Vulc@no
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Everything posted by Vulc@no
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FRL Airforce Addons release thread
Vulc@no replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
check your mission.sqm "GLT_Missilebox_config", "glt_falcon_oa_config", must be listed in the addOns[]= and addOnsAuto[]= -
Coffeeshop - a german server community presents : Our modified multiplayer mission´s based from co30 Domination OA! West by Xeno - ranked - revive Maprotation on our server are now= Thanks & Credits: IceBreakr - Lingor Island, Xeno - Domination, shezan74 - Fallujah-City, SNKMAN - Group Link4, Eble - F-14, Killswitch - CBA, Jdog - USS Nimitz, Schnapsdrosel - Female Soldier, Mukcep - Mi-26, Rocket - CH 53, Norrin - FAST ROPE, Lexx - Black Weapons, DanL2mx - Seals, cole - Vapor Trails, PRACS - MIG 21, SARMAT - IL 76, Lurchi AC-130 Script, RKSL - System, Myke - F-16 and Missilebox, BIS = ArmA 2 + OA special thanks to the arma community, for your work to make this game unbelievable, i hope, i dont forget a addonmaker ......... Requirements: - ArmA 2 Version 1.09 - ArmA 2 OA Version 1.59 Download: Coffeeunits 581 MB Coffeemaps 469 MB Installation: We use modfolders to seperate the custom content from the official game content to prevent problems. Unzip both files into your arma2 ( coffeeunits and coffeemaps ) Here you can see look like it should, "unzip" after successful ( i use on the pic the JSRS soundmod, its not necessary ) start now arma2co and enable in extensions @coffeemaps and @coffeeunits, or use a arma launcher than you can join our server, the missionfiles load by joining ( or get by request from me ) For better teamplay you can join our mumble voice server, or use the ingamevoice ;) Mumble Voice Server IP: mumble4.linux-power.de port: 64749 Feedback and bugreport please here or in our forum Our gameservers are powered by www.g-portal.de AMD 965 Black Edition 4 x 3.4 GHz 4 GB DDR3 100 mbit
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i make a update for our missions, changes: - some bugs removed, - added some new sidemissions - added some new vehicles - added some new scripts it can be downloaded here Thanks & Credits: Monsada - Upsmon Gnat - Tu22M3 EMERY - DPV konyo - A319 tcp - IED/Suicide Bomber
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How do you spawn vehicles on the aircraft carrier?
Vulc@no replied to Badga888's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
15.9 are for the uss khe sanh, and 18.2 for the uss nimitz -
AC-130 Script for ARMA2 (0.3)
Vulc@no replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
very nice addon, special thx @lurchi, its works perfect in our mp mission, small laggs only with gunner and pilot are humans -
hi, i have al little question, between a problem, i will add a 4 spawnpoint, not mobile i edit the init.sqf i added a marker base_spawn_1 and a marker with name fob, the base_spawn_1 and the 2 mobile are working, but i become no 4 respawnbutton in the deathcam, and no button in for teleport, any one can help, or send me a link for helping, i search in this forum, but dont find anything, for information, its the revive script used in domination by Xeno thx 4 help ;)
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hi madiba, use the "JDG_carrier_Spawner" Modell, and all thinks are working, with the special commands you can steering any thinks ( elevators, catapults ) example, i use for my carrier this, init="nul = [4, 1]execVM ""\JDG_carrier\scr\elevatorAction.sqf"";"; elevator Nr.4 is going down, when a player join our server (normal is, all elevators are up)
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to stay on track , need ftp still ? ps, i love your island :cool:
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Dedicated server Arma2_CO.cfg questions
Vulc@no replied to Party3AH's topic in ARMA 2 & OA - Servers & Administration
or looks here http://www.kellys-heroes.eu/files/tutorials/dedicated/ -
FRL Airforce Addons release thread
Vulc@no replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
HARDDRIVE at here HomePC :cool: -
Arma 2 Addon request thread
Vulc@no replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
no problem ;) i take a request only, not claim of a f18 :) i ask in another thread for a donation, and become the answer, its the false thread, thats the matter for my request here to become more information, cause i see in videos a working f18, 2 several modells, and i cant find a download sorry mate, i am new here, and i can wait :cool: -
ok, please read the pdf. from the nimitz ;) dont use for the carrier this init ! delete this, and i mean it works :rolleyes: and check your other addons, for compatible with arma2
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Arma 2 Addon request thread
Vulc@no replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
its a addon request thread :bounce3: ok, its not very important to have a f/A 18, because one new class of a handfireweapon :rolleyes: the FA18 is the most build Navy Plane, why dont import into arma 2 ? F/A-18 Hornet - Number built: 1.808 F-14 Tomcat - Number built: 712 A-6 Intruder - Number built: 693 AV-8B Harrier -Number built: 323 anyone have a working "prototype" from a F/A 18, from where obtain she it ;) the other matter is, search the BIS forum, and you see, the F18 are on many wish list -
play without Ammocart, its for arma1, arma2 has other classnames, and arma2 ctd
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Arma 2 Addon request thread
Vulc@no replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hi, the ANZAC thread is closed :confused: We seriously need an F-18 Hornet. Its the all-weather carrier-capable multirole fighter jet, for dog fights and attacking landtargets. -
hmm, anyone make a domination with a F18 Superhornet ??? i mean the teams from PRACS, NZAA, ANZAC working on a F18 for arma2, but its only WIP´s, anyone have a information for a release date ? :j:
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no, i mean its a glitch with the elevator, by using elevator, the plane or chopper must exact have a good position, the noise and the wings dont touch the wall from the ship other problem, after time some vehicles planes and choppers are drop by the nimitz after map start its all ok, no holes (testet only in multiplayer, with arma2 and arrowhead= co) anyone a idea to fix it, or is this better to place the nimitiz in the map with visitor3, or or with editor ingame??? @Jdog, nice work
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good news :-)
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nice, thx for info, for more quality mission, i use only vehicles with a good wrack modell, i mean the F-14 Tomcat from IkaR havn´t this and the F-15 Eagle by Southy havnt this too only the F16 have wrack modell
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a simple question, is a special plane needed for catapult start and landing with cable ? or use scripts for that ?
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ok, thx for your comment Jdog, i will stop the work at my mp_mission, and will wait to your release
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hi i follow this wip thread for a long time, but now i register here only for this, to say amazing work @jdog:notworthy: my other request is, all people here, and people´s dont listed here in the forum wait of a release from your nimitz, people´s can create fantastic missions with your carrier, i work at the time on a mp-mission with lingor island, with body from Domination, i tested 3 differents carriers ( uss khe sanh ) but i have problems with this, and now, i must build a base on the island :( ( example: after any hours, the flydeck have invisible holes, its to small, to put hardware on it and many other ) now my question, the nimits is wip, ok, - the elevators are ready to work - the start with catapult is ready to work - the landing with cable is ready to work can you release a "closedbeta" with your carrier, for people how interesst your project ? this beta are only for tests and feedbacks, and to learn to build this carrier in a mission, anyone can put here own hardware, refillpoints and someone with here editor, or other programms. find errors and something else, dont misunderstand me, its your project, i mean its fantastic, and you can do this, what you want, its only a question ( appeal ) from me, thx Vulcano www.scsclan.de ( sorry 4 my bad english, but i leave the school for 20 years :) )