General Malaise
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Posts posted by General Malaise
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you know what, nevermind. not worth the argument.
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By "work well with" the major factor is adjusting gear so the weights aren't obscene. Units have about 20kg of base weight plus whatever gear they are assigned in ACE2. Especially with certain types of kits, like MG or AT, using defaults can mean your guy is lugging around 35kg extra weight of equipment. This is very tough even on a careful player but especially with AI they'll pass out fast. Units that need to move fast also need to be lowish on the weight side if possible.
There's also other things you really need added to the kit in ACE. Earplugs for instance are a near necessity, otherwise firing any heavy weapon will have your ears ringing. Rangefinders also need batteries, safety goggles help with MGs, and lots of little things like that. Then there's also the part about adding in items that certain types of units really can take advantage of in ACE, like SLAM munitions and gas grenades (and also protective gas masks) for specops guys. Hope this makes it clearer.
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Can you provide some more details? Does this basically take the units from the mentioned addons and give them your loadout and group configs?Pretty much. There was no PMC units designed to work well with ACE2 so that's what I made. It doesn't overwrite them though, but rather makes them a separate faction.
Would be nice to see this as a replacement pack for PMC models as well because Schnapsdrosel's units are way superior - like that pack for his mercs for AA2Also I don't think that placing PMCs under BLUFOR is a good idea... "Resistance" side is the better choice as they don't belong to what is classified as BLUFOR and OPFOR
Well, both Schnaps and Waterhiro had their PMCs in BLUFOR. I was going to move them to independent, but they are licensed contractors not really typical mercs. As far as I'm aware, all combat PMCs are presently working for the US side.
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Made this for myself but figured I might as well put it up. It's a new PMC faction designed to be compatible with/take advantage of ACE2, unlike the PMC DLC. You don't need the PMC DLC as I've used some nice community made add-ons for this (as I don't believe the PMC units can be edited anyway). The required addons are incuded in the download link below. Also, under the link, in the spoilers, you can see pictures of all the new units and then their loadouts with listed ACE weights. Faction is under BLUFOR - ACEX PMC.
LINK: http://www.zshare.net/download/88205276f2285d3f/
[Note: This is the first mod I've made, so I don't know how to server key sign it. If someone else wants to do so or explain how I'll update it and throw your name in the credits.]
CREDITS:
General Malaise (Coding and unit design)
SchnapsdroSel (BB OA Mercs models and textures; http://www.armaholic.com/page.php?id=13732)*
Waterhiro (JINPMC unit models and textures; http://www.armaholic.com/page.php?id=12458)
Plage (Tsc Mi-8 models and textures; http://www.armaholic.com/page.php?id=12923)
*[see OA Mercs README for how to change faces/headgear, etc. with these units]
---License: Do whatever you want with this, but please include the above credits.---
Images:



Loadouts:
LIST OF ACEXPMC UNITS
Section Coordinator:
M8 M320 CQC
-x7 30rnd. STANAG magazines
-x2 HEDP grenades
-x2 HE grenades
-x2 Flare grenades
