DrunkenVeteran
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Everything posted by DrunkenVeteran
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MRAP - RG31 Mk5
DrunkenVeteran replied to ExplosiveAids's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking good EA. -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
DrunkenVeteran replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
http://tracker.idi-systems.com/issues/236 Just a idea I had to add onto what Koldyn posted about retrans with ACRE. I have no coding experience but my thought of implementing the TACSAT would be to deploy it like you would a Crew-served Weapon via ACE and then have a Interaction to connect it to your Radio (I.E. "Connect to PRC-117"). Would be awesome to see this implemented and I would have no problem providing the ACRE Dev Team with my knowledge of the TACSAT. Just my 2 cents. -Porter -
Insurgency
DrunkenVeteran replied to Fireball's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Wolf5, just what I was looking for. -
Jungle Wars: Island of Lingor
DrunkenVeteran replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sweet, little does my SBF Team know I'm ALT+Tabbed replying to your thread. Downloading and gonna check this beauty out once we smash some Russians. -
MRAP - RG31 Mk5
DrunkenVeteran replied to ExplosiveAids's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking good as usual Explosive. -
Stagler's FSB Packs
DrunkenVeteran replied to Stagler's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Lad, front flip hatchet attack these units! -
MRAP - RG31 Mk5
DrunkenVeteran replied to ExplosiveAids's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yup, NSW used them when I was in Iraq in '09-'10. -
Insurgency
DrunkenVeteran replied to Fireball's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, will do. -
Insurgency
DrunkenVeteran replied to Fireball's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@J-Guid: Default Insurgency spawns the MHQ, Ammo Crate, Vehicles, HLZ, Vehilce Repair Zone in a random spot on each load of the mission. I have built a FOB on Zargabad for Insurgency with enough room to accommodate these assets, I wan't them to spawn in the same exact position on each load. I can get anything I place to do this, but anything tied to the scripts in game won't work. So I'm basically trying to code the stuff to spawn in a specific location. -
Insurgency
DrunkenVeteran replied to Fireball's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah thanks Defiance. I got the Units working fine. Any help on getting the MHQ, Repair Point, etc to spawn in a specific location? -
Stagler's FSB Packs
DrunkenVeteran replied to Stagler's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Keep a look out in his threads, that's all I am able to say... -
Stagler's FSB Packs
DrunkenVeteran replied to Stagler's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Congrats on the Release LAD! -
Insurgency
DrunkenVeteran replied to Fireball's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah, but I have a built FOB and I want everything spawned there. Otherwise the MHQ and Vehicles still randomly spawn on the map. Looked at my RPT and found out the unit issue myself. Just looking to spawn all the Base stuff in a Specific spot now. -
Insurgency
DrunkenVeteran replied to Fireball's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Trying to add different units for BLUFOR, I went in and changed the units and redfined their classnames as Defiance44 stated above, the game would load but stay stuck at the loading screen, would never get to the map screen. Also trying to remove the randomness of the base and make it spawn in a exact location. I built a FOB and the HQ still randomly spawns around the map. Just those two things really. -
Insurgency
DrunkenVeteran replied to Fireball's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Are there any Insurgency editing guides? I can edit a few things with ease but most of the coding is like another language to me. -
Every jump was a "night jump" eh?
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Agreed, and this is coming from a Airborne Infantry Soldier.
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Yes and No. Being a combat veteran myself, I can say that yes specific (Military Occupation Specialties) MOS's are trained this way, other's no. In fact about 95% no. Now I'm talking basic training or "Bootcamp". Continuation schools are different. I mean the ultimate thing you have to realize in this thread is opinions are like Asshole's, everyone has one and they all stink. I can sit here and talk all day about SF but the matter of the fact is, I have no experience in SF as I am not a 18* qualified Soldier.
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Husky Mk3 - WIP
DrunkenVeteran replied to ExplosiveAids's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome work as usual. I remember seeing these in Marine convoys and thinking how they look like "Rolling Coffins" haha. -
Rhodesy's Projects
DrunkenVeteran replied to Rhodesy77's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That CDF unit's looking pretty Gucci! You model those ESS Goggles yourself? -
WIP: Stuff you are working on 2!
DrunkenVeteran replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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The Temp SF Pack was a collaboration between Ardvarkdb, Safetycatch and Jackal326. So yes, in reality it is the most up to date TF86 Seals and SJB SAS. It also includes US Ranger Units and UK SFSG Units.
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Left Gun while in First Person does not show Tracers being fired. It's only on the left gun and was tested with multiple people and multiple birds.
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Right, could you give me a example of the config for it?
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Exactly what part in the config controls the muzzle flash? I'm having the same problem on one of my weapons.

