BLSmith2112's topic in ARMA 2 & OA - MULTIPLAYER
ShacTac is completely closed, they won't allow anyone from outside. MEU first time i heard of them. I really want to be able to drop in for a game without a prior registration and drop out. I dont' have a problem keeping addons up to date. It's a hassle but a necessary compromise. So how do you guys deal with the clients that crash out? -
ARMA 2: Operation Arrowhead - Linux Server beta 1.60.90909
nomad_man replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
OK, so after making the orignal post, right above this one we had 4 crashes. Server responds to queries, but new players are unable to join and people on server are unable to move from their locations NetServer::finishDestroyPlayer(2009490512): DESTROY immediately after CREATE, both cancelled NetServer::finishDestroyPlayer(154350512): DESTROY immediately after CREATE, both cancelled NetServer::finishDestroyPlayer(239224245): DESTROY immediately after CREATE, both cancelled NetServer::finishDestroyPlayer(2060792101): DESTROY immediately after CREATE, both cancelled NetServer::finishDestroyPlayer(1386943933): DESTROY immediately after CREATE, both cancelled 17:22:58 Player KyletheHusky disconnected. 17:22:58 Player pyschonutz66 disconnected. 17:22:58 Player Mitch disconnected. 17:22:58 Player jarhead84 disconnected. -
State of Multiplayer match types. Now and 8-10 years ago.
nomad_man replied to BLSmith2112's topic in ARMA 2 & OA - MULTIPLAYER
Prodavec, unfortunately ping to russia from north american isn't acceptable for a pvp play :// otherwise i'd join you guys gladly -
Arma 2 Linux dedicated, Not reading server config files
nomad_man replied to Contra's topic in ARMA 2 & OA - Servers & Administration
strace is your friend when trying to figure out issues with file reads -
ARMA 2: Operation Arrowhead - Linux Server beta 1.60.90909
nomad_man replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
there are very minor. There is bigger fish to fry. Also, seems to be pretty stable. Although ram usage is til la little high, after a few days running 1.4G -
ARMA 2: Operation Arrowhead - Linux Server beta 1.60.89986
nomad_man replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
Thank you :) PS: was nice talking to you the other day -
Remove default mp missions from server
nomad_man replied to CGWRod's topic in ARMA 2 & OA - Servers & Administration
DisabledStockMPMissionsA2 (Server) http://dev-heaven.net/attachments/download/9147/DisabledStockMPMissionsA2_Server_C_PvPscene.pbo Disables the stock MP missions supplied by BI. Only needs to be available server side to disable the missions on a server. DisabledStockMPMissionsBAF (Server) http://dev-heaven.net/attachments/download/9153/DisabledStockMPMissionsBAF_Server_C_PvPscene.pbo Disables the stock MP missions supplied by BI. Only needs to be available server side to disable the missions on a server. DisabledStockMPMissionsOA (Server) http://dev-heaven.net/attachments/download/9154/DisabledStockMPMissionsOA_Server_C_PvPscene.pbo Disables the stock MP missions supplied by BI. To remove the islands just remove all the missions for the islands in the ftp's mpmissions folder, and that will be the only mission to showup no matter what island you have, or they have. -
Server ability : URL forwarding of MISSION content
nomad_man replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
So, this thread has been open for a little while. While six-updated has provided a decent way of delivering addons it has been shown that it is complex and people who are less technically savvy have a lot of problems using it. I would still prefer the automated delivery of addons and maps to the clients via other mechanisms. Speaking of which, this thread has been open for a long time now, and by the vote results it seems like people would like that to be implemented. Any idea if anyone is working on that? -
Help fordedicated server files. Appeal to BIS! help the community.
nomad_man replied to WoODoO's topic in ARMA 2 & OA - Servers & Administration
awesome -
New BattlEye features for server admins
nomad_man replied to $able's topic in ARMA 2 & OA - Servers & Administration
Also perhaps, a command to show which scripts.txt entires are active. That would be just handy to know if stuff laoded correctly -
you can try taw.net servers, they are fairly friendly and people tend to help out
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Server Performance with High Player Count (80players)
nomad_man replied to VoRtReX-uk's topic in ARMA 2 & OA - Servers & Administration
Party3AH, how did you arrive at the suggested network values? -
Server Performance with High Player Count (80players)
nomad_man replied to VoRtReX-uk's topic in ARMA 2 & OA - Servers & Administration
Партизан, thanks for the config. May i ask you how you calculated your bandwidth settings? -
ARMA 2: Operation Arrowhead - Linux Server beta 1.60.89986
nomad_man replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
Server dies on custom face textures Others are having the same issue: https://dev-heaven.net/issues/29186 -
Server Performance with High Player Count (80players)
nomad_man replied to VoRtReX-uk's topic in ARMA 2 & OA - Servers & Administration
Party3AH - i wouldn't mind the config. -
Need Help Troubleshoot Arma2 AO Dedicated Server Setup
nomad_man replied to mattchicago's topic in ARMA 2 & OA - Servers & Administration
did you run tolower? -
First time running an ARMA 2 server, need some tips / advise
nomad_man replied to inque's topic in ARMA 2 & OA - Servers & Administration
You do need the keys on the server for both jsrs and blascore -
New BattlEye features for server admins
nomad_man replied to $able's topic in ARMA 2 & OA - Servers & Administration
SWEEET. Good job! Except now they will try to bypass knowing how it worked -
State of Multiplayer match types. Now and 8-10 years ago.
nomad_man replied to BLSmith2112's topic in ARMA 2 & OA - MULTIPLAYER
I'm offering to host a PvP server, any takers on what it should run? We can all agree to disagree on our tastes as to what gameplays we like. But can we please be constructive? -
dedicated server - either not working or bugging mission
nomad_man replied to slimSpencer's topic in ARMA 2 & OA - Servers & Administration
no "." at the end ofcourse. -
Server Performance with High Player Count (80players)
nomad_man replied to VoRtReX-uk's topic in ARMA 2 & OA - Servers & Administration
Size != performance. -
State of Multiplayer match types. Now and 8-10 years ago.
nomad_man replied to BLSmith2112's topic in ARMA 2 & OA - MULTIPLAYER
We've hosted a PvP server (Valhalla C&H) a while ago for a few month, unless you have a threshold (for us it was 15 or so players on the server) most people wont' stick around. We had a preposition to host berserk but i don't want the box sitting idle when we pay money for it. I am willing to give PvP public server another try as long as it can be filled up. -
Server ability : URL forwarding of MISSION content
nomad_man replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
Man, some people are driving me nuts in this thread. They didn't read the original message or explanations. If you are indifferent to the answer, than don't post a reply. If you are ok with the way things are setup, all you will have to do is change a config option. Everyone else will benefit from having missions hosted at a different location. This will save you bandwidth and potentially speed up your downloads, provided you don't pick a slow mirror. If there is a mission that you play out of the box, someone can create a mirror everyone else can link to it. I say it's a definite yes. -
Server Query Documentation?
nomad_man replied to _watcher's topic in ARMA 2 & OA - Servers & Administration
gameq2 works you just need to updated it to latest gamespy protocol GameQ/gameq/protocols/armedassault2oa.php class GameQ_Protocols_Armedassault2oa extends GameQ_Protocols_Gamespy3 { protected $name = "armedassault2oa"; protected $name_long = "Armed Assault 2: Operation Arrowhead"; protected $port = 2302; }