-x1 HuntIR round
-x1 IR Flare round
x2 M67 Frag grenades
x2 Colored Smoke grenades
x1 VIP Strobe
NV Goggles
HuntIR Monitor
Earplugs
Binoculars
Map
Radio
Watch
Compass
GPS
Added Weight = ~15kg
Field Medic:
M8 CQC
-x7 30rnd. STANAG magazines
x4 Smoke grenades
x1 Flashbang grenade
x2 Epinephrine
x2 Medkits
x2 Bandages
x2 Morphine
NV Goggles
Double KeyCuff
Earplugs
Map
MX-2A Thermal Scope
Radio
Watch
Compass
Added Weight = ~14kg
Team Coordinator:
M8 M320 CQC
-x7 30rnd. STANAG magazines
-x3 HEDP grenades
-x3 HE grenades
-x2 Flare grenades
x2 M67 Frag grenades
x2 Colored Smoke grenades
x1 VIP Strobe
NV Goggles
Earplugs
Binoculars
Radio
Watch
Map
Compass
GPS
Added Weight = ~15kg
Field Specialist:
M8 Automatic Rifle
-x6 100rnd. BetaC magazines
x1 M67 Frag grenade
x1 Smoke grenade
YardAge 450 Rangefinder
-x1 2CR5 Battery
NV Goggles
Earplugs
Safety Goggles
Compass
Radio
Map
Watch
Added Weight = ~20kg
AT Specialist:
M8 Compact Holo
-x4 30rnd. STANAG magazines
RPG-7V
-x2 PG-7VR HEAT-T rockets
-x2 PG-7VM HEAT rockets
NV Goggles
Radio
Compass
Watch
Earplugs
Map
Added Weight = ~25kg
CQB Specialist:
AA-12 Automatic Shotgun
-x3 20rnd. Pellet drums
-x3 20rnd. HE drums
-x2 20rnd. Slug drums
x1 M67 Frag grenade
x1 Smoke grenade
NV Goggles
Earplugs
Safety Goggles
Radio
Map
Watch
Compass
Added Weight = ~18kg
Support Gunner:
PKP
-x3 100rnd. PK belts
x2 M67 Frag grenades
x1 Smoke grenade
YardAge 450 Rangefinder
-x1 2CR5 battery
NV Goggles
Compass
Radio
Watch
Map
Earplugs
Safety Goggles
Added Weight = ~24kg
Defensive Marksman:
M8 Sharpshooter
-x7 30rnd. (Mk262) STANAG magazines
x2 MON 50 mines
x1 M67 Frag grenade
x1 Smoke grenade
Vector 21B Nite Rangefinder
-x1 2CR5 battery
NV Goggles
Kestrel 4500
Radio
Map
Watch
Earplugs
Compass
Added Weight = ~15kg
Field Technician:
M8 Compact Holo
-x6 30rnd. STANAG magazines
x1 Satchel Charge
x2 M86 munitions
x2 C4 charges
x1 M34 Phosophorus grenade
NV Goggles
Safety Goggles
Earplugs
Map
Radio
Watch
Compass
Added Weight = ~19kg
Radio Operator:
M8 CQC
-x7 30rnd. STANAG magazines
x1 M67 Frag grenade
x1 Smoke Grenade
x2 M49A1 Trip-flares
P159 VHF Radio (RD99) [on back]
NV Goggles
Radio
Watch
Map
Map Tools
Compass
Added Weight =~20kg
Tactical Marksman:
KSVK
-x6 5rnd. KSVK magazines
NV Goggles
Kestrel 4500
Vector 21B Nite Rangefinder
-x1 2CR5 battery
Earplugs
GPS
Radio
Watch
Map
Compass
Added Weight = ~24kg
Tactical Observer:
M8 TWS SD
-x7 30rnd. SD magazines
x2 Smoke grenades
x2 Colored Smoke grenades
GLTDII Laser Designator
-x1 BA5590 battery
NV Goggles
Earplugs
Spotting Scope
Compass
Map
Radio
Watch
Added Weight = ~18kg
Tactical Pilot:
M8 Compact Holo
-x4 30rnd. STANAG magazines
x1 Colored Smoke grenade
T-10 Parachute Pack
NV Goggles
Compass
Radio
Watch
Earplugs
Map
Aviator Sunglasses
GPS
Added Weight =~25kg
Crew Chief:
M8 CQC
-x7 30rnd. STANAG magazines
x1 Smoke grenade
x1 Frag grenade
Sling rope
NV Goggles
Compass
Radio
Watch
Map
Earplugs
Gasmask
Added Weight = ~24kg
Flight Medic:
M8 CQC
-x7 30rnd. STANAG magazines
x2 Smoke grenades
Stretcher
x2 Bandages
x2 Morphine
x2 Epinephrine
x2 Medkits
NV Goggles
MX-2A Thermal Scope
Compass
Gasmask
Map
Radio
Watch
Earplugs
Added Weight ~=18kg
AA Specialist:
M8 Compact Holo
-x6 30rnd. STANAG magazines
FIM-92F Stinger
-x1 FIM-92F missile
NV Goggles
Radio
Map
Compass
Watch
Earplugs
Added Weight = ~23kg
Special Operator (GL):
M8 CQC
-x7 30rnd. STANAG magazines
-x2 Colored Flare rounds
-x2 HE grenades
-x2 HEDP grenades
-x2 Gas grenades
x2 M4 Slam munitions
x2 Colored Smoke grenades
x1 VIP Strobe
Chemlight
NV Goggles
Binoculars
Gasmask
GPS
Earplugs
Radio
Map
Compass
Watch
Added Weight = ~18kg
