Andy Mcnab
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Posts posted by Andy Mcnab
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Its about 220MB unpacked.ok
PacUK further there will be other islands?
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i have a quick question: i currently have arma 2 OA and downloaded the ACEX, put it in my addon folder and did everything as usual but when i want to launch arma 2 i get the error " Include file x\ace\addons\main\script_macros.hpp. and yes i also hace cba and cba_oa how can i fix this and start arma?
you not activate @CBA
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We're now in the final process of packing up and readying distribution of 2.51 so I thought you guys might want a peak at the fixes included, there is no planned new content in 2.51 but we're already working on new units and further enhancements for future patches such as the Hanomag improvements recently shown.- [2.51] Various config fixes
- [2.51] Various script enhancements
- [2.51] Fixed: missing marker colors (http://dev-heaven.net/issues/19162)
- [2.51] Fixed: missing markers (http://dev-heaven.net/issues/19162)
- [2.51] Fixed: M8 Greyhound main turret parts now rotating correctly (http://dev-heaven.net/issues/19157)
- [2.51] Fixed turn speed (STUGIII) (http://dev-heaven.net/issues/19094)
- [2.51] Fixed: Title screen configuration (http://dev-heaven.net/issues/19041)
- [2.51] Changed: SDkfz222 hitbox (http://dev-heaven.net/issues/19266)
- [2.51] Changed: Less cannon fire smoke
- [2.51] Fixed: Commander pitching in binos view (http://dev-heaven.net/issues/19117)
- [2.51] Fixed: Tiger Copula (MG) turning circle to rail only (does limit commander view though) (http://dev-heaven.net/issues/14851)
- [2.51] Fixed: Suspension for the following vehicles; Willy's Jeeps, GMC truck, Kubelwagen, Opel Blitz, M8 Greyhound, Sdkfz 222 & 234 series
- [2.51] Fixed: panzer crew iron sight viewpoints
- [2.51] Fixed: impactspark1 and impactsmoke1 errors (http://dev-heaven.net/issues/19148)
- [2.51] Fixed: Ju52 (removed gear up/down option) (http://dev-heaven.net/issues/19361)
- [2.51] Fixed Halftrack rear gunner memory points (http://dev-heaven.net/issues/18999)
- [2.51] Fixed: Action dialog visible in vehicle (http://dev-heaven.net/issues/18992)
- [2.51] Fixed panzer crew iron sight viewpoints(http://dev-heaven.net/issues/19095)
- [2.51] Added: Option to customize action dialog key
- [2.51] Added: new German and US voices
- [2.51] Adjusted volume level for DAC troops
Among the config fixes are some (hopefully) big improvements to AI performance as well as some script errors that were severely hindering servers/the mod's general performance over an extended period of time (and use of certain units). Fingers crossed you should find dedicated servers a lot more stable than they were with the previous release.
The current plan is to first roll out the patch version for those users with 2.5 already, then release the new 2.51 installer for those still waiting to get the mod. Links will be posted as soon as they are available and tested!
And what size of a patch will be ?
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download links not works
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Well, crap, I'll have to resist installing this so I don't flunk out of school by playing instead of studying for finals.And I will download mod 6-7 hours with such as at me the tariff for the Internet
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NEWSHere we go! J.S.R.S. 1.3 has been released some minutes ago!
Here is the first link for the download:
The YOMA REPO tool will be updated later.
With the joyful news of the release I have still something new to report: I will take a brake of sound modding for a while and will not work further for Arma 2 and mods, for a while. My job with this mod I've done was a lot of jealously, pride and joy. I thank you also for your patience, your faithfulness to my mod and to me, your understanding, your openness, your cooperation, collaboration, participation, assistance and for your constant willingness to make this mod what it is today.
Many of the things in this mod, which make it a special Mod, are based on your posted videos and examples. Many of the new vehicles would not have occurred without your help. Many small noises were not there. Many of your inspirations and your experiences, even those who were really in a war situation and told me about that, I have to thank here completely! My thanks also was awarded to each player, who downloaded my mod and thanked me for that, my motivation for this immensely increased by this thanks! In general, I have to thank each of you! And my thanks to you is the new version today.
