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tankgun

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Everything posted by tankgun

  1. Hello everyone, so I am trying to get the donated MK-1 in to ARMA to see the model in game but it has no animations yet or anything at all aside from the textures made by Topas assigned and placed on the tanks areas. So I finally got ARMA to read it but then it said something about no scope and wouldn’t appear both under the wanted BEF faction or at all. So then I went on to try to fix something (for the life of me I forget which isn’t helping the overall situation either) and now the tank won’t work at all once more. Keeps giving me this is instead of that type errors. DoD’s original created Wedding tried helping me as much as he could but he couldn’t see the work for himself due to life and so he couldn’t help identify my mistake and as I am sure my work will show I am very new to this. This is my CONFIG. #define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeAll 31 #define CanSeePeripheral 32 class CfgFactionClasses { class BEF { displayName = "BEF"; priority = 100; side = TWest; }; }; class CfgPatches { class Spring_Chicken_BEF { units[] = {"Spring_Chicken_BEF"}; requiredVersion[] = {}; requiredAddons[] = {}; }; }; class cfgVehicleClasses { class BEF { displayName = "BEF"; }; }; class CfgVehicles { class Spring_Chicken; class Spring_Chicken_BEF : Spring_Chicken { scope = public; side = TWest; faction = BEF; model = "\Spring Chicken\Models\Spring Chicken"; hiddenSelections[] = {"camo", "Camo1", "Camo2", "Camo3", "Camo3"}; hiddenSelectionsTextures[] = {"\Spring_Chicken_BEF\Textures\Spring_Chicken_BEF\gasienice.paa, skorupa.paa, sponsony.paa, wnetrze_3_3.paa "}; }; }; // - - - - - // ArmouredCars // - - - - - // // #include "cfgVehicles\armouredCar\VEHICLE.hpp" // - - - - - // Cars // - - - - - // // #include "cfgVehicles\car\VEHICLE.hpp" // - - - - - // Trucks // - - - - - // // #include "cfgVehicles\truck\VEHICLE.hpp" // - - - - - // Tanks // - - - - - // // #include "cfgVehicles\tank\VEHICLE.hpp" #include "cfgVehicles\tank\Spring Chicken.hpp" // - - - - - // Boats // - - - - - // // #include "cfgVehicles\boat\VEHICLE.hpp" // - - - - - // Planes // - - - - - // // #include "cfgVehicles\plane\VEHICLE.hpp" // - - - - - // Helicopters // - - - - - // // #include "cfgVehicles\Helicopter\VEHICLE.hpp" // - - - - - // Static // - - - - - // // #include "cfgVehicles\Static\VEHICLE.hpp" // - - - - - // Men // - - - - - // // #include "cfgVehicles\Men\VEHICLE.hpp" // - - - - - // Backpacks // - - - - - // // #include "cfgVehicles\Backpack\VEHICLE.hpp" // - - - - - // Other // - - - - - // // #include "cfgVehicles\Other\VEHICLE.hpp" }; And this is the vehicle HPP Class Spring Chicken : Spring Chicken { faction = BEF"; There is also a $PBOPREFIX$ Spring_Chicken Any help would be much appreciated because I did try my hardest to figure it out on my own but I have hit a massive wall and am really lost at this. Thanks TankGun
  2. Thanks Gnat will do, also I realized ARMA was trying to tell me the problem all along, I managed to fix it and the game does load but now it has an issue opening the P3D but I think I know how to fix it. Thanks for all the help, it was very helpful in understanding my mistakes :D
  3. Ah ok thank you for that clarification. Right as I said the model is a Donated British MK-1 Male tank and it continues to give me this error. File Spring_Chicken\config.cpp, line 34:/CfgVehicles/: 's' encountered instead of '{' Noting that for clarification sake and maybe me point this out from the get go would have helped naming it "Spring Chicken" is so we could have historical tanks as their own skins and unit. By what I can see the CfgVehicles is the issue and I think it’s exactly what you pointed out on your original post which is I have incorrectly used the quotes but I am unsure of how I am suppose to place them. Is there a tutorial that someone made on how to make these scripts that I can read by chance? if so it would be super appreciated if I could get pointed towards them, if not then some help understanding what I have done wrong or am doing wrong is also super appreciated because I have tried several different ways of putting quotes and even made sure (to my understanding that is) that the rest of the CfgVehicles area is correct but to no avail. EDIT: I may have an idea of what I am doing wrong with the quotes, not sure if I have pinpointed my mistakes or not but will try after I come back from work today.
