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kenoxite

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Everything posted by kenoxite

  1. kenoxite

    OFP Addon request thread

    I created some new black and mixed faces (american hispanic-like) for WW4 Extended. They are just four and they are the same res as vanilla, though. I could pack them as standalone if you are interested.
  2. Still, it looks more like a workaround than a proper solution TBH. Are you sure this is fixed? I can't see the input box no matter what I try. Tried it in Firefox 40 and Chrome 44.0.2403.155 m Also, this is the other item I forgot to mention that it's not actually fixed. The buttons are not present in the editing page, at least when you try the "More reply options" one (you can see the list of posts made below your WIP post/reply, but they are plain text and without any buttons). -- Actually, there might be something going on with some features, which seem to be active just for certain users (regardless of browser). That would explain why some are able to edit their Member Title in the profile settings while others (like me) can't even see the input text. The same with the "edited by" text or the quote/multiquote in "full editor" mode.
  3. Just updated the first post with all the info supplied by BohemiaBeck in his latest post here. There were some issues that he marked as fixed when they acutally are not. Such as: Right-clicking images still doesn't work properly on FirefoxI think there was also another. Anyway, first post uptated.
  4. You are right. Daylimotion can't be embedded. You can with Vimeo videos, though. Daylimotion video tests: Vimeo tests: It seems that "Member title" textfield is only activated for some of you. I don't have that entry anywhere in my settings page.
  5. All those textures were compiled from the ones found in this thread. It was initiated by SomerenV (the author of the textures from the dead page), but others have contributed with further patterns.
  6. Sure thing, go ahead. And, to clarify, you can do pretty much whatever you want with WW4 Extended other than make money with it. You can tweak it, redistribute it, etc without problems, particularly when you don't plan to release it publicly (making a thread here claiming it to be, say, "WW4 Extended v1.5", that would confuse things). Basically, this project is under the Creative Commons Attribution-NonCommercial lincense, and WW4 itself is under a similar license (can't remember if explicitly, but it's implicit). Using the new BI licenses it would fall under the Arma Public License (APL) one. Actually, that's probably the more appropriate since v1.0, which includes models and textures from Arma 1 and 2. With that said, those licenses can only be applied to the derivate WW4 infantry units and vehicles and the rest of vehicles that are made by BI or are clearly stated to be public domain (as shown in the credits). The rest are still under the licenses established by each author (on the top of my head, inf units like the Middle East insurgents and guerrilas, vehicles like the Zils, Sea Knight... all those not made by BIS). You should ask those authors for permission. But, well, you don't need to worry about this for your particular case.
  7. Thanks for the meaty reply. Some notes from my part: The reported issue was referring to the format of the display of dates and time. Dates are currently displayed in european (?) format: Day Month Year (11 August 2015), but there's no option to display them in amercian (and UK, etc) format, which would be: Month Day, Year (August 11, 2015) Time is currently displayed in 24h format (18:33), while there's no option to display it in 12h format (06:33 PM) Correct but, is there any chance of adding a button in the WYSIWYG editor bar, such as the one available to embed pictures? ThisIsGreatToHaveBack Good to know. Although having the list of friends displayed in the same page where you compose your PM would be great. Yes, I'm aware of that trick. Still, selecting a word to apply a style or link, then having to remove formatting from the white spaces or reselect to carefully select just the word is a PITA. -- I will update later the first post with all the fixes you've mentioned, plus all the other relevant bits.
  8. kenoxite

    Operation SHOCK (Full Mod + Campaign)

    That's weird. But note that I've only found problems with the psi-amp. It only appears after all the initial speech you set up in the mission is done. The rest seem to work ok. There's problems with some of the med hypos in the infirmary, but I think that's just related to the reduced interaction range you set up to avoid glitching through walls. About embedding videos: You need to use the full URL of the video for this to work. Not the "embed" one or the shorter one found in "share". Just copy paste the URL as shown on the address bar of your browser. Example:
  9. kenoxite

    Operation SHOCK (Full Mod + Campaign)