Special Operator (TWS SD):
M8 TWS SD
-x7 30rnd. STANAG SD magazines
x1 Gas grenade
x1 M16A1 mine
x2 Colored Smoke grenades
x1 VIP Strobe
Chemlight
NV Goggles
MX-2A Thermal Scope
Gasmask
GPS
Earplugs
Radio
Map
Compass
Watch
Added Weight = ~17kg
Mi-8MTV-1:
[new reskinned model]
x3 Tactical Pilots
Military Land Rover:
[uses ACR offroad model
x3 Field Specialists
NEW GROUPS
Security Team: x1 Team Coordinator, x1 Field Specialist, x1 AT Specialist, x1 CQB Specialist
Support Team: x1 Team Coordinator, x1 Support Gunner, x1 Defensive Marksman, x1 Field Technician
Infantry Patrol Section: x1 Section Coordinator, x1 Field Medic, x1 Security Team (as above), x1 Support Team (as above)
Recon Team: x1 Tactical Marksman, x1 Tactical Observer
SpecOps Team: x1 Special Operator (GL), x1 Special Operator (AR)* x1 Special Operator (DM), x1 Special Operator (TWS)
*AR is as GL but with M8 SAW, DM is as TWS SD but with M8 Sharpshooter
Air Medevac Team: x1 Mi-8MTV-1 (with crew), x1 Crew Chief, x1 Flight Medic
Land Rover Patrol: x1 Military Land Rover (with crew), x1 Field Technician, x1 Field Medic
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Nevermind, I figured out how to do it by unpacking ACE and digging around the files. Thanks anyway.
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I could find information about how to edit units in .cpp files, but what I can't find out is how you overwrite the loadout of the default units with your own setup rather than simply adding a unit to the game.
I'm interested in doing this because on the one hand I like to experiment at the squad level with different weapons (and re-gearing units individually takes forever in Warfare, where I usually do this) and on the other because I'm not fond of BI's kits. I've tried taking the characters_e and unpacking it, making a change and repacking it but I get a "input after end of file error" when swapping BI's version out for mine when I know there are no errors and adding it as a separate pbo file using a modfolder doesn't work for me either.
On another somewhat related question, how do you define the contents of a backpack in the .cpp file? Thanks much for any help with either.
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Tried using this tool but I'm constantly getting server error messages. Not trying to do anything more complicated than a simple infantry-only battle, one side-using two-pronged attack and other holding position.
Here is a screenshot:

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Ah I see, so I did need a mod. Thanks then, I will try that out.
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I've posted this on two forums now and still not one person can answer this simple question? Do I need a mod for this or something?
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This might seem stupid but I couldn't find anything about this and I just got the game recently. So:
1) How do you buy backpacks in Warfare mode? They don't show up in the buy weapons menu
and, related,...
2) How do you get ammo for portable defenses like mortars, MGs, TOWs, etc.? They don't show up in the buy ammo menu either.
Thanks.
PMCs for ACE2 (new, complete)
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
The models I used aren't included with ACE and the bb mercs don't take advantage of ACE items. If the opposite was true I probably wouldn't have made, or at least wouldn't haven't bothered releasing this. There are also no add-on conflicts as I used separate tags and a separate faction, I'm running both mine and the original versions now.