  4. Ah see that makes a lot more sense about the inheritance, I was unaware of this. However as far as the quotes go I am unsure of where I went wrong but I am sure they are why I am still getting arma saying ( File Spring_Chicken\config.cpp, line 34:/CfgVehicles/: 's' encountered instead of '{' Do I need to use a hexedit program in order to see these lines, because Wedding did mention at some point something about hex editing, not sure if its related to the situation or not. Probably not but I do want to cover all my bases so that's why I am asking. At least I have the inheritance issue fixed (I hope)
  5. Very nice, way better then mine :D
  6. Off topic I know but nice Dragon or DID Japanese figure avatar Dimitri :)
  7. Very nice work, keep it up :D
  8. Same here Topas, just got L.A. Noire 2 days ago and love it. Putting that aside good to see the mod is still going strong, keep it up can't wait to play with my 38(T) :D
  9. The "U" and the "I" huh, thanks for the tip and I will def have to check that out when I am not sick. Also thanks for the comment, means a lot :) EDIT: Yes as Hetty said, it was decided that the mod would be released in stages and/or Campaigns to lessen the amount of actual work, of course Britain, Germany and France are the first 3 with the exception of when France will be added. As he also stated this is something we are working with but may not in fact be the final solution or idea on how we release things but we do feel that for the time this is the best way of doing it.
  10. No denying that, still figuring out exactly how to make them look right, been only making these sense last week.
  11. That concludes the content update for this Reel, now Katzen a local ModDBer and modder whom I befriended had a few concept arts for us but due to me falling ill I am forced to post this today and not on the 24th which is what I wanted and so her art will have its own very special update coming in the near future. Before I let you go however I found something funny while playing my Bounty Hunter on The Old Republic. I hope everyone enjoys this and enjoyed the large update that I worked hard to present, I would like to wish everyone from a Merry Charismas and a Happy New Year from Decades of Development.
  12. Next we have the interior houses with fire place. Followed but the two story house with the stairs. It for the time being has the same layout as the one story but in the future I will try to make different houses with different layouts and floors. Ok so next we have the FT-17 donation “Yvette†with my new period weapons, so first we will show Yvettes MG. In order to make it I had to break down the Polish one and learnt a lot about making models from just the gun. Next we have Yvette with the Snub or pig nose cannon. And finally we have a rare, version of the FT-17 with a Vickers. This picture here shows one on display yet I am curious as to how many where ever really made. Lastly we have the MK-1 that was lent to us or known as Darren in the Male version but originally named Jade over all. I was planning on building a very detailed interior but found that this one had it, however this is a MK-1 and I can learn much from it when I must build the MK-4 and so on with I hope interiors.
  13. EDIT: Due to image limitations I have to break this up in to two or more posts, sorry everyone :( Ok boys and girls the big day has arrived, DoD is proud to present its Christmas News Reel. This News Reel will cover several different things, from new models to logistical assets. So to kick it off I figured we would start with the Logistics. “Grain film crackle†5-4-3-2-1 “Auld Lang Syne starts†So for a reminder I along with the group have a Twitter. Mine is mostly used to tweet things about models and sometimes other things, the main groups one is used for major announcements, site updates or retweet of my model work posts. DoD Group: https://twitter.com/#!/DoDgroup TankGun: https://twitter.com/#!/TankGun Next we finally have a forum and a web site up, we invite all our fans to join the forum and join us in our chats, posts and discussions. Hetsar is our Web Admin and site builder and any and all questions about the forum and site are to be pointed towards him. Site: http://decades-of-development.com/ Forum: http://www.decades-of-development.com/forum/ I also would like to remind everyone of our facebook page as well, it is linked so that my Twitter posts are posted on it as well for those who are not on Twitter at the time or wish not to bother with it. The page will be used to add pictures and other information about stuff when it becomes available. Page: https://www.facebook.com/pages/Over-The-Top/153300454734737 Also as a reminder we have a Bi forum post and a ModDB page for those on each area who is unaware. BI: http://forums.bistudio.com/showthread.php?t=117126 ModDB: http://www.moddb.com/mods/ww1-mod-arma-2 Now on to the content, I would like to remind everyone that these are still alpha and are very much subject to change unless otherwise stated by me. Again I was simply reminding people in the event they feel the model sucks and wants to say it but refrain from it as again many of them will be changed as time goes on but are currently either placeholders, showcases or alpha models. So first I figured we would start you off with some more recent models of mine, very basic yet essential. So first we have Artillery Cannon shells, both with the head and without discharged after fire. Next we have ammo crates of different sizes, like the shells they will be able to be placed on the map as props and as actual ARMA engine weapons and ammo crates. Here we see a basic stockpile, nothing fancy but still nice to look at, again something you could do in the editor for props and environmental set ups. Next I will be showing you Houses, both with and without interiors for our map, the ones with interiors are well done and I attempted to take in to account how units get stuck in ARMA when trying to enter buildings. The second interiored house has my first set of stairs ever done, and they came out amazing. As for the first 3 place holders they are suppose to be random not enterable like on Cherno. First we have two normal village houses. This third one is suppose to be a Mansion complex with main wing and two additional, stables and servant quarters topped off with a low wall around the perimeter. Note this is one of the sets that I will have to over haul majorly or scrap all together if they still don’t work right and do them all over again.
