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xx-LSD-xx

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Everything posted by xx-LSD-xx

  1. xx-LSD-xx

    Insurgency

    Was wondering if anyone was able to get the Force Recon soldiers to wear Back Packs? Had them on my version but removed them because of that. Also should I submit a ticket for that not really sure if that is considered a bug. Nice job on the 1.50v Fireball keep up the good work!
  2. xx-LSD-xx

    precisionEnemy in 1.60

    Yea I've been using the ASR_AI and I'm very pleased to have not been shot in the head at 500 yards from a Taki running with his AK. Best part is I don't have to hear players bitching about it. Running your own server can be a pain at times (NO FUN). I'm grateful that BIS is so dedicated to the community and is constantly improving on their product when other developers (not all) produce garbage. Just read thier forums OMG! There is not another community out there like ArmA. For this I am thankful. But like Styxx42 said and I agree with. I work crazy hours and having to fix something I didn't think was broken is not how I want to spend my time. BIS is like rotten child you love them but sometimes you just want to beat the crap out of them. LOL!
  3. Thanks for all your hard work on this project. I have the holidays off so I'll be back at tweaking the files fixing any errors and screwing around with it. I do run one mod with it. ASR_AI. No issues yet. I love how crafty the lil bastards can be. I did add my own original style evo route. Hoping all over the map is not realistic. Town by town and advancing your troops and equipment is more like the original to me. Keep up the hard work it's most appreciated. If you need help adding weapons/ammo to your crates or whatever feel free to ask for help. I all ready have made changes with some crates contents and other stuff. All in all great job. Don't think most realize how much time/work goes into this. I'll send you a bottle of favorite poison for Christmas. As long as it's under 50 bucks. I'm not joking! Merry Christmas Psycho and everyone else too.
  4. xx-LSD-xx

    Insurgency

    Yes the NVG script works fine. That was never an issue for me. All I wanted to do was give all players NVG so at night op-for players don't quit the server. 1-4 chance is still 75percent chance of not being able to see shit! I'm off work for the holidays so I'll figure this one out myself. Having a good Op-for player who has the skills is what makes insurgency kick ass. Night Fighting doesn't happen with player controlled Op-for no matter what you might have to say. Those that run their own server can relate. Like I said play at night as op-for and see for yourself. Thank you to all that had some positive input and those that didn't. Freedom of speech pisses a lot of people off as it should. xx-LSD-xx signing off on this topic. Peace out! ;);):D
  5. xx-LSD-xx

    Insurgency

    If you spawn into an opfor that doesn't have nvg and its night time you are blind basically. All you can see is a black screen and it's not fair imo if you are opfor when blufor can see and you have a 1-4 chance of getting nvg. Try it out for yourself and see how difficult it is. I normally will reset the server so opfor can see.
  6. xx-LSD-xx

    Insurgency

    I was correct it was 5:41 a.m. when I posted originally might have been 8:00 your time but it doesn't matter. Again I apologize for my sloppy post and after you pointed that out I fixed it. :o I know how to add vehicles and weapons to the mission I've edited a lot of the original. I'm interested in individual AI pre selected player load outs. Opfor is at a great disadvantage when it gets dark. I didn't find what I was looking for in your tutorial maybe I overlooked it I'll check again. And I really do appreciate the info. I would just prefer to fix things myself is the reason I mentioned it in my original post and I shouldn't have.
  7. xx-LSD-xx

    Insurgency

    I want to edit the player/vehicle class load out not Insurgency as a whole. I.E.....TK_INS_Soldier_TL_EP1 etc.. giving all INS soldiers nv goggles as standard equip. Sorry if my 5 a.m. ramble was painful for you. But thanks for taking the time to reply I'll figure it out myself.
  8. xx-LSD-xx

    Insurgency

    Getting shot by a Taki promotes team play. If you don't play as a squad your missing out in alot of great game play. I've increased the size of alpha squad to ten players and left the rest at five. That way when the server gets full we are able to have more people in the same squad that like team play and it works out great! I thinking I might increase the size of bravo but haven't really had the need to since one large squad have been working fine. Night time sucks if your the Insurgent team adding nv goggles to all players would be fair imo instead of only to the TL's. Speaking of that where do I find player load outs so I can change that. Or I might just add random crates of nv goggles that fell off of support vehicles. Not sure I think just adding them as standard equipment is the way to go. Fast roping as an option. Can't justify adding another chopper as a taxi. Tried it but wasn't happy and haven't had the time to get it to work properly. I also changed the ratio of rpg soldiers and replaced them with strella/AA soldiers. Thought it was only fair after the black hawk became a Venom. More options for adjusting the grass layer was added also. If requested I can make my changes public. Tweaking from now on is the only thing I would do on a personal level. I think it's a well rounded and complete package. Best game mode out there IMO.
  9. TOW (Tethered on Wire) meaning that they need to be self guided in the proper HUD mode. They work like a dream. I'm assuming you have the latest version of Mando. Hope that helps.
  10. xx-LSD-xx