I wish every player a lot of fun with this mod! Your impressions and your experiences of generic playing are still very important to me! This thread will only affect those experiences and reports of playing with the mod, no isseus or error reports! Because I will not continue to work on J.S.R.S. 1.3. No updates or changes. If there is an really bad error, that will affect the gameplay, I will and HAVE TO fix this, of course. But after a long time of Betatesting, there should be no error!
At least, I have to thanks special persons for the Help with that Mod.
I really thank MarkXIII for all the help for growing up in this community, for the help at the beginnig and the provision of the HiFi configs! .kju for all the hard config stuff, DarkXess for the help, Carl Gustaffa for his great environment ideas, PvPscene for several fixes, DevHeaven Crew for the J.S.R.S. DevHeaven site, mrcash2009 (or 2010, 11 or whatever ;)) for all his constructiv comments, KBourne, Konrad, Slade!
I have to thank the Brigade2010 for the nice and great Betatest! Thanks Nik, Tonci87, KidDynamite, Donny, MadMike, DirtyHarry, EISENSCHWEIN, Berliner19 and all the others helping with the beta!!
Thank you so much for the great time here! Have fun and feel free to comment the new Version!!!
Here there was a new version on mine of the most realistic sound mod for ARMA2,
LordJarhead thanks for the hard job made you over mod.
LordJarhead
It is the full version in archive or only its first part, there will be still subsequent parts of archive on downloading?
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Chill xl upload please Latest version map 1.6 to http://www.armaholic.com ar http://www.armedassault.info ?,i am not use six updater.
Sorry map upload http://www.armaholic.com/page.php?id=12969.
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Sumrak how DOWNLOAD Namalsk island v1.11 only ,no In ONE package Namalsk Crisis campaign v1.00+ [Nightstalkers] Shadow of Namalsk v1.00?
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ANZACSAS SteveI have found HED_Flashlight for ARMA1
http://files.tom4897.info/Bohemia_Interactive/arma/addons/misc/HED_Flashlight.7z, in README is written Description: This is a basic flashlight addon that gives all units a flashlight. It is basic because i cannot edit the soldier models yet and add a proper light source so you cant look up or down with it only move left and right and see straight in front of you. Then activate it as you would a vehicle with lights.
And in archive is Flashlight for ArmA2-OA. Mod works, but at me the error jumps out why that at game loading error size: ` requiredAddons/` not array and in the editor error size: ` list/` not an array . not start,I can understand in what a problem, I start on ARMA2CO.
HED_Flashlight for ARMA1
http://files.tom4897.info/Bohemia_Interactive/arma/addons/misc/HED_Flashlight.7z, in README is written Description: This is a basic flashlight addon that gives all units a flashlight. It is basic because i cannot edit the soldier models yet and add a proper light source so you cant look up or down with it only move left and right and see straight in front of you. Then activate it as you would a vehicle with lights.
And in archive is Flashlight for ArmA2-OA. Mod works fine ,it is possible to use it in The Unsung MOD.
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ANZACSAS Steve
I have found HED_Flashlight for ARMA1
http://files.tom4897.info/Bohemia_Interactive/arma/addons/misc/HED_Flashlight.7z, in README is written Description: This is a basic flashlight addon that gives all units a flashlight. It is basic because i cannot edit the soldier models yet and add a proper light source so you cant look up or down with it only move left and right and see straight in front of you. Then activate it as you would a vehicle with lights.
And in archive is Flashlight for ArmA2-OA. Mod works, but at me the error jumps out why that at game loading error size: ` requiredAddons/` not array and in the editor error size: ` list/` not an array . not start,I can understand in what a problem, I start on ARMA2CO.
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Hey guys, is there a complete list of classnames for the weapons & units available in the mod?OpHandbook_for_Unsung_ArmA2 http://www.armanam.com/datas/downloads/OpHandbook_for_Unsung_ArmA2.rar
UNSUNG FULL CLASSNAME LIST - RESOURCE FOR MISSION SCRIPTERS weapons3.zip http://109.70.148.244/gits/Arma/unsung%20weapons3.zip
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Whether probably to make that soldiers could use a small lamp(plantern)?
