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hobbesy

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Everything posted by hobbesy

  1. hobbesy

    Visitors for Arma2

    There's something about the current sounds for their weapons that I don't really find fitting. They aren't really scary or futuristic to me, and they give off more of an arcade game feel. I'd definitely suggest any of these as a replacement: http://www.freesound.org/samplesViewSingle.php?id=15350 http://www.freesound.org/samplesViewSingle.php?id=30935 http://www.freesound.org/samplesViewSingle.php?id=49695 http://www.freesound.org/samplesViewSingle.php?id=49693 http://www.freesound.org/samplesViewSingle.php?id=43883 http://www.freesound.org/samplesViewSingle.php?id=104404
  2. I'm not really the best person when it comes to scripting or even making missions in general, but I've spent the better part of today searching the forums, googling, and trying on my own to do this. Basically, I have a C-130J that spawns a Guerrilla BMP-2 in a parachute, and I'm trying to find a way to have it crewed or a way to have a crew that's brought in with a couple of guys via helicopter get in it. I'll try to explain how it works currently below: tank1="BMP2_Gue" createVehicle [(getPos this select 0), (getPos this select 1),400]; tank1 setPos [getPos tank1 select 0, getPos tank1 select 1, (getPos tank1 select 2)+400]; tank1 attachTo [para1, [0,0,1]]; tank1 attachTo [para1, [0,0,1]]; tank1 attachTo [para1, [0,0,1]]; This is in the Act field for the second waypoint of a Game Logic named tank1. para1="ParachuteBigEast" createVehicle [(getPos this select 0), (getPos this select 1),400]; para1 setPos [getPos para1 select 0, getPos para1 select 1, (getPos para1 select 2)+400]; tank1 attachTo [para1, [0,0,1]]; tank1 attachTo [para1, [0,0,1]]; tank1 attachTo [para1, [0,0,1]]; This is in the Act field for the second waypoint of a Gamelogic named para1. C1 in thislist; This is in a trigger that the C-130 passes through. C1 setPos [getPos C1 select 0, getPos C1 select 1, (getPos C1 select 2)+400]; C1 flyInHeight 400; aaand this is in the init field for the C-130. The code for the paradrop works perfectly, but it'd definitely be beneficial if the BMP was crewed! ---------- Post added at 12:15 AM ---------- Previous post was at 12:03 AM ---------- Actually! You can close this, unless you want to keep it around for future reference! I fixed it by having a crew way off the map and putting them in the vehicle when it spawns with {_x moveInCargo tank1} foreach units grpCrew;
  3. It would be more efficient, but I can't find a way to attach it to the parachute in the air when it spawns.
  4. Yeah, I figured that out after I noticed they were in the BMP's cargo. Thanks for pointing it out, though. I'd have been in a world of hurt if I hadn't thought of that.
  5. I bought Arma 2: Combined Operations on Steam a few days ago my experience with it literally has been one problem right after the other. My first problem is that since I've started playing it has randomly started crashing to the desktop, but with the program sill running. Whenever it crashes Windows reports that my AMD Drivers have crashed. It normally happens when I'm at the Multiplayer Menu, but it also happens in ingame quite frequently. For my second problem, I can't seem to join Multiplayer games in Combined Operations. I've attempted to run Steam as Administrator and I have started Arma 2 then started Combined Ops, but it hasn't seemed to help anything. I can join games fine, but the moment I click okay in the lobby it boots me from the game. If anyone has a working solution to either problem, it'd be very appreciated. My system specs are as follows: Processor AMD Athlon II X4 635(2.9GHz) Memory 4GB DDR3 1333 Hard Drive 500GB SATA II Optical Drive 1 24X DL DVD+/-RW Drive Graphics ATI Radeon HD5770 1GB Power Supply 700W Operating System Windows 7 Home Premium 64-bit
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