Vulc@no
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Posts posted by Vulc@no
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i make a update for our missions,
changes:
- some bugs removed,
- added some new sidemissions
- added some new vehicles
- added some new scripts
it can be downloaded here
Thanks & Credits:
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Coffeeshop - a german server community presents :
Our modified multiplayer mission´s based from co30 Domination OA! West by Xeno
- ranked
- revive
Maprotation on our server are now=
Mission 1

You are Member from the Task Force 373, this is a special force of elite U.S. soldiers,
which makes hunting preference to members of el-Quida and the Takistan's top commanders
- and even deliberately kills. It operates in the territory of Takistan.
You have to free the island from all enemy forces.
Your orders are coming from the US Goverment.
Good look......
Mission 2

Its a Revolution on Lingor Island, the El Presidente is dead.
And here family ask the US Goverment for help !
Lingor is a important distributor for Oil and Uran for the US Goverment.
And the US Goverment send a Fleet to Lingor.........
Your operations base is the USS Nimitz.
You have to free the island from all enemy forces.
But Attention! Anyone neighbor islands sends troops for support the rebels ! And any civilian will kill the US Troops.
Good look......
Mission 3

You are member of special forces in Fallujah City, and your task is, find and destroy all weapons caches and armor markets.
But Attention!
In Fallujah are still scattered units of the iraqie army, and any civilian will kill the squatters.
Good look......
Mission 4
is under construction
Thanks & Credits:
Schnapsdrosel - Female Soldier,
special thanks to the arma community, for your work to make this game unbelievable, i hope, i dont forget a addonmaker .........
Requirements:
- ArmA 2 Version 1.09
- ArmA 2 OA Version 1.59
Download:
Installation:
We use modfolders to seperate the custom content from the official game content to prevent problems.
Unzip both files into your arma2 ( coffeeunits and coffeemaps )
Here you can see look like it should, "unzip" after successful ( i use on the pic the JSRS soundmod, its not necessary )
start now arma2co and enable in extensions @coffeemaps and @coffeeunits, or use a arma launcher
than you can join our server, the missionfiles load by joining ( or get by request from me )
Servername: Coffeeshop - www.scsclan.deIP: 85.131.163.58:2302
For better teamplay you can join our mumble voice server, or use the ingamevoice ;)
Mumble Voice Server
IP: mumble4.linux-power.de
port: 64749
Feedback and bugreport please here or in our forum
Our gameservers are powered by www.g-portal.de
AMD 965 Black Edition
4 x 3.4 GHz
4 GB DDR3
100 mbit
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15.9 are for the uss khe sanh, and 18.2 for the uss nimitz
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very nice addon, special thx @lurchi,
its works perfect in our mp mission,
small laggs only with gunner and pilot are humans
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hi,
i have al little question, between a problem,
i will add a 4 spawnpoint, not mobile
i edit the init.sqf
// RESPAWN OPTIONS_no_respawn_points = 4; //array no.12 - no of respawn points (Max number 4)
_Base_1 = "base_spawn_1"; //array no.13 - spawn position names
_Base_2 = "mobilerespawn1"; //array no.14
_Base_3 = "mobilerespawn2"; //array no.15
_Base_4 = "fob"; //array no.16
_Base_free_respawn = [1,1,1,1]; //array no.36 - select whether to allow respawning at spawn points even if enemy troops are present (options OFF = 0, ON = 1)
i added a marker base_spawn_1 and a marker with name fob, the base_spawn_1 and the 2 mobile are working, but i become no 4 respawnbutton in the deathcam, and no button in for teleport, any one can help, or send me a link for helping, i search in this forum, but dont find anything,
for information, its the revive script used in domination by Xeno
thx 4 help ;)
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hi madiba,
use the "JDG_carrier_Spawner" Modell, and all thinks are working,
with the special commands you can steering any thinks ( elevators, catapults )
example,
i use for my carrier this,
init="nul = [4, 1]execVM ""\JDG_carrier\scr\elevatorAction.sqf"";";
elevator Nr.4 is going down, when a player join our server (normal is, all elevators are up)
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Sorry guys, I've been unable to work on the project during the weekend. I'm planning to wrap this up during this week. Does anyone have a ftp for hosting files (ca. 500megs)? ;)to stay on track , need ftp still ?
ps, i love your island :cool:
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HARDDRIVE at here HomePC :cool:
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Like I said, be patient.no problem ;) i take a request only, not claim of a f18 :)
i ask in another thread for a donation, and become the answer, its the false thread,
thats the matter for my request here to become more information, cause i see in videos a working f18, 2 several modells, and i cant find a download
sorry mate, i am new here, and i can wait :cool:
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ok,
please read the pdf. from the nimitz ;)
items=126;
class Item0
{
position[]={9262.7793,0.32665002,8870.1123};
id=0;
side="EMPTY";
vehicle="JDG_carrier_Spawner";
skill=1;
init="this setPos [getPos this select 0, getPos this select 1, 0];";
dont use for the carrier this init ! delete this, and i mean it works :rolleyes: and check your other addons, for compatible with arma2
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Well, the PRACS F/A-18 basically doesn't exist anymore, it's not a part of the mod. The ANZAC mod is still alive, although I'm not sure why the thread is closed, and like i said, FDF has an amazingly beautiful one.Just be patient. Is it that freakin hard?
its a addon request thread :bounce3:
ok, its not very important to have a f/A 18, because one new class of a handfireweapon :rolleyes:
the FA18 is the most build Navy Plane, why dont import into arma 2 ?
F/A-18 Hornet - Number built: 1.808
F-14 Tomcat - Number built: 712
A-6 Intruder - Number built: 693
AV-8B Harrier -Number built: 323
anyone have a working "prototype" from a F/A 18, from where obtain she it ;)
the other matter is, search the BIS forum, and you see, the F18 are on many wish list
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play without Ammocart, its for arma1, arma2 has other classnames, and arma2 ctd
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PRACS, ANZAC, and FDF each have F/A-18s. Whether or not PRACS will release I can't say at this point. NZDFCrash may be putting it in his next update for ANZAC, and the FDF mod has a brand new model that looks stunning, but I don't have any info on that.hi, the ANZAC thread is closed :confused:
We seriously need an F-18 Hornet. Its the all-weather carrier-capable multirole fighter jet, for dog fights and attacking landtargets.
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hmm,
anyone make a domination with a F18 Superhornet ???