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Here is a mission from the campaign. It's little taste of what to expect, although objectives will vary from mission to mission. Have fun.http://www.gamefront.com/files/20292251/5M3.isladuala.pbo
Required addons Note! None of the RH packs are required for each version, however you will get a small config error when selecting gear which is no big deal.
1. Desert Mercenaries and BlackOps by SchnapsdroSel
http://www.armaholic.com/page.php?id=6471
2.Tier One Operators by McNools
http://www.armaholic.com/page.php?id=11249
3. Isla Duala Version: v1.91
http://www.icebreakr.info/isla-duala/
Optional and highly recommended addons
2. RH HK416 Pack by RobertHammer Optional
http://www.armaholic.com/page.php?id=8573
3. RH M4/M16 Pack Rearmed for OA by RobertHammer Optional http://www.armaholic.com/page.php?id=11789
4. RH Pistol pack Remake by RobertHammer Optional
http://www.armaholic.com/page.php?id=7680
5. RH MGS weapon pack by RobertHammer Optional
http://www.armaholic.com/page.php?id=9500
6. RH Mk18 1.0 pack for OA by RobertHammer Optional
http://www.armaholic.com/page.php?id=10540
7. RH SMG Pack by RobertHammer Optional
http://www.armaholic.com/page.php?id=10766
8.RH M14 pack by RobertHammer Optional
http://www.armaholic.com/page.php?id=11374
9.RH PDW pack by RobertHammer for OA Optional
Sick1
For mission it is required isladuala Island Only or Full Version?
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Should they're getting improved? Thought they are fine now, after they're working finaly!Jarhead
for 1.2 not work reload sound GL M203 , Silence reload no sound
About version 1.3 I not also ask time it will be ready in 2012
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Strange is not present what updatings after 12.04.11 on http://www.armanam.com, than it is interesting developers a mod are occupied?
Also you could notify on changes of files a mod Here on the first page
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LordJarhead how improved reload sound GL M203?
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very nice animation ,can`t wait for Release.
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We felt guilty about putting things in another large download... 1.5GB is bad enough...With that said, and due to the some of the issues, we are diligently working on correcting the errors ASAP and making them available after they are tested. People waited long enough for the 2.0 release, so we dont want to make everyone download another large file.
Once the RPT errors have been corrected, we will slow things down a bit... We've been tossing around ideas and trying to push ourselves to make a better MOD that we now want to take time to enjoy the thing... Make a few SP missions... there is a campaign in the works... Focus energies on the MP world and actually get the group together to shoot at or with one another and simply enjoy the fruits of our labor.
Hopefully that makes sense... That is the immediate plan anyway...
---------- Post added at 02:27 PM ---------- Previous post was at 02:25 PM ----------
We are working on the Vietnamese language crossover... but to do it right, it is a considerable amount of work from what it sounds like...
cant wait for this.
And how to lift FPS ? , maps load fine.
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Apologies everyone. I've had to pull the current download as there was an issue with the config... oops!Will get the download up in the next 2 hours.
Will include the BIKEY too.
Apologies... proper version posted soon!
Tupolov you upload only the FIXED config?
Link
https://docs.google.com/uc?export=download&confirm=no_antivirus&id=0Bydf4NQlStBjYjBjMzJmMmItZjYxMS00MjM1LWI3NTktY2QzNTA1M2Q4MWUw&authkey=CLWnm8UN Arma 2: Qom Province (Lite) size 216.23MB and Arma 2: Qom Province (Lite) for armaholic.com link size 191 MB . Why such difference in the sizes of a file?
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That will be for the full Arma 2: Qom Province Expansion?
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How to accelerate loading and mission initialization is very long?
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all the latest separate fixes is very good.
developer`s Correct aiming LAW, the sight and a shooting trajectory does not coincide, whether there will be a correction of a kind from the hatch, a sight in outside from uns_tracked, and whether you will create addon dynamic shouts for USA vs. NVA/VC?
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finish snow mission. now.then realise?
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What size in the packed kind will be Lingor 1.2 Lite (only island and needed objects + civilians)?
ARMA 2 - BOOBY TRAP (ported booby traps for ARMA form RAVEN)
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
DAP download links not works,update please.