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Posts posted by rangerpl

  1. 5 hours ago, ribera1945e said:


    Are you planning to add a CBA setting to disable the sharing function?
    Thanks you.

    Seconded. I'm testing this mod with one of my own missions and the sharing function doesn't seem to respond to given settings, causing every AI within 1500m to aggro, regardless of how I set the CBA settings.


    I am also experiencing a problem where vehicles inside a friendly-occupied town go active and start shooting up buildings occupied by their own side's troops. The building-targeting feature is cool, but is there a way to prevent this behavior in situations where the tank crew is surrounded by friendlies?

    • Like 1

  2. On 6/21/2019 at 2:22 AM, Rydygier said:

    And how many of them actually, that may be important here. Because next question is, even if devs will agree, this is actual problem, not just someone's exaggerated emotional reaction, what would they do about it now. Renaming? Technically probably not big problem, if Livonia name is used only in some texts. But if graphics are involved too, and who knows, even voice acting sessions done, then chances seem poor to me. Unless that may become an actual legal/PR issue. 


    As a compromise, I propose that the map be renamed "Macedonia".

    • Like 1

  3. I personally prefer dxtory. Costs money but the amount of customization options is unparalleled. It's also super compatible, the only games I've had it refuse to cooperate with are ones using custom direct3d DLLs.

  4. I disagree about the CoD and BF games. I was an avid CoD player for quite a while, and only stopped playing them because I got into ArmA and lost interest. They're not terrible games. They're over-the-top and ridiculous, but the developers/publishers make no effort to conceal this fact. They actually advertise it rather blatantly. I played quite a bit of Black Ops, MW2, WaW and CoD 4, and feel like I got my money's worth out of each.

    Similar story with BF3 and 4. Like many others, I was disappointed that BF3 wasn't going to be like BF2, but in many areas it's quite an improvement over its predecessor. I'm not too happy about the technical issues or the price for a full game + premium, but that isn't enough for me to write the games off as huge disappointments. They're still very fun.

    That really surprises me then. I feel like Wargame is the closest thing to Close Combat other than Close Combat. I view it as a mix between Close Combat and Supreme Commander which up until Wargame were my favorite RTS games. I think that the fact that it is Cold War probably really helps my case with it though. I am a huge Cold War fan. To each their own though.

    I'm a big Wargame fan and I've had hundreds of hours of fun with both Airland Battle and Red Dragon, but I have to admit the games are a bit flawed. I still consider them well-worth the money, but they really have an air of unfulfilled potential about them. They're great games but they gave me a strong impression that the developers do not play their own games. The game modes leave much to be desired, only about a quarter of the maps are actually enjoyable to play on, and far too much development time was wasted adding in naval combat in RD.

    The actions of the Wargame developers on their forums also do not amuse me.

  5. The "militarized police" and efforts to restrict firearm ownership is a direct result of the culture of fear that came about with the 9/11 attacks and was strengthened by recent events such as the Sandy Hook shooting or the Boston bombing. I don't see it as part of a concerted government effort to restrict personal liberties, but more of a knee-jerk reaction to recent events.

    Politicians don't like being seen as soft on violence and terrorism, so giving police a blank check to acquire military equipment or banning certain firearms is a quick and easy way to gain votes. It's an unfortunate aspect of any republican (as in, of a republic, not the Republican party) system that somebody ends up getting thrown under the bus by politicians, but that's the way it is. It happened to German-Americans in WWI, it happened to Japanese-Americans in WWII, it happened to communists in the 1950s, etc.

  6. I started using mine when I was 10 years old and played Delta Force: Black Hawk Down. I had a chub for the 75th Ranger Regiment troops in that game, so I named myself Ranger. When I moved to the USA, I added the PL to my name to indicate my nationality so that I could find other Polish players to converse with, as I did not speak a word of English.

    I've kept the PL part since then, just to be distinct from all the other Rangers running around on the internet.

    I kinda regret not having chosen a more original name, but now I have so many accounts and profiles associated with this identity that it's not worth changing IMO. Plus I'm not all that creative.

    My avatar is from this:


    My brothers name is Jared. He got the name Jrod from his friends. My name is Jake and they started calling me Jakerod. I used a lot of names back in the late 90s early 00s but this is the one I started using in OFP and on here which is the only forum in which I am really active. I tend to use it for every game now though on the off chance I meet someone from here. Similar to MadDog though, I wish I had picked a better one.

    Look at the bright side, at least you're not A-Rod.

  7. Honestly, before introducing an armor system, why not start with something as basic as the netcode? It's both hilarious and a little sad that a game with such scale (unreplicated in any other modern shooter) utterly breaks down once you get more than a hundred people into a server. So much squandered potential there.

    Armor systems are nice dessert but proper netcode and large servers should be the main course.