mrwesley
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Posts posted by mrwesley
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hey any chance if these helicopters can be ACE compatible in a upcoming update? regarding sling ropes etc? would really awesome cause right now they dont work ( as far as i know) cause i tried it a couple of times and it shows the ''hook up'' option but its grayed out. Thanks in advance!
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hi YuraPetrov,thank you for your nice addon!!
i make an MH-60 training for our pilots i wanna check her reaction if the tailrotor was complete damage but setHit ["mala vrtule", 1]; doesn´t work with your choppers...how must i name it if i use your blackhawks?
Panzer hurra
tail rotor is currently indestructible, so you'll have to wait for the update
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HH-60G PaweHawk Waiting:coop::638::681:
maybe you should spam a little less asking about the HH-60G, he said he's working on one, so be patient, stop asking and enjoy the helicopters he already released.
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Supporter Edition is only available from Store.bistudio.com, so there's your answer :)Yes indeed.
I'm a little confused about the prices though as in the first row you see the alpha for 25 euro's and below the beta 35 and the full game 45, if you buy the alpha for 25 euro's on 5th march does that mean you get full access to the beta And the full game or do you have to buy those separate when they come out?
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probably as with any other mod, ''when its done'' as he has multiple helicopters in his pack and probably still updating and working hard on everything so just be patience, it'll come out someday.
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Yes, its because of the 'Global' commands. We are trying to fix, but because myself & Yura dont know anything about scripting its taking its time ha! We will nail down on it soon.. ;)awesome, good luck with it and if you need anyone as a tester :p
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just a quick heads up regarding fast roping using both yura's blackhawk and your chinook. First time i reported it it was that when both heli's are in the same mission the ropes would spawn at the back of the blackhawk, now i've just tried it again (dunno why) but it seemed that the ropes on the blackhawk are in the correct position, and that the ropes on the chinook somewhat in the middle of the helicopter spawn instead of at the rear ramp, and when the soldiers repel down some of them actually just run out of the back of the chinook and fall to their death.
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Hello, me and my friend founded a failure....we want to play on 1.62 multiplayer but we cant. We successfully connect to the server, choose a side. But, if we shoot the game crash with notice " progam stopped work". Can anyone how to fix it? Thanks.what version of the Beta patch are you running? and are you running any sound mods like JSRS?
since beta pathc 102111 has came out the game crashes in multiplayer while shooting any type of gun using the JSRS sound mod, if you and your rolled back to patch 101747 it should all work again until its fixed.
Edit: check this topic http://forums.bistudio.com/showthread.php?146569-ARMA-2-OA-beta-build-102209-%281-62-MP-compatible-build-post-1-62-release%29 loads of people are having this issue, bi developers know the issue and according to the last post of the developer it has been fixed and will be in the next beta patch.
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Best post the crash to the CIT: https://dev-heaven.net/projects/cis/wiki/CIT#How-to-report-a-crashSo that it doesn't end up in the v1.63 upcoming final patch.
oke i've done that. Thanks
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maybe this has been mentioned before but its lots of reading all those pages but everytime i shoot with the A10 my game crashes, anyone have any idea on how to fix this besides not running the mod?
Edit: seems like it does it with every gun, looks like it has to do with the latest beta patch, installing previous version atm will get back on it when i've tried it out.
Edit: just installed patch 101747 again and game works fine again.
Looks like patch 102111 crashes my game when firing any typ of gun with JSRS enables, not sure if it does it with anything else.
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Nope sorry no news regarding next update yet. Were still trying to fix them, hopefully wont be much longer :DCool :D cant wait really wanna use them together for our clan as they are our main transport but we're kinda stuck with the default chinook to be able to fly both typ of aircrafts. really looking forward too it.
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Ah ok, i would of though the camera shake would of happened all the time from the downdraft lol.Cool, hopefully have the next update out this week :ok:
any word on a fix in the next update regarding the fast roping between your helicopter and yupo's blackhawks?
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I have no sound using JSRS MOD ? THXare you using any other soundmod? like ACEX_SM along with JSRS? I'm running JRSR + JSRS_ACE myself with the helicopters and i have no issues at all. make sure you only use JSRS and no other sounds mods and also make sure you're running the latest version.
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Any word on the release??? I've been making eod missions for this but i have no vehicle..when its done :D
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this has already been mentioned in previous posts, he and konyo are working on a fix and we will just have to wait for the new update and hope that it will be fixed untill then just try and dont use the helicopters in the same mission.
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---------- Post added at 17:26 ---------- Previous post was at 17:03 ----------
Sorry, i dont know who do placing addons to six updater.
i think its sickboy, you're UH-60 V1.2 is on six updater though, would be awsome if that one could be updated looking forward for future releases really love the helicopter thanks alot!
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Will this mod be on six updater aswell as we would like to use this in our clan as we use six updater repo's
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just tried it, and indeed konyo's mh47 is conflicting with it, if i delete the mh47 it works fine thanks :D although i hope this will be fixed in the near future as we would love to use it with the group we are starting.
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Found one bug with the 160th soar helicopter, de fastropes are deployed but not as what you had on the screenshot, ingame they appear behind the helicopter near the tailrotors
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why delete the PZF_3 & WPZ_3T ammo? those are used with the Pzf itself, as far as i know the Phanzerfaust that you deleted could use that ammo and the HEAT rounds. And the Pzf only uses Pzf_3 ammo.
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does this mod support ace? and if it doesnt will there be updates that will make it work or will it never support ace?
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Meatball ive got everything to work again, ive deleted the old files, thanks.
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Wesley did the very same test as you on Duala, same actions activated in the same sequence, and didnt get any duplication. My textures are right since the beginning. But the duplication of the menu actions is weird, as if the init of the plane were executed twice by CBA XEH. Might you try the same loading only the F18 required addons just to make sure there is not any conflict with something else?did the same stuff again and the same problem again, plane is gone at the beginning taking off, textures come back, every is dublicated only with CBA The plane and the island.
why im tired of arma 4 topics & why im against arma 4
in OFFTOPIC - Games & Gaming
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Real or fake?
https://m.imgur.com/a/gOryp