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Antonoo

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Posts posted by Antonoo


  1. You are correct, what are your benchmark results? (Benchmark 1 & 2 from ArmA2)

    ARMA 2 BENCHMARKS - :

    Benchmark 1:

    Average FPS 30

    Benchmark 2:

    Average FPS 11

    Settings:

    1680x1050

    View distance 2500

    No Post processing or AA.

    Very high on all.

    ____________________________

    Benchmark 1:

    Average fps 34

    Benchmark 2:

    Average fps 12

    Settings:

    1680x1050

    View distance 2500

    No post processing or AA

    Shadows normal

    Objects, terrain, textures high.


  2. Hello bobtom!

    Thank you for answering so quickly and giving me the answer I was looking for. I will come back if it doesnt work or if I have any other questions! :) Thank you so much!

    One last question though: Is there any way to change the task marker? Instead of having a Circle with a ! can I have for example a Red X? How do I change this?

    EDIT: Its not working. Im using this:

    tskExample3 = player createSimpleTask ["Task Title 3"];tskExample3 setSimpleTaskDescription ["nje", "nje", "nje"];tskExample3 setSimpleTaskDestination (getMarkerPos "Obj3");

    But it says briefing.sqf not found when I run over the trigger.


  3. Hello!

    This is the setup:

    Team is inserted to outside a building, they then proceed inside to find a map. When they are close to the map so that one may look at it I want an objective to be added. The objective will be to kill a Taliban Warlord in an area near. I want the objective to be added later because if the players had the objective marker on the map earlier they might as well just go there and complete the mission.

    Ive searched and I found a guy being pointed to taskmaster 2 because he wanted to do what I do, but I dont really understand it. Would appreciate the most simplest way to do this but if there isnt any please help me by making a stepbystep tutorial kind of I am very new to mission editing so bear with me :)


  4. Hi!

    I made a mission where a chopper will follow a waypoint after you radio delta. However I want the trigger to automaticly activate that waypoint after 120 secounds. Ive tried searching but without luck. How do I do this?

    Ive tried the following:

    Condition of trigger: this OR time > 120

    2 triggers, one being radio delta, otherone

    activation on anybody present with a 120 countdown, onact for the countdowntrigger is: A1 = true (A1 being the radio trigger)

    I am fairly new so bear with me here.

    EDIT:

    Fixed with two triggers, one radio, one countdown activate anybody present. Onact for both triggers are helicopter dofollow helicopter and on the waypoint where the chopper should wait I put dostop helicopter.

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