    You should be able to fix this by revealing items to the player, either in the editor or when you spawn them. Via: Just by placing the reveal part ((group player) reveal this) in the init of the item or when you spawn it should be enough. No need for triggers. Are you doing that already? Other things I forgot to mention: You might want to change the facial expression of some of the units, such as the one in the ship bridge. The default expression randomly chooses between several "mimics", and units tend to look more happy than you might want to. You can change facial expression via: this setMimic "angry"; ... or whatever. See setMimic for the full list. You might also want to create a new script that changes the z pos of units, as that's something you do a lot and it takes a lot of the init field space. You could also group that with the mimic and other features, so you kill several birds with one shot. Say you create a script named "initUnit.sqs". It could include: ; Set unit height and mimic (both parameters are optional) ; It defaults to height 0 and mimic "normal" _unit = _this select 0; _height = if(count _this>1)then{_this select 1}else{0}; _mimic = if(count _this>2)then{_this select 2}else{"Normal"}; ; any other parameter you need _unit setPos [getPos _unit select 0, getPos _unit select 1,_height]; _unit setMimic _mimic; ; any other command you want to execute on the unit exit; Then you would call it via: [this,16,"angry"] exec "initUnit.sqs";
  10. kenoxite

    Operation SHOCK (Full Mod + Campaign)

    This mod (or, as mentioned by Maczer, quite the Total Conversion) would really benefit from a custom skybox for the space exteriors. I mean a small one to use in the scenes with the spaceship. And probably a plane with a space texture for windows exteriors . Other than that, it looks and feels more polished than before. There's still the problem with items not popping up on the actions menu until after a while (particularly the psi-amp), and being able to grab them through walls (the pistol, maybe you could place a crate in the other side of the wall to prevent this). BTW, to display videos in threads now you just need to paste the video URL. For the trailer in your first post it would be: I've taken some screnshots. Album here: https://imgur.com/a/3ffrq Selections:
  11. kenoxite

    OFP photography - Questions & comments

    With the new forums engine around... is the 100kb limit still enforced in the screenshots thread?
  12. A couple sshots I took when preparing for the release of OFP Materials. Taken in Nogova. I think the time was default mission time (07:30).
  13. I just noticed you can't use more than 10 images in a single post. I wonder if the 100kb limit is still in place. Well... time for science! There doesn't seem to be any built-in limit to the size (in kb) of linked images. But do the moderators still enforce the 100kb limit?
  14. Kenney just released a public domain voice pack. It consists of 46 voice snippets, both male and female, in ogg format. It includes the following: war_watch_my_back war_target_engaged war_target_destroyed war_suppressing_fire war_sniper war_rpg war_reloading war_medic war_look_out war_go_go_go war_get_down war_fire_in_the_hole war_cover_me war_call_for_backup More info and download links: http://www.kenney.nl/assets/voiceover-pack -- And the voices pbofied for OFP/CWA: Kenney Voices for OFP/CWA v1.0: https://www.mediafire.com/download/34t6ekgzudc2y39/%40kenneyvoices_v1.zip And the unpacked pbo: https://www.mediafire.com/download/daxd0un8czhfeho/kenneyvoices_unpboed_v1.zip Just drag and drop the @kenneyvoices folder to your OFP or CWA folder and add @kenneyvoices to a new or existing shortcut. Included there's a text file with all the classes of the new voices. I've set their volume to the one the default OFP voices use. They are also avaliable in the Voices and Anonymous lists of trigger sounds, with the prefix: Kenney/Male/ and Kenney/Female/ Feel free to check it out and report anything wrong you find there. Forgot to mention that I'm also releasing this as Public Domain. So feel free to do whatever you want with all this.
  15. That was probably too many oggs playing at once or sequentially for those processors to properly process the conversion to wav that is done by the OFP engine. But I still don't think this should be an issue with the voices, unless for some reason someone plays a ton of them at once. Which isn't something advised in OFP in general, as too many sounds quickly fill the "sound queue" and OFP just skips any sound that overflows that quota (sometimes some sounds aren't played, and that seems to be the reason). Anyway, if there's a real worry about this ogg format the sounds could be changed to wss. But I'm afraid that's a task for someone else to deal with :)
  16. According to Zayfod WSS is more performance friendly. No mention of the margin other than "extensive tests" were done, so it might be from 1% up to 90% performance increase for all I know. Here's another old thread dealing with this, but this actually refer to the previous thread and doesn't provide much insight on its own. My guess is that witch such small ogg files the difference must be pretty small. It might become significant for sounds that are played very often (like gun shots), but less so for the rest (such as the occasional voice). It looks like a case similar to the the jpg vs paa one.
  17. OK, krzy. But you're too slow. It took me barely an hour to pack and publish that pbo. First post updated with download link and such.
  18. Which makes me think we should create a single pbo with all those new voices and store it somewhere we can all access. That is to avoid several modders or mission makers creating several versions of the same voices, which is a mess from an user/player POV. In fact, I think this is something krzychuzozechukekia (I'll never learn your nick) would love to do! :wink wink etc: Or whoever is willing, really. -- Who am I kidding. I know I'll do it myself.
  19. kenoxite

