Andy Mcnab
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Posts posted by Andy Mcnab
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@11aTony right! Just ignore. I cant delete those files by patching it, I would have to reupload the whole mod.And for the other thing: I always have to wait for KellyHereos for setting up the Ftp and such stuff, so I would not able to do this by myself. JMan is ofline, so I, WE have to wait for it!
Just be patient... I can't change it.
Jarhead
please upload the patch (600KB)
You have to reupload the Full mod ,my internet download is very slow.i am download is very long time.
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Andy Mcnab -> read 1. post....But Jarhead. I downloaded 1.32 FULL and the Hotfix.
and combined them.
I like to use all modules but don't like to use 4 different folders. So I combined them into just "@JSRS".
But when I combined it I see that you have 2 files with the same name.
jsrs_maverick_c.pbo
jsrs_zu23_c.pbo
with of course corresponding bisign files.
Is this intentional?
if I remeber right, it depends on which order you load the addons, which one is used.
Does it have to be "duplicates" of these files?
I have this Hotfix. Jarhead make and upload new patch
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LordJarhead i am not use SIXUpdater ,how dowload patch,any link to dowload?
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I am sorry but making idiot proof tutorials seems like a waste of time :)i am not idiot
I tried to adjust management as is specified in readme and calibration missions but that it is impossible, in mission it is offered to activate absolutely other command keys.hint does not show the message text, one points, and only a command key which mismatches the declared.Animation not work
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A lotta nagging old bugs whacked in this patch. Nice.Some observations and glitches:
Stingers in an AA pod have vanilla sounds, but the handheld version works.
The MLRS launch sound could be really loud if you wanted, and the SPG-9 could also be a bit louder.
The 30mm cannon on the Su-25 and Su-24 are vanilla and could be given the same cannon sounds as the F-35 or AV-8B.
Konkurs, AGS-30 and Tow work in all forms and sound great. The M197 fits real well with the Apache's cannon.
Here's some RPT stuff.
I know we love to bitch about .rpt, but does updating base class really matter? In this one I appear to have ACE 2 and even the vanilla game doing it.
I do have a billion and half lines of this:
Cannot load sound 'nst\ns\sounds\new_atmos\amb_town_02.ogg'
I'm not sure whether JSRS is causing that, because I don't use your environment sounds and I wasn't using any other modules or addons that I can blame it on. Do any of your .pbos have dependencies on a sound by that name?
Then you will be sure to find some, he he. I just put some small stuff together, hope I get to the right spots.
Including followings:
A10_c.pbo, AAVP_c.pbo, CH47.pbo and _c.pbo, F35B_c.pbo, Su25.pbo and _c.pbo, Su34_c.pbo, ags_c.pbo, AT5Launchers_c.pbo, Flares.pbo and _c.pbo, Gau8.pbo and _c.pbo, Kord_c.pbo, M197.pbo and _c.pbo, mrls.pbo and _c.pbo, Tow_c.pbo, vstinger_c.pbo.
Do me a favour: If you don't want to delete any of those sounds, please: ONLY DELETE THE _c.pbo FILES! This is importand, because several _c.pbo rely on some other named .pbo!
Thanks again for your time.
Jarhead
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Make video guide for mod and purpose of command keys for not knowing English
I tried to adjust management as is specified in readme and calibration missions but that it is impossible, in mission it is offered to activate absolutely other command keys
The version 0.20beta 7
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So here we go:J.S.R.S. Patch 1.31 ~ 26MB
Check some stuff like the AAVP and the CH47 for the missing wss rpts. Take a look on several vehicles, play a few rounds and tell whats up and please, post the RPT's right here ;)
Thanks alot,
Jarhead
thank`s for patch and you hard work to the J.S.R.S mod
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How do you like it? He he, post it staight here, so everyone can read it and remind me if I missed anything...Jarhead
PS: Uploading the patch now... could take a while... I-net is really slow on my side :(
I might have a request for you... Would it be possible that you can provide even the vehicles when reporting a vanilla sound für vehicleweapons? There are some differences between AGS30 or 70, M2 on US, USMC or BAF and so on. Would be really appreciated
patch size ?
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It is necessary to wait for release only.
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Robalo_AS Thanks for mod I used it in missions in UNSUNG mod changed skill levels, to be at war on became much comfortable and is realistic, AI does not see the enemy and the player so is far as in the original game.I hope ,all it will turn out with in mod night function
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bardosy your campaign if to sound voices in general it would be excellent.
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Can be it is necessary to change sounds of shots GP-25 on new, and to change sounds of shots AKSU-74 for more realy
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AnimalMother92 I am wait you mission Snow Leopards and USAF Combat Search and Rescue PJ Parajumper when release ?
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It is possible to make models SAS as in film Bravo Two Zero in days of operation the Storm in desert 1991
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When its done!Now it is understand, it is possible most to replace the files corrected a config, if it would be necessary, to the following version
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So, here is the ACE addon with the HK416 and 17 which I forgot in last 1.3.http://www.kellys-heroes.eu:9000/Arma2/downloads/addons/jarhead/@JSRS_ACE.rar
Have fun ;)
Jarhead
PS: Yah, I will just upload the new version with all fixes, new vehicles and new weapons. There'll be alot of new things, even if its small things like static launchers, BAF stuff and so on.
But I don't want to bring stupid patches again and explain everyone how to patch a mod^^
When next week? Or not to ask?
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About saints ! there will be a patch, it is not necessary to re-download over anew all mod?
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For people who have trouble finding the Single player mission that can be played as sort of a campaign...It's called Operation Lowlands, it's in your single player folder. So the folder in your root dir is called 'Missions'. That's where it is. The actual name of the file is 'UNS_SP_Operation_Lowlands.csj_lowlands'.
