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smokedog3para

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Everything posted by smokedog3para

  1. smokedog3para

    Sangin WIP

    Alpha male cat has been busy adjusting the lighting all afternoon getting some great results another box ticked thanks mate.
  2. Update still going on the filling of fields and compounds the pace has ramped up as we refine the work flow. Top left just needs its finishing touches before I move over to the top right tile, I will get through that a lot faster as it thins out meaning less models. M1LK is smashing the bottom right tile the largest part of the green zone and has put down a huge portion in so progress is going well and looking stunning.
  3. smokedog3para

    Sangin WIP

    Good news M1lkman has jumped on board to help get Sangin out quicker he has gone straight for the configs with new lighting and getting the legacy files updated to jbad objects swapping all dependencies. Also allowing the ANP Station to return with the dam power station and Afghan National Army training base.
  4. smokedog3para

    Sangin WIP

    Got it open this morning early been swapping old cup models over to jbad objects all going well, loads of things have changed for the better cell size has got smaller height adjustment and more ground detail, with the jbad walls will make a better experience using the terrain, updated old a2 rocks to arma3 rocks added a few models from A3 and dlc that fit in may well over haul the sat and mask to clean it up, but i'm wanting to get this out quick so i can get back on Jbad as that's near the first 15kmx15km being complete and i've just got to say it is a stunning terrain with loads of detail so if you liked Sangin you will be blown away by Jbad.
  5. smokedog3para

    Sangin WIP

    hi guys sorry for the long absence I'm going to open it up again and finish off what needed to be finished, it's been a long time i know, I swapped the cup models over to jbad so not sure if it was 100% complete or not but on my down time from jbad i will give it a shot at getting it complete for a release.
  6. Update time, we had a long weekend sorting out errors and configs but finally jbad packs and plays in Arma3 again I thought I would never see it work again after all the updates and time away but it is back on the menu Thanks to Mikero and M1lkman for giving me the heads up to our problems, piece of advice don't use a3 content on your terrains or check they pack as you go as it stopped jbad packing due to model and config errors it cost me a good few hours hunting down bad models while packing. We will be opening up our jbad discord ready for testing so either pm me or M1lkman to get added for alpha testing once it is ready we will set up a few test servers before a main steam release to make sure it goes out 100% working. We will be offering digital map and a Nato faction intel document for bluefor which will include intel on various locations uav images and give a break down of your enemy his weaponry tactics and the ground he fights on, there will also be an insurgent hand book and map for the Taliban faction giving away all locations and intel for the full battle field from ambush locations for mortar positions to weapon caches hidden areas and cave system absolute access to what's needed on the ground to hold and take ground. these can be purchased upon official release from Myself or M1lkman Via paypal for a small fee. https://steamcommunity.com/sharedfiles/filedetails/?id=1707434950
  7. smokedog3para

