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anythingbut

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Posts posted by anythingbut


  1. hey Robalo, my groups been using ASR AI since the first release and it has really changed arma for the better. Just wanted to take a moment and say thank you for all your work.

    Getting good performance on our server has always been a problem (running ace and other mods). But with the "setOwner" (http://community.bistudio.com/wiki/setOwner) command I believe we have found a way out. I have been writing a set of scripts to utilize the functionality this command has given use. After tinkering around with the arma engine it seems that the AI put the hardest strain on the CPU. This problem is made worse by almost everything running through a single thread. So I thought, instead of the dedicated CPU running all the AI lets pool all the AI on the map and had out one group to each client that joins. Of course it wasn't that simple (AI losing waypoints, custom FSM'S, ect ). But after a few days started to get most of the problems worked out.

    My question is this. How will client side AI affect ASR? I am guessing that all clients will have to be running ASR. And I will probably need to override client and server configs in the description.ext to ensure similar settings. But what about the AI radio system. For example: If client A's group is calling for help and client B's group is the only one close enough to receive the message, will client B's group come to the aid of client A's?

    Think you for your time and keep up the good work.


  2. Trying to use the setWeaponReloadTime on a players weapon. Put a player down on utes and added a trigger(activated by radio alpha). The trigger's onact execVM's my reload.sqf.

    _wep = currentWeapon player;
    player sideChat format["current Weapon is: %1",_wep];
    _null = player setWeaponReloadingTime [player,_wep,0.5];

    Once I am in game I reload a m4 with a watch out. It takes about 3 seconds then i activate the trigger and reload again. The reload still takes 3 seconds. Because have the third value set to 0.5 (50%) it should take 1.5 seconds. Also I dont get any script errors. Has any one else used this command and is there something i did wrong or overlooked?

    command reference: http://community.bistudio.com/wiki/setWeaponReloadingTime

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