    Insurgency

    @Gunther RE: island porting It has to do with making sure the island elevations and the map grid starting at 0,0 being the upper top left as your zero 0 > 9 left to right and top down as example have to be set. some islands grid start in the bottom right corner. Map Grid and Elevation need to be adjusted for each island. That's the simple explanation. Good luck!
  11. xx-LSD-xx

    Insurgency

    That has nothing to do with the file name. Doesn't matter if it's unpacked into files containing the sqf's or packed in a pbo. Can we just move on I'm not about to get into a pissing match, It's pointless. Anyway Gunter Severloh already explained it in post #342
  12. xx-LSD-xx

    Insurgency

    Did you ever stop to think he did that for a reason? :confused:
  13. Nicely done! Evo is what got me hooked on ArmA in the first place. I will be downloading it ASAP! and I'll look at the lifting bug JuggernautofWar mentioned and see if I can help. ---------- Post added at 05:04 AM ---------- Previous post was at 03:13 AM ---------- O.k. I played for approximately 1 1/2 hours and everything seemed alright. Didn't have any problems with lifting vehicles. I used the ch-47 and lifted linebacker,avenger and the mhq -mev with out issue. This is a good thing since quickly glancing over the files I didn't see anything labeled as heli lift types or anything that would have me look in the file. Not about to go and look at them all one by one. Not Yet at least. I did play with ASR_AI running. Next is Mando Missiles, The stock fire control for guided missiles is lacking to say the least. All in all good so for but I'll get back to you after I have had a chance to play with several people on at the same time. Would like to see how the game runs after awhile and how well it cleans up after it self. Keep up the good work.
  14. xx-LSD-xx

    Insurgency

    Why would you remane it? I could see if you changed it but if not leave it as is out of respect for the author.
  15. xx-LSD-xx

    Insurgency

    Hey Kremator I checked out that server (101 server) and depbo'ed his version. That guy has spent a lot of time working on that. It's almost an entire rewrite but I believe it has exactly what you are looking for plus just about anything you can imagine. I don't have that kinda time to put into a project or even think I would. It's a Lil overboard for my taste but there is a ton of potential there. I've been messing around with it and it looks like hes your guy if you want something right now. He's already done all the work a lot of work.
  16. If you don't have BE running and sig checks on then your just asking for the script kiddies. Rcon is a must but for the first time in a lond time we actualy had a skilled hacker on the server who just went right around BE and also froze my ability to input via Rcon. I was most impressed about that. You will never be able stop a skilled hacker but using the sig check,BE and Rcon will prevent 95% of the problem since script kiddies have no skills ban and be done with it.
  17. xx-LSD-xx

    Insurgency

    Thanks for taking the time on this one It was driving me crazy. I had tried using "Air" but couldn't get it to work but now I see what I did wrong with my coding. :bounce3::bounce3::bounce3:
  18. Try with both items on the ground. But first where are you getting the weapons from? Did you add the m252 or tripod to your x_client.sqf/weaponcargo_(yourversion).sqf Sounds like your missing the tripod classname....... Have you tried freelook? I've never had that prob and I've added every weapon at one point or another. 1.57 is barebones for arty I myself have it added to the paradrop menu. not a big fan of arty spamers or the point and click arty comp. If you just want mortars to use you have several options I think paradroping them is a good start for you. And you wont need the editor. ---------- Post added at 12:59 PM ---------- Previous post was at 12:57 PM ---------- Are you running ACE?
  19. xx-LSD-xx

    Insurgency

    I'm still working on an AI version don't give up on me yet. Here is what I came up with. Command ONE spec op squad on the sever. Players as TL of Force Recon Squad with a working Sapper (I just like the idea of being able to fix Veh or blow it up) Quick heal medic (AI). That's as far as i have got. Work gets in the way so don't hold your breath It's slow going. On the other hand if I stop fixing stuff that's in the latest version already I could save some time right there lol! I'll check out that AI version you mentioned.
  20. xx-LSD-xx

    Insurgency

    Kremator I'm thinking the best bet is to submit a feature ticket to Fireball as he has already suggested before and I'm all for voting for it. (Less work for me) Also this needs to be done properly to have any chance of it finding support. It would be a perfect option to have while one is waiting for ones server to be populated. You can still enjoy Insurgency while waiting for real players. This never takes to long when I have it running but would still be a great addition. ;););)("Fireball")
  21. xx-LSD-xx

