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General Malaise

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Posts posted by General Malaise


  1. The models I used aren't included with ACE and the bb mercs don't take advantage of ACE items. If the opposite was true I probably wouldn't have made, or at least wouldn't haven't bothered releasing this. There are also no add-on conflicts as I used separate tags and a separate faction, I'm running both mine and the original versions now.


  2. By "work well with" the major factor is adjusting gear so the weights aren't obscene. Units have about 20kg of base weight plus whatever gear they are assigned in ACE2. Especially with certain types of kits, like MG or AT, using defaults can mean your guy is lugging around 35kg extra weight of equipment. This is very tough even on a careful player but especially with AI they'll pass out fast. Units that need to move fast also need to be lowish on the weight side if possible.

    There's also other things you really need added to the kit in ACE. Earplugs for instance are a near necessity, otherwise firing any heavy weapon will have your ears ringing. Rangefinders also need batteries, safety goggles help with MGs, and lots of little things like that. Then there's also the part about adding in items that certain types of units really can take advantage of in ACE, like SLAM munitions and gas grenades (and also protective gas masks) for specops guys. Hope this makes it clearer.


  3. Can you provide some more details? Does this basically take the units from the mentioned addons and give them your loadout and group configs?

    Pretty much. There was no PMC units designed to work well with ACE2 so that's what I made. It doesn't overwrite them though, but rather makes them a separate faction.

    Would be nice to see this as a replacement pack for PMC models as well because Schnapsdrosel's units are way superior - like that pack for his mercs for AA2

    Also I don't think that placing PMCs under BLUFOR is a good idea... "Resistance" side is the better choice as they don't belong to what is classified as BLUFOR and OPFOR

    Well, both Schnaps and Waterhiro had their PMCs in BLUFOR. I was going to move them to independent, but they are licensed contractors not really typical mercs. As far as I'm aware, all combat PMCs are presently working for the US side.


  4. Made this for myself but figured I might as well put it up. It's a new PMC faction designed to be compatible with/take advantage of ACE2, unlike the PMC DLC. You don't need the PMC DLC as I've used some nice community made add-ons for this (as I don't believe the PMC units can be edited anyway). The required addons are incuded in the download link below. Also, under the link, in the spoilers, you can see pictures of all the new units and then their loadouts with listed ACE weights. Faction is under BLUFOR - ACEX PMC.

    LINK: http://www.zshare.net/download/88205276f2285d3f/

    [Note: This is the first mod I've made, so I don't know how to server key sign it. If someone else wants to do so or explain how I'll update it and throw your name in the credits.]

    CREDITS:

    General Malaise (Coding and unit design)

    SchnapsdroSel (BB OA Mercs models and textures; http://www.armaholic.com/page.php?id=13732)*

    Waterhiro (JINPMC unit models and textures; http://www.armaholic.com/page.php?id=12458)

    Plage (Tsc Mi-8 models and textures; http://www.armaholic.com/page.php?id=12923)

    *[see OA Mercs README for how to change faces/headgear, etc. with these units]

    ---License: Do whatever you want with this, but please include the above credits.---

    Images:

    infantrypatrolunits.jpgspecopswithrover.jpg

    flighcrewwithsniperteam.jpg

    Loadouts:

    LIST OF ACEXPMC UNITS

    Section Coordinator:

    M8 M320 CQC

    -x7 30rnd. STANAG magazines

    -x2 HEDP grenades

    -x2 HE grenades

    -x2 Flare grenades

    -x1 HuntIR round

    -x1 IR Flare round

    x2 M67 Frag grenades

    x2 Colored Smoke grenades

    x1 VIP Strobe

    NV Goggles

    HuntIR Monitor

    Earplugs

    Binoculars

    Map

    Radio

    Watch

    Compass

    GPS

    Added Weight = ~15kg

    Field Medic:

    M8 CQC

    -x7 30rnd. STANAG magazines

    x4 Smoke grenades

    x1 Flashbang grenade

    x2 Epinephrine

    x2 Medkits

    x2 Bandages

    x2 Morphine

    NV Goggles

    Double KeyCuff

    Earplugs

    Map

    MX-2A Thermal Scope

    Radio

    Watch

    Compass

    Added Weight = ~14kg

    Team Coordinator:

