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Rdkill

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About Rdkill

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  1. How are you telling them to get in? Simply "Get In"? Have you tried the action menu, (Player), "anywhere" ? I think its 3,4 or 5 I forget :) one of those brings up the action menu I swear. -RDK
  2. Rdkill

    m_40mmhpred_ca.paa

    Grats on the very useful, informative post Archer. Anyways, I've had these issues when installing various mods, what is crates mod? Ammo crates? If so, put one of each on map, see if they all appear, if not, missing texture. Ammo in the crates? Check that every weapon has a picture. If not try to re-extract the mod, if that doesnt work, make sure you have all the required addons...if the mods readme does not tell you, the .pbo usually does, read it (but dont touch anything inside) look for the required addons section. Still no luck? Yell at the guys that are writing it to fix it :) Luckily these are usually soft errors and dont crash ur game. -RDK
  3. I have to agree that the code is not as optimized as it needs to be...coming from my 250-300 AI DAC battles anyways...I do doubt this game would effectively utilize 6 cores when it barely utilizes the 4 (HT off) of my I7 (%60 usage?). I actually got worse performance with HT (read 8 threads) then with it off, which would lead me to believe that it may run worse on 6 cores...of course you can set affinity. Your issues are slightly different being in a desert with nothing going on...games not perfect, so I presume its some dirty chunk of code executing. Can you graph your CPU util. during this hiccup? I would suspect that it probably does not change...indicating you can do nothing about this :j: Note a newer CPU may not only be faster (Ghz) but can execute code more EFFICIENTLY, which is something these companies are now focusing on since we cant just keep adding cores for ever.
  4. Have you tried setting video memory to default, and editing the config file to specify true VRAM?
  5. Rdkill

    ARMA 2 freezes during gameplay

    I had similar issues after upgrading a lot of hardware...sadly..heres what I determined it was. I upgraded CPU cooler, GPU +1, New HDD, RAID 0 Discovery : arma 2 is VERY heavy on your page file. It simply refused to work on my RAID drives...crashed randomly, sometimes reloaded entire scene beforehand. So I upped my page to 9 gigs, moved it to a standard SATA drive, and presto, no problems... I think it might not like RAID...sadly. So make sure ur page file is big...available...and not on a RAID drive.
  6. Hello everyone. Ok, I'm runnin a crap load of mods so I'm aware I may not get an answer..but here goes. First off, the issue : While playing, I use my own DAC missions, in this case, there are ~250 AI on map. I get in a helicopter or other vehicle and head to the city, where combat is taking place. For proof of concept the last time I did this I simply hovered over the city for about 5 minutes, then it happened. Visibility (set at 4500 or 5000 i forget) started decreasing...its almost like a mix of more fog, less view distance. It starts off slow....and keeps going until Its literally useless to use any ranged weapon, from sniper rifle, to a tank. And its sure as hell not useful to be flying around in a chopper, let a lone a jet. Visibility reduces to maybe...1,000m which is horrid. I would like to know if this is a "trick" employed by some mod or arma itself to aid in performance...which comes to my other point. All my settings are on high/very high minus post process because I hate the look, vid mem is at default, and set to 1023 mb in the .cfg file. Hardware specs I7-920 @ 3.2 ATI 5770x2 Crossfire 6gb ram Asus mobo blah blah nothing else really counts. Usage while in game before fog Gpu : about %30....?? what? Cpu (HT OFF) : 4 cores about 60-75% FPS (fraps): 20-25... After "The fog" GPU : None....according to Catalyst... CPU : %75-80? Mods : @DAC;@CBA;@ACE;@ACEX;@ACEX_SM;@ONS-OA; @INKO;@ACE_ONSOA;@ASC_WP;@ACEX_USNavy;@ASEX_RU; I've dug through DAC's code...as i suspect its whats causing it and it does seem to have methods to set fog...but theres no indication as to why. I can include the map in use if required, and im working on uploading a video as we speak.
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