i mean the teams from
PRACS,
NZAA,
ANZAC working on a F18 for arma2, but its only WIP´s,
anyone have a information for a release date ? :j:
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no, i mean its a glitch with the elevator,
by using elevator, the plane or chopper must exact have a good position, the noise and the wings dont touch the wall from the ship
other problem, after time some vehicles planes and choppers are drop by the nimitz
after map start its all ok, no holes
(testet only in multiplayer, with arma2 and arrowhead= co)
anyone a idea to fix it, or is this better to place the nimitiz in the map with visitor3, or or with editor ingame???
@Jdog, nice work
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good news :-)
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@Vulcano - He uses scripting for the catapult and arrestor cables.nice, thx for info,
for more quality mission, i use only vehicles with a good wrack modell,
i mean the F-14 Tomcat from IkaR havn´t this and the F-15 Eagle by Southy havnt this too
only the F16 have wrack modell
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a simple question,
is a special plane needed for catapult start and landing with cable ?
or use scripts for that ?
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ok, thx for your comment Jdog,
i will stop the work at my mp_mission, and will wait to your release
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hi
i follow this wip thread for a long time, but now i register here only for this, to say
amazing work @jdog:notworthy:
my other request is,
all people here, and people´s dont listed here in the forum wait of a release from your nimitz,
people´s can create fantastic missions with your carrier,
i work at the time on a mp-mission with lingor island, with body from Domination, i tested 3 differents carriers ( uss khe sanh ) but i have problems with this, and now, i must build a base on the island :(
( example: after any hours, the flydeck have invisible holes, its to small, to put hardware on it and many other )
now my question, the nimits is wip, ok,
- the elevators are ready to work
- the start with catapult is ready to work
- the landing with cable is ready to work
can you release a "closedbeta" with your carrier, for people how interesst your project ?
this beta are only for tests and feedbacks, and to learn to build this carrier in a mission, anyone can put here own hardware, refillpoints and someone with here editor, or other programms.
find errors and something else,
dont misunderstand me, its your project, i mean its fantastic, and you can do this, what you want, its only a question ( appeal ) from me,
thx
Vulcano
( sorry 4 my bad english, but i leave the school for 20 years :) )
FRL Airforce Addons release thread
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
check your mission.sqm
"GLT_Missilebox_config",
"glt_falcon_oa_config",
must be listed in the
addOns[]=
and
addOnsAuto[]=