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astast

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Posts posted by astast


  1. ... But hmm.. do i show you a video and pictures of the new model ill be using... Cor :P

    what do you mean konyo? are you going to scrap it? :confused: it looks amazing already and looks ready to me. but i'm not an expert :D

    btw is the ramp on this one also walkable? and is there different levels for the ramp like: ramp down, ramp level and ramp up? :)


  2. Not much progress at the moment im afraid. Im currently stuck on making a turret for the laser marker for co-pilot..

    Can possibly still be some pictures to show though. Its new texture etc, give me half hour and ill get some :P

    If anyone reading this knows how to put the UH-1Y Observer onto the MH-47E give me a pm please :)

    Hope you get it sorted out fast (But no rush :D) cuz i have a hard on for this heli :* nice WIP Pic is always great :D


  3. the recruits in the first german mission is also missing in the editor if you also talk about them and the oberst in the 7th so that made me wonder but it is in the init.sqf that it i's customizable.

    _uniform =

    {

    _man = _this;

    {_man setObjectTexture [((getArray (configFile/"cfgVehicles"/(typeOf player)/"hiddenSelections")) find _x),""]} foreach

    [

    "eqip_bag",

    "eqip_cantin",

    "eqip_cape",

    "eqip_gas_bag",

    "eqip_kar_mags_left",

    "eqip_kar_mags_right",

    "eqip_knife",

    "eqip_meskit",

    "eqip_shovel",

    "eqip_sheath",

    "eqip_tank_crew_cap"

    ];

    _man setObjectTexture [((getArray (configFile/"cfgVehicles"/(typeOf _man)/"hiddenSelections")) find "eqip_helmet"),"LIB\LIB_ger_infantry\data\ger_eqipment_2_co.paa"];

    };

    {_x spawn _uniform; removeBackpack _x} foreach

    [

    p1,

    p2,

    p3,

    p4,

    p5,

    p6,

    p7,

    p8

    ];

    this is used in the first mission you can change many of the variable and get your own units.

    fx.

    {rif1 setObjectTexture [((getArray (configFile/"cfgVehicles"/(typeOf rif1)/"hiddenSelections")) find _x),""]} foreach

    [

    "eqip_bag",

    "eqip_cantin",

    "eqip_cape",

    "eqip_gas_bag",

    "eqip_kar_mags_left",

    "eqip_kar_mags_right",

    "eqip_knife",

    "eqip_meskit",

    "eqip_shovel",

    "eqip_sheath",

    "eqip_tank_crew_cap"

    ];

    rif1 setObjectTexture [((getArray (configFile/"cfgVehicles"/(typeOf rif1)/"hiddenSelections")) find "eqip_tank_crew_cap"),"LIB\LIB_ger_infantry\data\ger_eqipment_5_co.paa"];

    };

    P.s. it works best with the unequipped solider. what i know so far other units is a bit more triggy but it is possible. but if you find anyone els plz let me know :P


  4. Hitler ? What for ?

    Nah, I think better in game characters would be Erwin Rommel, Georgy Zhukov or these generals.

    We dont need the Hitler anymore he was a d**k.

    what i ment was Hitler as a caracter he was sometimes on the front line to meet the soliders :p

    if someone made him you could tweek history a bit by killing him

    ---------- Post added at 02:45 PM ---------- Previous post was at 01:52 PM ----------

    it would be nice with some farmers and other civilians


  5. Hey Stagler

    Good to hear this, good job. We plan an announcement about this situation, and about how the modding will work in IF at the weekend. There you will get answer for all of your question, and after it we will open the addon making forum sections. Please after this announcement send me a message again about what you think with this system and in the future plans.

    Best wishes, Mlacix.

    Since their announcement is out i was wondering if you have been granted access to a key to test it?

    And if so do you have any screenshots?


  6. I could do In future, possibly. It's a lot of work re modeling the side of the Chinook and re-texturing it to a black texture, then adding the fuel probe and re modeling the noise to make it pointed & adding door gun again lol.

    So possibly, no promises though.

    Okay cool thanks for considering it i'll hope you'll do it, ti would be awesome thanks again :D

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