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GadgetUK

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About GadgetUK

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core_pfieldgroups_3

  • Occupation
    IT Manager
  1. GadgetUK

    ASR AI Skills

    Hi, Thanks for your reply. I setup a mission with just two units on the map: one AI USMC soldier with no weapons, me as an observer, and a weapons crate near us. None of the objects were in the same group. I set a single waypoint for the weapon-less soldier near the crate. With Careless & Safe he took weapons and ammo from the crate. With Aware, Combat and Stealth he just ignored the crate no matter how long I watched. Hope I can get this working correctly with your help. Cheers
  2. GadgetUK

    ASR AI Skills

    Hi Robalo, Thanks for this addon, it's great. Just one question: Should units only be able to re-arm if their currect waypoint is set to Careless or Safe? If yes, then how do you suggest this works in a big battle where the waypoints are set usually higher than that and they really need the re-arm facility? I've tested it and my AI troops ignore weapon and ammo crates unless their current waypoint is a lower than 'aware'. I'm using 1.9 Cheers Gadget
  3. Hi, Is it right that with the Javelin, pressing TAB often cycles viewing mode (often sticking on the blank WFOV or the default ARMA2 Javelin display), rather than locking a target? I’m finding this really frustrating because it’s fantastic when it finally does work; I just spend too much time frantically trying to cycle back to the Mando display and trying to lock on. Could some other key that the TAB key be used for locking a target? I use Combined Ops with v2.4b9.7
  4. GadgetUK

    Improved unit editor

    Sorry if this has been mentioned already, but there are 19 pages full of suggestions for me to read through. My suggestion is: When selection an entire group to move it on the map, it also moves the waypoints. Can you make it so that moving the group ONLY moves the group please; the waypoints should remain seperate. ---------- Post added at 02:30 AM ---------- Previous post was at 02:27 AM ---------- Some of the static weapons only come with one magazine by default. Can you make it so all static weapons come with at least 4 magazines by default. I know we can add more magazines with scripting, but why should we need to?
  5. I've managed to unpack the PBO's via the command line only; which is fine. What I'd like to know is: where is the information within the PBO that states where the units will appear within the Editor unit tree? i.e. which side; whether is is USMC, US ARMY, BAF; and whether it is AIR, MEN, SHIP? I want to reorganise these because my unit tree is getting very fragmented with all the addons.
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