I do not have ArmA2-OA, don't know if it works in that. I have ArmA2 and have made and played it in that.
The way it's played is that you start on your own, you can get troops from the Co in the hut situated central of the base. Walk up to him. Ammo and weapons are west in the base, couple of crates there. Through the radio menu (0-0 something), you can use either arty or huey transport. Figure it out. The huey is south-east of the base. Get your troops in, use menu, look for a nice open piece on the map and get yourself into trouble.
There is no actual mission goal. You can do whatever you want. There's even vehicles in the base for your use. No new vehicles will be added during play, nor will there be a new huey once the old one get's shot down or crashes.
A way to make sure a clearing on teh map is actually large enough for the huey to land, is use the action "fly to and hold" instead of "fly to and land". Check the spot out, if satisfied use "fly to and land" and hey presto you in a world of sh$$. I sometimes use the arty to flatten a piece of land before i go and land. Makeshift LZ's ;)
Couple of ways to make it to the end of the mission:
- Move out of the immediate base area and back in for approx 20-25 times.
(so basically you can do 20-25 self imagined/thought up missions)
After that there will be a message your tour is over and the map will end.
- Destroy a part of the enemy's logistical objects. There's fuel depo's, weapon depo's, medical camp's, truck depo's controlled either by VC or NVA. ome of them are well camo'd up, so you would have to actually look at them to see them. Picture how a bunker would look then picture one of the depo's. Also think logically when searching for these things. If enough logistical stuff is destroyed, the map will end saying you overwon the enemy.
- number 3 to end the map is a easy one. Die. Easy one ey?
An example of a self made up mission i played many times:
I start at base, get me troops, get me weapons i want. Look at map. Pic some nice waypoints i want to move through and mark them on the map. Most of the times the waypoints i choose include a village or two. Look for a nice LZ nearby first waypoint.
Get in chopper and order it to land at the LZ. Get troops out of it, order huey back to base through radio. Now me and my team are all alone and ready to go patrol. Move out through my waypoints and basically if i spot something, i go check it, if i spot enemy i can decide to or decide not to attack, if i come across a village i can check it out thoroughly (there can be intel in villages! vc papers or something.). Then if i get to my last waypoint and all is swell and dandy still by then, i get to a nice clearing where th ehuey can land and secure teh area with my troops. I order in the huey to come and land at that clearing (radio menu). Then get my troops in, order huey back to base. Once i made it back to base, pay attention now, the actual script for the mission will tell itself you have been out of base area and back in 1 time. Now, this means you can do smae stuff for about 20 more times before map will actually end. Before i go out again, i save the mission, get all my troops if wounded healed up again at the medical hut in the base, get everybody loaded up with ammo and weaponry again, replace any KIA team members of mine by going to the base CO again. If all is well and everybody in the team happy, i once again plan a new mission. This mission may be based on intell i gathered in a previous one or a complete new one. It's really up to the player to what he wants to do.
That's how i planned this mission i made, freedom for the player in what he wants to do. And due to the fact it's up to the player in what he does during the 20-25 times he get's out and back in of the base area, it can be sorta called a campaign. But a campaign entirelly filled with missions thought up by the player himself.
Now go, go get yourself killed. As i am sure you will run into some ambush, step on some mine or wire or go rambo in some firefight. Bodybag gentlemen is my answer. :)
Walk slow, look around and when the shit hit's the fan and bullets start screaming to you from somewhere, let everybody hug the friggin ground and spray the area. hug tree's, ditches, rocks, mama san's, rice paddy's, make yourself smaller then the odd rat or snake crawling about-in fact use them for cover as well. Good luck!
At mission loading this error emerges: no entry ` bin\config.bin/CfgMagzines. `.
How to correct? Started on ARMA2CO and only on ARMA2 the same result.
Or at me that that not that with game?
I wait from you SP.Campaign
Also it is necessary as that for fight in jungle to establish balance AI Combat Skills in favour of the player in SP missions
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LordJarhead If I will unpack and I will replace these FixedConfigs_JSRS_20112517 http://ifile.it/j0hw9zq/FixedConfigs_JSRS_20112517.7z
Errors any more will not be, or there will be still corrections?
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make sure you have the latest version!I am download mod this link http://www.gamefront.com/files/20352046
/Davey%27s+Rangers.rar
this error "cannot load texture 2ndrangers\data\eye2_nohq.paa" appears at the first loading in the editor, does not appear further
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and Feint Diving Under Water mod too in Arma 3 http://www.bistudio.com/images/stories/arma3/screenshots/scr02.jpg
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Feint
look this Arma 3 Ingame Screenshots http://www.bistudio.com/images/stories/arma3/screenshots/scr02.jpg
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I have problem with loading times. It takes an eternity to load the maps and sometimes it freezes. I use OA patch 1.56 right now.add command line parameters : -exThreads=0
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only thing that lets this mod down is the map size of omaha :( we need a bigger map!Download and use this island Huertgenwald and Hürtgenwald winter
Features:
- The map covers an area of 10x10 km roughly based on realworld data if possible
- The map features the area between Hürtgen and Schmidt in November 1944 but does not claim to be 100% historically correct
- roads and bridges should be used properly by AI
- there are many dense german style forrests and also wide plains
- You will find many custom buildings, bunkers and of course trees and bushes
- Some bunkers and other stuff is already placed on the map but there ist still more than enough room to place your objects available from my addons or other addons according to your own requirements
- many of the buildings are open to give the possibility of interesting fights in the villages
- on the map you may find some trees that can be climbed on, to give places for snipers (usable also by AI)
Huertgenwald http://www.armaholic.com/page.php?id=8635
Huertgenwald winter http://www.armaholic.com/page.php?id=9567
PvP Animation replacement/enhancement pack
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
Great new`s, i am wait.