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Horner

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Everything posted by Horner

  1. I wonder if trailers will be implemented in ArmA 3 (devbait).
  2. Is wind server-side in ArmA 3? Would be awesome to finally be able to have a realistic sniper/spotter scenario :D
  3. Use this instead. [color="#FF0000"]player[/color] addEventHandler ["HandleDamage", {false}];
  4. Thanks Druid for the reply, I was just wondering as with the new engine, etc. Some old commands would need reshaped or possibly remade.
  5. I'm aware, but my question is how extensive the scripting commands/language will be.
  6. Tbh, Domi was fun when I first got ArmA, but once you actually get into COOP, Domi seems not so good. I hope MSO becomes more of a dominating mission in ArmA 3, on the level of Domi/Warfare. MSO is a fantastic mission, and could replace Domi easily if it received enough publicity/use.
  7. 1. Find Cliff. 2. Drive Vehicle Off 3. Sing "I believe I can fly"
  8. Horner

    Stolen map/mission

    Just to let you know, there's plenty of scripting guides out there, yet people still don't use them. As I'm a firm believer in the saying "Give a kid a fish, you'll feed him for a day, teach a kid to fish, and you'll feed him for a lifetime", that 'kid' needs to want to learn to 'fish'. You're looking at it in the wrong way. A dictatorship is completely different then wanting exclusive rights to what is actually yours, I'm not going to go into a huge rant because I've done so before. No one is going to sit and tell me I don't deserve to keep what I created, and no one should tell anyone else that either.
  9. Horner

    Arma 3 Dedicated server

    Assumptions make an ass out of you and me. :p (Referring to people thinking dedis will be buggy, just to clarify) But take your time guys, we (or at least most of us) are just happy to be able to play the game soon :)
  10. private["_typeList","_searching"]; _typeList = ["HMMVW"]; _searching = true; while {_searching} do { { if (_this distance _x < 15 && (typeOf _x) in _typeList) then { _searching = false; }; } forEach vehicles; }; // Any code below here won't run until condition is met
  11. Just responding with a scripting answer as we're in the "Mission Editing and Scripting" section :) Yeah, BEC is a good alternative, although the code I sent is not performance heavy at all, it doesn't require you to do any scripting.
  12. Extended Functions Library by Horner I created this library to help out scripters with common (or not so common) tasks that they don't want to code. This library contains functions ranging from global execution functions to various string altering functions. This library is nowhere near completed, and I will be updating this fairly regularly. If you want to help contribute to the library, either post a reply on this thread or PM me with the code and I can go ahead and add your code into it. I will also be taking requests for functions that you feel would be helpful to your mission-making/scripting. So if you have a suggestion you can either post it here or PM me. At the moment this library only consists of some code I've put together and some other code that I've had lying around so if you're not impressed by the first release of this, then just remember there's a lot more to come. I hope you all will find this project useful and any feedback is appreciated. Proper documentation and use of each function is located within ext > ext_fnc_lib.sqf. Each function has information on it's use, parameter explanation, and other documentation. Keep in mind this project is by a scripter for other scripters, therefore I need your guys' input/suggestions to make this the best I can! Also, if you have an issue with any of your content being included into the Library just pm me and I will remove it, or if I have forgot your name in the credits for something you have made then pm me and I'll include it. Download https://dl.dropbox.com/u/67505055/ext.zip - Feel free to mirror How To 1. Download the link provided above 2. Extract to your mission folder 3. Put this line of code into your init.sqf call compile preProcessFile "ext\ext_fnc_init.sqf"; Contributors - Horner - marker - Muzzleflash Dev-Heaven https://dev-heaven.net/projects/ext-fnc-lib
  13. I provided examples with each function. Also, just to let everyone know, this isn't dead, I just haven't updated it in a while :)
  14. After what happened in greece I doubt BIS has stepped foot back in that country.... The download for the alpha may be on the ftp, in a hidden directory only available through cracking the login/password of the terminal.
  15. if (isServer) then { private["_center","_group","_logic"]; _center = createCenter sideLogic; _group = createGroup _center; _logic = _group createUnit ["LOGIC", [0, 0, 0] , [], 0, ""]; _logic setVehicleInit "ServerMsg_Logic = this; this setVehicleVarName ""ServerMsg_Logic"";"; processInitCommands; }; if (isNil "ServerMessage") then { ServerMessage = ""; publicVariable "ServerMessage"; }; "ServerMessage" addPublicVariableEventHandler { ServerMsg_Logic globalChat (_this select 1); }; if (isServer) then { while {true} do { sleep 1800; //Hour = 3600 ServerMessage = "Some message here"; publicVariable "ServerMessage"; }; };
  16. Not sure what you mean by this? You mean something like a stable/beta setup?
  17. You forgot the semicolon on line 3. :) I can tell you're used to sqs. EDIT: Just read that you fixed it, my bad :p
  18. So, I run an ArmA 2 game server, and lately we've been experiencing MANY server crashes usually detailed with this error code... Exception code: C0000005 ACCESS_VIOLATION at 01141073 Allocator: C:\Game Server\dll\tbb4malloc_bi.dll graphics: No resolution: 160x120x32 Addons: Any help is appreciated.
  19. Horner

    New ArmA 3 ARG started?

    Not sure if this quote can help at all :P
  20. Horner

    New ArmA 3 ARG started?

    batto, mind sharing the login info so we can help? :)
  21. Horner

    New ArmA 3 ARG started?

    he blacked out the login credentials. grrrr............
  22. Horner

    New ArmA 3 ARG started?

    Maybe a hint? Also this code is emphasized. CPE1704TKS
  23. private["_curWep","_siWep","_canConvert"]; WeaponArray = [ ["M4", "M4_SD"], ["M9", "M9_SD"] ]; _curWep = currentWeapon player; _siWep = ""; _canConvert = false; for [{_i = 0},{_i < count WeaponArray},{_i = _i + 1}] do { if (_curWep == ((WeaponArray select _i) select 0)) then { _siWep = ((WeaponArray select _i) select 1); _canConvert = true; }; }; if (_canConvert) then { player removeWeapon _curWep; player addWeapon _siWep; player selectWeapon _siWep; };
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