Jump to content

kotov12345

Member
  • Content Count

    365
  • Joined

  • Last visited

  • Medals

Posts posted by kotov12345


  1. tried on beta 78888

    set 4 east and 4 west tanks and fire to engine and to from gun from m1a2 and from t90.

    east tanks always blow up

    m1a2s always survive even heavy damaged.So currently there is 2 kind of tank of map - m1a2 and rest.

    did video and can post on your tube if you need.

    Proposal.

    After firing 1 sabot set damage to only part which was damaged.

    for example:

    Track hit = track damage

    engine hit = engine damage

    turret hit = turret damage - mean not turning or turning very slow

    gun hit = gun down

    2nd turret/gun hit = tanks blow

    2nd same track/engine hit = driver down

    3rd track(s)/engine hit = tank down

    the difference between tanks can be for example

    t72 blow after 2 body sabots -

    t90 after 3 and

    m1a2 after 4

    effects like smoke after each hit will be good and optional depending on performance issue.

    My idea to give ability crew to fix tank after first hit or continue to fight if track was damaged.

    video

    http://www.youtube.com/watch?v=DxVfPnxaWvY

    ticketed:

    http://dev-heaven.net/issues/18176


  2. My point's that if I can run Chernarus (the most demanding island) on high with a $700 computer, there's no reason you can't run it with a slower machine at lower settings.

    And if you can't even run add-on islands on medium settings (Sahrani runs 50 FPS at 9000m viewdistance and max detail for me), you need a new PC, not new islands.

    have you read post ?

    if you have problem with performance or want to tell other people how good your computer - create another thread.

    I want new island not because pc works slow or faster - because it is not suitable for particular maps.

    I'm not gonna argue with you.Put 200 units on chernarus run server and see what happens when 120 players connects.


  3. How is infantry going to stand a chance against air attacks?

    What kind of problem ? BIS removed infantry air autolock long time ago.

    ---------- Post added at 10:12 AM ---------- Previous post was at 10:07 AM ----------

    Now I have a GTX460.

    you so cool man my win 3.1 with 128mb ram play arma2 fine.

    It is tread about isloand will run smooth on any gaming pc and usable for warfare.Not usable for caaa1 or other project.Is sound clear ?


  4. it is not a question about mods - it is question about vanilla game as suggestion thread.

    Weapons system that allow you lock bike (because it is enemy bike lol ) without visual contact does not exist :).

    On/off radar will be first step to change locking/targeting/radar system in game.


  5. yes a2oa - if you think that you can play chernarus until your death just play it lol.

    I'm not talking about view distance setting in game.

    boring when send 5 ai tanks to go with you and they stack in rocks -

    so 4 airstrips predictable and boring - bot current 2 in takistan not predictable and ok yes ?


  6. For warfare coders special:

    I got another idea.I used to play AGW AAS maps we need to cap zone here.Each zone start capping when one team have more units than other team inside the zone.Speed of taking zone depends on difference between quantity of units of each team.When zone take you need to touch flag to finish process and if you keep positive difference you completely take that zone.Really nice idea if we can implement that code and do new warfare map.

    Other idea to remove spawn in camps.

    May be option force players(engineers) to build spawn points for each town (may be need to be build in research area) and force other team looks for enemy spawn point.May be implement spawn point like big tent or house with players spawn inside of it.

    Other idea can be taken from agw aas maps spawn in towns which belong to your team but if your death inside on town.


  7. Thinking about problem with auto locking players just pressing tab key problem I have new idea how to fix it.

    We should have possibility to switch off and on radar.

    If radar switched on vehicles can be locked using TAB and off is only manually using right click or other method.

    If vehicles haven't got radar it can not be locked automatically only manually.

    I'm not sure if anyone else offering it before.


  8. guys sorry for misunderstandings - I create thread in aspect of make improvements in vanilla version of the game.

    I'm asking which mod allow me use it.

    I'm not playing ace or other mods becouse I prefer 30 players + pvp games on well known servers and servers only working with allowed mods.


  9. Well, it is more realistic than lots of other games, and I hope that it will continue to be, because that is why it is actually worth those 50$, and that is what differences it from other first person PC games.

    ok - TAB button is main target system in all vehicles in game.Such system not exist in real.where is realism ? lol Press TAB and your vehicles automaticly lock target and fire and target down :)

×