    Insurgency

    The only thing that might be complicated is the first part (group respawn w/variables) as for the rest the frame work is pretty much already there. Spawn on squadleader as the ai dies unless player is in that slot? And all ai respawn at mhq if squadleader dies? Making this is doable I just don't think I have the time but now that I think about it I like the idea. Great another thing on my to do list lol!
  22. xx-LSD-xx

    Insurgency

    I know how to make a custom squad and have them spawn on anyone in that squad. As far as AI are concerned I don't have a whole lot of experience in that department but I'll let you take it from there. In the directory defines sqf under #define westSoldierClasses you add whatever soldier class you want specops,delta,..etc..etc.. then in the common\defines sqf you add under string functions #define squadUnitStrings(X) [X+"1",X+"2",X+"3",X+"4",X+"5",X+"6",X+"7",X+"8",X+"9",X+"0"] this is my own custom 10 man squad customize how you wish. The rest of the defines are self explanatory. Important info #define squadID(X) ("Hitman-1-" + str squadNumber(X)) #define unitID(X) ("Hitman-1-" + str squadNumber(X) + "-" + str unitNumber these must match what you just created. Just replace what's in the mission sqf with your created squad then add your new player sting in #define westPlayerStrings ["Hitman111","Hitman112","Hitman113","Hitman114","Hitman115","Hitman116","Hitman117","Hitman118","Hitman119","Hitman110",\ this is what mine looks like after editing it. now go to your server\AI\UPS sqf and add your new squad string under westplayerstings duh. This should get you started in the right direction sorry I couldn't be of more help as far as the ai are concerned but I think you'll be able to figure it out and don't forget to edit your changes in the mission sqf. I think that's it lol lets hope so. :D
  23. xx-LSD-xx

    Insurgency

    Yea in your description.ext file there are all your parameters. Edit them there so when you load your game all the defaults are now yours, preset to your liking. ---------- Post added at 01:40 AM ---------- Previous post was at 01:09 AM ---------- I guess I'll direct this one at fireball since no one has touched my question about how to pull injured players from helichopters instead of putting a bullet in there head. you can pull them from "isKindofLandVehicles" why not the heli's? What's the define I need to add to the line of code? (see previous page for my original post) This is really my only issue with insurgency. I've been able to change or fix everything else just not this one. Everything looks like it's there so a rewrite I don't think is needed. Just a lil direction please. lol! Insurgency my latest addiction! love it!
  24. xx-LSD-xx

    Insurgency

    The line of code you are looking for is in the defines sqf. #define limitedSquadGear [["M136","Javelin"],["M110_TWS_EP1"]] #define limitedGearList ["M136","Javelin","M110_TWS_EP1"] The first line defines what Squad Gear is limited (I have edited theses so they wont be same as yours exactly) This only applies to your squad. The second line defines what gear/weapons are limited. Now in your common\client\variables sqf file you can select how many of what weapons you want to put restictions on. (i.e........ //Limiting #ifdef __BAF__ quantityBAF_LRR_scoped = 2; #endif #ifndef __BAF__ quantityM24_des_EP1 = 2; #endif quantityJavelin = 1; ..........) Hope this helps ---------- Post added at 02:38 AM ---------- Previous post was at 02:27 AM ---------- Really? I've had no such issues on my server. The enemy vehicles spawn just fine. (xx-Team-xx U.S. server) Feel free to stop in when we are playing insurgency and d/l my version. But I haven't edited any of the respawn scripts except increasing the number of vehicles. Sounds like something on your end is fubar. ---------- Post added at 02:57 AM ---------- Previous post was at 02:38 AM ---------- O.k. my turn to ask a question. What class name do I need to define to be able to pull injured player from heli? This one has me pulling my hair out cause I tried everything I can think of. If anyone could shed a little light on this I will be most gratefull if !isNil "actionPullout" then { player removeAction actionPullout; actionPullout = nil; }; actionPullout = player addAction ["Pull Out Injured","common\client\actions\noScript.sqf",' _anim = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow"; player playMove _anim; waitUntil { animationState player == _anim }; waitUntil { animationState player != _anim }; { if (lifestate _x == "UNCONSCIOUS") then { moveOut _x; }; } foreach crew cursorTarget; ',1,false,true,"",' _cT = cursorTarget; if !isNull _cT then { if !(_cT isKindOf "LandVehicle") exitWith {}; _crew = crew _cT; _bool = false; { if (lifestate _x == "UNCONSCIOUS") exitWith { _bool = true; }; } foreach _crew; _bool && _target distance _cT < 4 }; ']; I've tried "Air" "allVehicleClasses" westvehclass etc...etc...etc.. Those aren"t verbetum by the way so please corrections not needed. Thanks in advance
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