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Posts posted by cptdavo
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Hey, I have a quick question. Can I use this mod with Zeus? Or is it not compatible?As long as the config includes the units it should be fine. (Looking at the config I'd say it is included so it should be zeus compatible)
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Great stuff mate! Keep up the awesome work! Love the new UH-1N! (Should get rid of the UH-1N Escort and closed variants with my USMC/Navy skin and replace them with the new UH-1N Iroquois variants.)Also the new darker skins would be best suited for the UH-1H variants. (I have also updated my 7z link I gave you with a new set of skins including the shark and medevac versions and I've re-added in the US ARMY Alpha layer.) I've also noticed that you have a whole bunch of textures for the apache, cobra, blackhawk etc. (Do they need to be in the pack?)
On another note, would you consider asking Lord Jarhead for his sounds(JSRS 2.1 from A2) for your pack? (Working with him the past, he is fine as long as you acknowledge him and check with him beforehand) I maybe able to help you with them if you'd like.
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Now that Kju has stopped work on AiA-TP, will there be a patch by you guys to update it with the latest version of your Sahrani?
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Weird....They're there and not even touched... Not sure how that happened...
---------- Post added at 00:08 ---------- Previous post was at 23:59 ----------
Anybody else having this issue?
I did have this problem however after removing the RH config (which is now obsolete I believe) everything seems to be working again.
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RobertHammer's OA heli sounds would fit great imho.http://forums.bistudio.com/showthread.php?102545-RH-heli-sounds-for-OA
Yeah I just had a look and the UH-60 sounds beefier.
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It was either those, or the JSRS that lacked the low frequency "chopp" sound. The vanilla sounds is that of the UH1H (2 blades, not 4), so the ghost hawk felt the right choice. Until something better comes up, i think it will stick.Fair enough. I'll keep an ear out for any good sounds I find. (Definitely understand where you're coming from) (Though 2 blades should make a more low freq sound as the rotor interaction is less uniform.)
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Really good job! It's nice to see that this mod keeps alive!BTW if you accept a little suggestion, could you darken the Blackhawk textures, to make them true Black hawks ( the A3 engine shows A2 colors light ).
It should be dark gray, dark olive green or black.
http://www.guncopter.com/images/gallery/black-hawk-guns.jpg
https://www.strategypage.com/gallery/images/blackhawk-frigate.jpg (127 kB)
I sent Kimi some darkened textures for the UH-60m and AH-64. (Don't know if they will be added though)
Can't say I'm a fan of the ghost hawk sounds for the blackhawk. (Personal taste though)
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I've one suggestion, would you mind darken the Blackhawk texture so it become indeed a blackhawk, not a "greyhawk"The A3 new lightning engine makes the A2 texture colors way lighter.
I have some darkened textures if Kimi will allow it. (An an alternate CH-47F texture)
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Super man thnx but i cant find the chinook in the mcc editor or zeus ? where is it located ? the other ones i find under us helicopters---------- Post added at 22:15 ---------- Previous post was at 22:10 ----------
Oh i did find it in the mcc but not in zeus :(
The HAFM config had a typo in CFGPATCHES has "CH47F" instead of the "CH_47F" (Correct classname)
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Hi deltagamer, would you be interested in a modern CH-47F skin?
https://dl.dropboxusercontent.com/u/28653790/Arma/arma3%202014-04-10%2017-42-05-23.jpg (346 kB)
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You see I can't just go ahead and start using another person's work. However you can always go and contact Jarhead and ask him.-Raid
I understand that, thought you might want to do it. However I'm happy to ask on your behalf.
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The resolution of textures are not affected by the model. All you have to do is have the Texture file. What I'm trying to say is it doesn't matter what size the texture is it will always work. The only key element it that it has to be square. 1024x1024. :)Ahh cool. Also would it be possible for you to use JSRS 1.5 sounds for the Abrams including weapons like coax and main gun? (Has much more of a gas turbine whining sound)
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I would but I'm not exactly the best Texture Artist.I wasn't questioning you texturing skill. I was asking if it would be possible to increase the texture resolution so maybe others can perhaps work on better textures which I believe pastor399 has answered my question.
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Hi Raid,
Nice work. I was wondering if you could possible to upscale the textures for the Abrams to 2k(2048*2048) at least from the default 1k(1024*1024) resolution? (A new paint job/textures would give the model new life.)
Comparison with ACE 2 Abrams Texture.
https://dl.dropboxusercontent.com/u/28653790/Arma/abrams%20tex%20comparison.jpg (661 kB)
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Looks good. The MH-6M uses the Apache style tail (Scissor tail rotor) and has 6 blades on its rotor rather than 5.
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I've been working on re-texturing the manpack radios and this what I have so far.
https://dl.dropboxusercontent.com/u/28653790/Arma/arma3%202014-05-01%2017-40-51-98.jpg (554 kB)
Nkey if you are interested I can send you my PSD template with the extra detailing. (Planning to add some more detail)
Any chance you can get the Molle strips bumps in the model removed as well as the HK417 magazines coming out the top as they seem out of place ?
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Thanks for the addons Stiltman, I have some feedback from myself and clan members with regards to the machine guns.
*BIS Sound (Could be much beefier) and as you mentioned these will be fixed
*Recoil is too low for the machine guns. (Shouldn't be able to shoot standing accurately with 7.62)
Can we get a FN MAG with a top picatinny rail?
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Can anyone let me know how to turn off specific mission? we played mission (none modified) but some how we mostly have cargo resupply mission, so we decide to turn off some of the mission, i respect whole mission form but it's quiet hard to play only cargo supply mission. would anyone can reply my question?Alternatively you can edit the taskmaster:
patrol_ops_3_01_XXXX.Altis\tasks\po3_taskmaster (Comment out the ones you don't want to do)
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Any ARMA 3 Taki or Zargi versions in the works?Thanks for a great mission.
As previously mentioned this is still in development.
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Had no problem. Im not sure but isnt there is fata without ponds? No ponds = no bug.But there's one thing though, not sure if I'm the only one getting this issue but the FATA map has this issue where there is this water floating above your head constantly.
-first post so I can't post a pic :mad:... if you want a picture I can inbox you one-
Indeed.
https://docs.google.com/file/d/0B4VGBI4CGmgWWU91YUN1SUVwQ0k/edit
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Hey guys,
Thanks for the great work. I have some feedback with regards to the reload animations for the machine guns. Perhaps you can contact Toddie2k for his animations on his M60?
http://forums.bistudio.com/showthread.php?172850-Toadie-s-SmallArms-and-Animations-for-Arma3
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Great stuff Aplion, are you looking at possibly adding custom sounds to the helicopters (JSRS 1.5 perhaps) because the BIS sounds are subpart from the rest of the choppers. Thanks again Aplion!
ACRE2 Stable Release
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Yeah had this problem tonight and I couldn't find a way to fix it so I missed out on a tac. :(