    Sangin WIP

    There will be an update it's all safe just getting the first release of jbad ready before I drop Sangin, Been busy working for the last few years but I'm back on it I don't appreciate the idiots that took it upon themselves to upload my content to SWS I have issues with steam so choose to not let them have my personal content hosted at present but jbad is a joint venture so will be available on steam.
  8. Still working hard on object placement we hope to have an early test version by the end of the week this won't be handed out it's more inhouse for performance tests and object count, if all goes well we hope to have an alpha copy ready by end of April/May for public testing, this should allow enough time to get the last area filled and the detail in before testing goes live. M1lk has been bang on updating all models to jbad I found a few rouge models that slipped the net but he is bang on it, once that's sorted M1lk will start the second tile with placing objects to fill it, it's a bigger green zone than the first.
  9. Hope it is all good, all I think about is insurgency on Jbad while building the terrain.
  10. No cup for this one new updated jbad objects will be required.
  11. Nice work on all the objects m1lky you have been busy with the other objects we have they going to look great , with so many compounds to fill I hope I have managed to make them not look all the same with the gates pillars entrances fences shops and grain stores, should make it look a little different. https://www.youtube.com/watch?v=4FJEWjAqIbI&t=0s
  12. Yes it's all dry at the moment once we have fixed our water tiles we intend to have rivers and ditches, these models were worked on a long time ago now water is working in A3 it can progress again.
  13. Weekly update M1lkman has been making more shops for the city with the models he finished last week they look great on the terrain he has amassed a large object library all functioning locks doors and breakable glass. With the weather being shit it gave me 100 hours free in the week to crack on with the green zone the fields are done tree lines and hedgerows are in, with the new gates and entrances I have I've started placing hundreds of compounds down through the main strip. I'm probably 90% done on the compounds just leaving the detail and features to go in which I hope to have complete in 2 weeks if time permits, I have pushed it day after day to get this huge project up and moving again in 3 week's I have managed to populate more than I had previously over months of placing objects by hand we have topped over 1million objects to achieve the dense fields of this region.
  14. Update me and M1lk have been bang on it all week I only have about 10 fields left to go through this 15 km long green zone hope to be done by tonight once I get the the updated models I will smash out the hundreds of compounds and add the detail over the next 2 weeks, I am lucky enough to have loads of free time as I only need to work 2 hours a day so I can give it my full attention till it is completed. We have been talking about producing some maps similar to the bi ones which will be purchasable for a small donation both digital and paper print if the interest is there, what would make this slightly different from stock maps is there will be a map for each faction adding intel for each side to use which can be used to great effect. Bluefor will get an intel pack with rough locations of possible caches, opfor local government buildings, suspected ied factory, possible HVT locations, drug labs, and such for some of the feature spots we have put in in adding this vast heavily populated green zone Taliban will get all the information needed for best ambush locations, ied kill zones, cache locations, cave locations and all faction facilities to use as you please these maps and an insurgent hand book will be advantageous for insurgency and alive type player on player missions. you need to know your enemy and the ground you fight on intel is key on this one
  15. yes would be an idea to do the jbad shop signs the same so would make more options to have more stores
  16. last pic of the night we hope to have some H2O available for the river system https://1drv.ms/u/s!AqOXwvWkM9Geg6Ux9RDUDtN5JBHLXQ
  17. few images now i have the roads playing ball game again http://4HunXZycHg https://1drv.ms/u/s!AqOXwvWkM9Geg6Uf-8cRMoQSNQNo3g https://1drv.ms/u/s!AqOXwvWkM9Geg6UgKOcgeoTp48yTgQ https://1drv.ms/u/s!AqOXwvWkM9Geg6UhFBFNLGE8HZitcw https://1drv.ms/u/s!AqOXwvWkM9Geg6UiQJCVSRR2enYecg https://1drv.ms/u/s!AqOXwvWkM9Geg6Uj3UdPgl8jJiNA4w https://1drv.ms/u/s!AqOXwvWkM9Geg6UkG3yHQXwLT34LKw https://1drv.ms/u/s!AqOXwvWkM9Geg6UlIZY-PsMk4hGilg https://1drv.ms/u/s!AqOXwvWkM9Geg6Ums_lA_UJovDuWLQ
  18. Cheers Buckfast I've been away but not out the loop, i see you have been busy well done mate.
  19. Update time I found my way back to my Pc sorry but RL bullshit got in the way for 3 years, I've updated all a3 tools and Jalalabad has been dusted off M1lky has been busy still on making models jbad friendly so we have some new terrain objects, I have spent best part of 30 hours in the last week placing fields and field borders and have managed to get about 5-7km done leaving only a few km of of fields to go to the edge of the first 15km tile, once I put the compounds and detail in we plan on an alpha release very soon. I have to say I am putting all my knowledge I have gained from the community and Ex/military players for ground detail on this one I hope this will stand out for the ground detail and M1lkys models, when it comes time to take cover watch and shoot from murder hole walls to mouse holes the enemy can disappear into the terrain watch out for ied's in walls and on doorways you best be checking all around you including when it comes to compound searches do you really want to open that box or open the lid on that hidden stash spot.
  20. Hi all a friend asked me to make him a terrain for vehicle testing so I choose Bovington testing grounds for the project it comes in at 5 km x 5km with 5 meter cells which gives some nice detail to the ground so the dirt tracks are bumpy and not so easy to travel on in some areas. http://i42.tinypic.com/i6ja8j.png (520 kB) I am only about 10 hours in to the project but have some good results so far that I thought I would share with you, this will be for A2\A3 I will do a version for both. This is an ideal area for vehicle training and testing and honing your skills on the terrain with its sweeping hills and feature objects like the no10 bridge the knife edge and the water coarse, there is miles of tracks to use on this terrain. http://i39.tinypic.com/2cwrb7m.png (709 kB) http://i42.tinypic.com/28cpmat.png (697 kB) http://i43.tinypic.com/n5q3xj.png (590 kB) http://i42.tinypic.com/2aezed2.png (634 kB) http://i39.tinypic.com/33kvlsm.png (638 kB) http://i40.tinypic.com/abqfdj.png (676 kB) http://i41.tinypic.com/2zxyvwi.png (525 kB) http://i39.tinypic.com/jjsktj.png (582 kB)
  21. smokedog3para

    Oculus support

    Hi all this one is for the Devs, Will there be Oculus support in the future for the engine as at the moment any BI title that uses battleye refuses to run due to battleye conflicting with the head tracking of the Oculus it basically sees it as a cheat device and closes the programme when it loads the player config. Previous runtimes worked for the Oculus on all titles but since the game updates that forced battleye to start up before the game starts, now stops the rift opening the game also oculus is on a new runtime 0.7 which changed the way 90% of the games work in the rift due to needing a 3rd party driver package vorpx just wondered if there are plans to add support I think it would be a missed opportunity if you don't being so close to the Vive and OR release. The Oculus is the last piece of the puzzle to creating the VR Tactical Battlefield Environments I have been preparing, I have in place so far a kinect for body and stance tracking for in game movement a Delta six for weapon in game 360 movement of weapon and the Oculus for VR alongside a tn jacket for bullett detection. I have uploaded the crash log to the tracker but as yet it has not been looked at I have also contacted battleye but no reply and I have contacted oculus to try to resolve the issues of why BI games won't start after runtime 7 is installed and un-installed. Any help in solving the issue would be great cheers Smokedog
  22. smokedog3para

    Sangin WIP

    Had a lot of RL shit going on ill get back to it, just need to redo the roads and it will be finished.
  23. smokedog3para

    Legal Violations / Realistic cars in Arma 3

    road runner sorry to disappoint you but many A2 assets and OA assets and even A3 are all over the net and have been reported many times and guess what they are still there so i would say BI don't care to much.
  24. smokedog3para

    Oculus Rift & Arma 3?

    I am running an I7 3770 @4.2, 8gb ram, asus sabretooth mobo, ati r9 290x, plays fine for me in Arma 3, but is it worth it £500 sadly not for me it is not, oculus can be so good in some games and so bad in others more worse if you try to stand up so now to be on the safe side i just sit and use kb and mouse over the Delta Six, you have to remember you cannot see the kb with the rift on so not so easy to find keys, with the delta six you need no kb or mouse just set up voice commands but standing makes you VR sick. I do love the rift but also hate it as the more i use it the less i want to use it as the sickness i suffer from it it don't stop when you take the headset off the sickness can last hours when i get that bad i have to go and sleep it off.
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