  14. Here is a little tease sneak peak for our fans, its just a little taste of what is to come in the news reel :) This is of course the Lend leased MK-1 Topas gave us :)
  15. Ah thanks Laqueesha, those will be very important for when the US is added :D
  16. Ok guys so as far as everyone knows Santa is going to be nice this year, we or I am planning on a X-Mas News Reel which will “try†please remember the word “try†to cram as many things in to it as possible. So for this week and the next week leading up to X-Mas I will be cramming away at as many models as possible, I am cramming so much that I have put aside getting my Sci-Fi novel published just to finish as many things as possible for our loyal fans because I don’t want anyone to feel that we have stopped or slowed down. Also I would like to take the time to remind everyone that I have a Twitter that you can follow, this Twitter is my personnel one in which I do post info about which model(s) I am working on and sometimes even what. So if you have a Twitter feel free to follow me if you so wish it, it would mean a lot to me knowing that the fans at least could get some juicy info on what I am working on. You can go to it and Search TankGun or Use this direct link https://twitter.com/#!/TankGun Also lastly @Altimeter: If you checked a few posts before Topas’s MK-1 you would see my MK-1(s) and if you check our ModDB it is filled pictures of my work :) So that’s it for me now, back to work I go :D
  17. I replied to you Topas in the pm :)
  18. Thanks for the suggestion and interest in the mod Taffy :)
  19. I totally forgot about that video :p
  20. Yes our aim was to have The British have every commonwealth under them, to what extent is still unknown but at least every nation that fought for the British Empire should have at least a soldier and officer, for the rest we plan on trying to do every country that fought in WWI and any other countries who may have aided set larger countries :D
  21. :eek: You could have fooled me, mine doesn't look like that.
  22. WOOT!, omg that MK-1 is better then mine and its finished. Can anyone say stand in until I finish Operation Gladiouse :D Yay for the donations pack "jumps up and down like a giggly school girl" ooooooo nice models, question topas what program are you using to view those 3D models, 3DsMax or another?
  23. Fun indeed Kraetzer, Jade and Darren have proved to be amazing fun to work with and make ;) ---------- Post added at 12:00 PM ---------- Previous post was at 11:22 AM ---------- Thanks to Topas who donated us this beautiful FT-17 made by Bociek, I come forth to show her in Oxygen's bulldozer, however she has incorrect guns that I must change at a later date. Keeping up with my ways in naming tanks, I named her Yvette. Yvette Left Side. Yvette Right Side.
  24. So after the big firestorm with the modeler and aftermath that is still burning out I would like to post some new model work of my MK1 Male for everyone:) Here we have Darren, with improved sponsons and even sticking out hatches. Darren Left. Darren Right. Darren Top Hatches.
  25. Decades of Tiberian is a Mod for ArmAII CO, Displaying the CnC Tiberian Universe from Dawn to Sun. The Mod Is still in Development and is Being made by a Small Team, Progress will not be fast but when it is Released it will be Only Our Best work, a Blend of ArmAII and The Two Tiberian Games to make a Less-realistic although Fun Game There is No Release Date and there will never be, Content will always be added as long as the team is Active. Decades of Tiberian spans from 1995 to 2040, essentially Tiberian Dawn to Tiberian Sun. The mod will have everything you remember and then some. With the mod only being about 5 to 6 days, we do in fact have a lot to show for it. Yet the amount of work and time is still large and because ARMA 2 is in a Dawn like period it is only smart for us to start with Dawn. However small things have been made or started and put aside from Sun as well. Because we just started we are a very small team. As such, we have a couple of Mod Policy’s, these are just so people understand our point of view and we do in fact accept help from those who wish to contribute to the mod. MOD POLICY: - You can Submit any work you have done to us, full credits will be given and you will be given access to the Mod internal versions, so long as what you Submit or offer has to do with the project and/or content - We are not making this mod to be Exact to the Dawn/Sun, but still as close as possible - The Weapons are not Accurate, This is just Because We like Long Fire-Fights. THINGS WE NEED: - Infantry Models - Vehicle Models - Weapon Models - Static Models PEOPLE WE NEED: - Mission Makers - Modelers - Texture Artists THE TEAM: -TankGun: Research, Public Relations, Modeller. -Wedding: Texture Artist, Coder -Hetsar: Promotional Video and Graphics Development Artist, Web Site Admin Our ModDB page. http://www.moddb.com/mods/decades-of-tiberian
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