Patrick N
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Posts posted by Patrick N
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Are you running an nvidia card?Yep, GeForce 580. Will try reverting drivers tomorrow.
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I don't really play arma, but I tested it and yes, the game crashes in the same way.
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Lately my buldozer has been crasing and I get these two error messages:
http://s23.postimg.org/mxdjmm44b/error.jpg (131 kB)
Any clues as to how I can fix this?
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Is anyone else getting a lot of lag when moving groups of objects in TB while Buldozer is running? This was not present in V3 and it could potentially have a very negative impact on mapping efficiency.
Is BI aware of this performance issue?
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So how do I install it? Updating the arma 3 tools did nothing.
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Same here, what gives?
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So is this Visitor 4 or something completely different?
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I'm wrong I'm sorry that I have is the visitor 3Huh...?
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It is very possible if "layer 2" was a 3d road object, but it probably wouldn't look too pretty.
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Also, getting vehicles to drive on it might get very sketchy.
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Anyone else starting to lose hope here?
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How do I flip switches?
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Ohh, I see. Well best of luck!
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With my knowledge of map making, this concept seems extremely hard to impossible. However Visitor 4 might change that.
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Are you serious? A custom map in arma can be several hundreds of megabytes, it not gigabytes. Same goes for mods.
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You need Sketchup Pro, it can export 3ds format which can be imported to Oxygen.
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if it would have simulation on toh level it wouldnt be competition for steel beastsI certainly agree here, but I don't think the level of simulation fidelity for the previous Take on games should set the standard for future titles in the series.
also id like to see something more nicheRealistic tank sims are a very small niche, since the 90s I can count all the realistic tank sims on one hand.
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I would really like to see 'Take on Tanks', it's time Steel Beasts got some competition.
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It would be nice if BIS could at the very least give us a hint as to what's going on.
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Can answer your question, but I'm curious as to where you obtained the data and what format it was?
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Question: Can you draw roads manually in V4?
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I wish BIS would release a Visitor4 lite, but judging on what they've said and done it the past it's highly unlikely. It's a bloody shame too because terrain making is one of the most challenging and time consuming ordeals in ArmA modding.
BIS should really give something back to the community that has slaved for years with horrendously outdated tools like Visitor 3.
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Don't get your hopes up, BIS don't care about the terrain editing community. The best we've gotten is old scraps that's a decade outdated.
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Hi, I've installed the BI Tools 2 on my new computer and I am having problems loading terrains in Buldozer. Specifically 2048x2048 10m cell terrains. Buldozer will load smaller terrains with the same cell dimensions.
It just hangs up on the "inserting some objects" and never loads, also, when I get Buldozer to load on smaller terrains, if I press F1, there is no text on the menus.
I did try reverting to the older version of the BI Tools2 release, but encountered the same problems.
What's going on here? My computer should easily handle this, my specs are:
Mother B. Gigabyte GA-Z68X-UD3H-B3, S-1155, USB3/SATA3
CPU Intel i7-2600k, Quad, 3,4Ghz, open MP, Turboboost
Ram 2 X Corsair Classic 8GB Kit, 1600MHz
SSD Intel 510 120GB SSD
HDD Western Digital Green Edition 2TB 64mb
GPU Gigabyte GTX 580 1,5GB Windforce
OS Microsoft OEM Win Prem 7 Sp1 64-bit
Thanks
Unable to start UV editor - Object Builder
in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Posted
Just right-click on the UV editor in the Windows task bar and select maximize.