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Posts posted by rikjuuh
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windows key.
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guys I'm unable to join the server. I got stuck in the wait for host screen with a few others... :S
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ok I got it working. just kept reinstalling, for some weird reason it worked after the 5th or 6th time reinstalling :P
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that makes the mod stupid.
just kidding, absolutly love this mod trying to get my clan using it to
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you tried this one?
http://www.gamefront.com/files/20227466/%40CBA.rar
(first page)
EDIT: to install just place @CBA folder into your arma 2 (oa) MAIN folder (ussualy do this with ctrl+c, click on arma 2 (oa) folder and then ctrl+v) then put in your mod/target line -mod=@CBA (or -mod=@mod1;@CBA;)
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edit:When I play the SPmission "german sniper", I find that an gun image appears when I approach the covery. But when I play in the editor, the image won't appear and the gun isn't supported by sills or stones or anyother original coverys.
you have to place a module (don't know what it's called).
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I got the error WARNING: ACRE is not connected to Teamspeak. but i have done everything what it says. how the hell do I get it working?
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How to attach a bayonet?windows left or right key open up a menu, choose the right one then the left one.
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can't find the bug with no beep...
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Press Caps Lock, thrust away. I'm not 100% on how to start bayonet charges properly though.LOVE the bayonets though. :inlove:
thanks
zwobot ^^
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There is an interaction menu if you press the right or left windows key. One of the icons there lets you put on the bayonet.thanks.
how do I use my bayonet on a enemy AI? :confused:
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does the files go into A2OA folder or A2 folder? 1 more quick question. It works for Steam version also ya?in your OA folder.
C/Program Files/Steam/Steamapps/common/arma2oa
put -mod=@I44CO in your mod line (library, right mouse on arma2oa, properties, set launch options).
EDIT: I'll repeat my question, how do I add a bayonet on a M1 Garand?
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I got a question guys. Do i need to install CBA?Also, in step 3, it is given that you do this: (C:\Program Files\Bohemia Interactive\ArmA 2\@CBA). I wonder where does the mod folders (@I44, Missions, Keys etc) go to? A bit confused, hope you can help. thx
you need CBA, read requirements.
@I44 goes into your Arma 2 OA folder, SP missions into the folder called "missions", MP missions into folder called "mpmissions", keys into a folder called keys. (you should use the installer and make it instal into your arma 2 oa folder, waaay easier).
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how do I add a bayonet on my weapon?
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I got the error solved but now I get the ACRE is not connected to TS error ingame.
EDIT: reinstalled TS and ACRE, I just don't hear the beep anymore
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the airborne units look great!
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great stuff!
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hi guys,
I downloaded the last version and placed the files and folders from the @ACRE folder into @NF_Core (a mod pack my clan uses) but now I get a error "Include file x\acre\addons\main\script_mod.hpp not found" if my arma is about to show the main menu, I press ok (only option available) and then I return to my desktop.
any thought of what I might have done wrong?
dsound.dll is there, plug in is on, jayarma2lib is on in target line (so does the @NF_Core).
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I agree with the above poster, NF is a nice and friendly place for laid back but still serious gaming. Also there is a lot of helpfull people if you want some help to get started in arma. And dont be afraid to be a noob like some warned you about going into mp. NF is already full of them:yay:the only noob in there is you brewster! ;)
but anyway I do agree with Brewster and Concurssi :P
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speznas if you have it via steam it's in /programfiles/steam/steamapps/common/arma2
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english?
EDIT: if I'm right you say where do I need to copy the @UNS folder to? if that's what your saying, in your Arma 2 (OA) folder.
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thats normal, you need to create a new folder called "@UNS". in @uns create a subfolder called "addons" place your pbo files in the addons folder.
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Does it work with steam?yes i'm also using steam

A.C.R.E - Advanced Combat Radio Environment - 1.2 Stable (TS3 pre) - Release Thread
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
it's really strange I did excactly what I did before and for some reason it worked....