    M8 M320 CQC

    -x7 30rnd. STANAG magazines

    -x3 HEDP grenades

    -x3 HE grenades

    -x2 Flare grenades

    x2 M67 Frag grenades

    x2 Colored Smoke grenades

    x1 VIP Strobe

    NV Goggles

    Earplugs

    Binoculars

    Radio

    Watch

    Map

    Compass

    GPS

    Added Weight = ~15kg

    Field Specialist:

    M8 Automatic Rifle

    -x6 100rnd. BetaC magazines

    x1 M67 Frag grenade

    x1 Smoke grenade

    YardAge 450 Rangefinder

    -x1 2CR5 Battery

    NV Goggles

    Earplugs

    Safety Goggles

    Compass

    Radio

    Map

    Watch

    Added Weight = ~20kg

    AT Specialist:

    M8 Compact Holo

    -x4 30rnd. STANAG magazines

    RPG-7V

    -x2 PG-7VR HEAT-T rockets

    -x2 PG-7VM HEAT rockets

    NV Goggles

    Radio

    Compass

    Watch

    Earplugs

    Map

    Added Weight = ~25kg

    CQB Specialist:

    AA-12 Automatic Shotgun

    -x3 20rnd. Pellet drums

    -x3 20rnd. HE drums

    -x2 20rnd. Slug drums

    x1 M67 Frag grenade

    x1 Smoke grenade

    NV Goggles

    Earplugs

    Safety Goggles

    Radio

    Map

    Watch

    Compass

    Added Weight = ~18kg

    Support Gunner:

    PKP

    -x3 100rnd. PK belts

    x2 M67 Frag grenades

    x1 Smoke grenade

    YardAge 450 Rangefinder

    -x1 2CR5 battery

    NV Goggles

    Compass

    Radio

    Watch

    Map

    Earplugs

    Safety Goggles

    Added Weight = ~24kg

    Defensive Marksman:

    M8 Sharpshooter

    -x7 30rnd. (Mk262) STANAG magazines

    x2 MON 50 mines

    x1 M67 Frag grenade

    x1 Smoke grenade

    Vector 21B Nite Rangefinder

    -x1 2CR5 battery

    NV Goggles

    Kestrel 4500

    Radio

    Map

    Watch

    Earplugs

    Compass

    Added Weight = ~15kg

    Field Technician:

    M8 Compact Holo

    -x6 30rnd. STANAG magazines

    x1 Satchel Charge

    x2 M86 munitions

    x2 C4 charges

    x1 M34 Phosophorus grenade

    NV Goggles

    Safety Goggles

    Earplugs

    Map

    Radio

    Watch

    Compass

    Added Weight = ~19kg

    Radio Operator:

    M8 CQC

    -x7 30rnd. STANAG magazines

    x1 M67 Frag grenade

    x1 Smoke Grenade

    x2 M49A1 Trip-flares

    P159 VHF Radio (RD99) [on back]

    NV Goggles

    Radio

    Watch

    Map

    Map Tools

    Compass

    Added Weight =~20kg

    Tactical Marksman:

    KSVK

    -x6 5rnd. KSVK magazines

    NV Goggles

    Kestrel 4500

    Vector 21B Nite Rangefinder

    -x1 2CR5 battery

    Earplugs

    GPS

    Radio

    Watch

    Map

    Compass

    Added Weight = ~24kg

    Tactical Observer:

    M8 TWS SD

    -x7 30rnd. SD magazines

    x2 Smoke grenades

    x2 Colored Smoke grenades

    GLTDII Laser Designator

    -x1 BA5590 battery

    NV Goggles

    Earplugs

    Spotting Scope

    Compass

    Map

    Radio

    Watch

    Added Weight = ~18kg

    Tactical Pilot:

    M8 Compact Holo

    -x4 30rnd. STANAG magazines

    x1 Colored Smoke grenade

    T-10 Parachute Pack

    NV Goggles

    Compass

    Radio

    Watch

    Earplugs

    Map

    Aviator Sunglasses

    GPS

    Added Weight =~25kg

    Crew Chief:

    M8 CQC

    -x7 30rnd. STANAG magazines

    x1 Smoke grenade

    x1 Frag grenade

    Sling rope

    NV Goggles

    Compass

    Radio

    Watch

    Map

    Earplugs

    Gasmask

    Added Weight = ~24kg

    Flight Medic:

    M8 CQC

    -x7 30rnd. STANAG magazines

    x2 Smoke grenades

    Stretcher

    x2 Bandages

    x2 Morphine

    x2 Epinephrine

    x2 Medkits

    NV Goggles

    MX-2A Thermal Scope

    Compass

    Gasmask

    Map

    Radio

    Watch

    Earplugs

    Added Weight ~=18kg

    AA Specialist:

    M8 Compact Holo

    -x6 30rnd. STANAG magazines

    FIM-92F Stinger

    -x1 FIM-92F missile

    NV Goggles

    Radio

    Map

    Compass

    Watch

    Earplugs

    Added Weight = ~23kg

    Special Operator (GL):

    M8 CQC

    -x7 30rnd. STANAG magazines

    -x2 Colored Flare rounds

    -x2 HE grenades

    -x2 HEDP grenades

    -x2 Gas grenades

    x2 M4 Slam munitions

    x2 Colored Smoke grenades

    x1 VIP Strobe

    Chemlight

    NV Goggles

    Binoculars

    Gasmask

    GPS

    Earplugs

    Radio

    Map

    Compass

    Watch

    Added Weight = ~18kg

    Special Operator (TWS SD):

    M8 TWS SD

    -x7 30rnd. STANAG SD magazines

    x1 Gas grenade

    x1 M16A1 mine

    x2 Colored Smoke grenades

    x1 VIP Strobe

    Chemlight

    NV Goggles

    MX-2A Thermal Scope

    Gasmask

    GPS

    Earplugs

    Radio

    Map

    Compass

    Watch

    Added Weight = ~17kg

    Mi-8MTV-1:

    [new reskinned model]

    x3 Tactical Pilots

    Military Land Rover:

    [uses ACR offroad model

    x3 Field Specialists

    NEW GROUPS

    Security Team: x1 Team Coordinator, x1 Field Specialist, x1 AT Specialist, x1 CQB Specialist

    Support Team: x1 Team Coordinator, x1 Support Gunner, x1 Defensive Marksman, x1 Field Technician

    Infantry Patrol Section: x1 Section Coordinator, x1 Field Medic, x1 Security Team (as above), x1 Support Team (as above)

    Recon Team: x1 Tactical Marksman, x1 Tactical Observer

    SpecOps Team: x1 Special Operator (GL), x1 Special Operator (AR)* x1 Special Operator (DM), x1 Special Operator (TWS)

    *AR is as GL but with M8 SAW, DM is as TWS SD but with M8 Sharpshooter

    Air Medevac Team: x1 Mi-8MTV-1 (with crew), x1 Crew Chief, x1 Flight Medic

    Land Rover Patrol: x1 Military Land Rover (with crew), x1 Field Technician, x1 Field Medic


  5. I could find information about how to edit units in .cpp files, but what I can't find out is how you overwrite the loadout of the default units with your own setup rather than simply adding a unit to the game.

    I'm interested in doing this because on the one hand I like to experiment at the squad level with different weapons (and re-gearing units individually takes forever in Warfare, where I usually do this) and on the other because I'm not fond of BI's kits. I've tried taking the characters_e and unpacking it, making a change and repacking it but I get a "input after end of file error" when swapping BI's version out for mine when I know there are no errors and adding it as a separate pbo file using a modfolder doesn't work for me either.

    On another somewhat related question, how do you define the contents of a backpack in the .cpp file? Thanks much for any help with either.


  6. This might seem stupid but I couldn't find anything about this and I just got the game recently. So:

    1) How do you buy backpacks in Warfare mode? They don't show up in the buy weapons menu

    and, related,...

    2) How do you get ammo for portable defenses like mortars, MGs, TOWs, etc.? They don't show up in the buy ammo menu either.

    Thanks.

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