    Syria - What should we do if anything?

    Urfa, Turkey – The Turkish military placed dozens of tanks and armored vehicles near the southern borderline adjacent to Syria’s Kurdish areas of Hasakah province, local sources said on Thursday. Kurdish activists on both sides of the Syrian-Turkish border told ARA News that eastern Qamishli and southern Nusaybin saw intensive military movements by the Turkish army, where hundreds of military forces and dozens of armored vehicles and tanks were stationed on Thursday afternoon. In the meantime, the Turkish news agency DHA reported that Ankara decided to take intensive security measures near the Syrian northeastern borders, which is run by the Kurdish Auto-Administration and allied forces. “The army sent military reinforcements to Cizre city in Şırnak state and Nusaybin city in Mardin state (adjacent to Syria’s Qamishli) in preparation for any emergency situations that may occur amid the growing threat of terrorism on Turkey’s border,†the source said. “Turkish army forces were deployed alongside the border with Qamishli city, supported by heavy military vehicles and tanks,†a Kurdish military source told ARA News on Thursday. Turkey has vowed to intervene into Syrian northern areas, that are run by the Kurdish Auto-Administration. This comes as Ankara considers Syrian Kurdish fighters of the People’s Protection Units (YPG) –who are in fight against ISIS– as terrorists for their alleged affiliation with the Kurdistan Workers’ Party (PKK). Reporting by: Jan Nasro Source: ARA News http://aranews.net/2015/08/turkey-sends-military-reinforcements-to-southern-areas-adjacent-to-syrias-kurdish-region/
  20. While the button itself might have associated negative connotations (mainly due to Facebook), it's still a useful feature to have around. Just think of it as a way to reduce the "Me too!" spam. I'm sure we all have found ourselves in the position where we actually agree with or like some random post but never replied because we didn't have anything to say other than "Cool stuff" or, worse, things like "+1". Now we can just hit the Like button, feel good for supporting something we like, and not polute the thread. My only problem with it is its current location and coloring, as others have mentioned already.
  21. Firefox here. Issues with RMB on embedded images. If anything, I could be blocking some scripts via uMatrix (that thing granularity when blocking scripts is pretty amazing), but I'm actually allowing all but google analytics. So, it must actually be Opera blocking by default certain script actions OR Opera doesn't support the JS commands used in this case.
  22. Multiquote test. Warning, this is long: I see. The Multiquote button allows you to select a full page (20 posts), but if you try to post that the forums won't let you ("Too many quotes" error message). The real maximum for Multiquote is 10 quotes. I'll update the first post with all this.
  23. Are you sure? I'm able to multiquote a whole page (20 quotes). That's why I upped it to SOLVED. See post below. Agreed on the official changelog bit.
  24. kenoxite

    DUNE mod V1.0

    Well, I was just preparing myself (and my men) just in case we were attacked by bandits Fremen in our escape. It looked quite calm even after that pilot started panicking. So I took my time. And then we mounted up and started moving toward the escape point. And then a worm ate us all. :ph34r: So, yep, maybe I should have just concentrated on getting away from there ASAP. But those delicious weapons... !
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