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sunrrrise

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Everything posted by sunrrrise

  1. Count me in!:-) Steam invitations sent.
  2. No, no. It lands everytime, it works just fine. But helo often does not take off and fly back to base. I have to manually order it to return to base (via MCC or Console) but it takes time.
  3. Is it me or EVAC works randomly? From the wikia: Free Landing (engine on): The helicopter will find the best place to land next to the evac WP and keep his engine on after he landed. The evac helicopter will return to base after all his cargo units disembark. But it happens in less than half the time:/ I don't know why, is it any strictly procedure to successfully perform quick extraction? Also, what should I do to activate changing throwing grenades modes? Right button doesn't seem to be working as excepted. It only does zoom for split second but mode stays the same.
  4. Shay or Spirit, would it possible to add an option to MCC's EVAC modes? I mean something like "unload and back". Something similar to "fast rope" but with touching the ground, waiting for let's say 10 to 20 seconds and taking off with "return to base" order? OR maybe it is already implemented but I do something wrong...?
  5. @Shay and Spirit You are freaking geniuses. Every time you post the update with new features and I read your devlog I have a feeling like "no way, it couldn't be done". But every time you prove it can be done. In the very spectacular way. Congratulations!!! @Others Please try imagine that there are the people who want to have new features in ArmA 3 and do not want to install ACRE/TFAR or AGM/CSM or more. I want to have many things in one place with one logic inside. Like I used to have in ACE/ACE2 in the past.
  6. Can you please attach the foregrips to your weapons again?:)
  7. sunrrrise

    TRYK's Multi-Play Uniforms

    Hello teriyaki! Could it possible to apply that texture: http://i.imgur.com/zcoonVQ.jpg (242 kB) to that model: http://i.imgur.com/eHNlTQy.jpg (247 kB) Your new 3 Color Desert Pattern is much, much better than the old one.
  8. sunrrrise

    TRYK's Multi-Play Uniforms

    Yes, but to do that you have to unpack the pbo, change the value in the file and pack all files to pbo cointainer. It will work for one guy, but not for entire team/squad/community. And using backpacks is not the workaround for that issue :/
  9. sunrrrise

    TRYK's Multi-Play Uniforms

    +1 for increasing maximum weight of loadout. Please compare with massi's vests, for example :)
  10. Hi, since DLC Helicopters I noticed funny bug but it is gets really annoying. Whenever I am flying new helis (with my Thrustmaster Warthog) ArmA3 gets interrupted by screensaver. It seems that joystick is no longer recognized as a "proper" controller like keyboard or mouse. Has anyone experienced something similar?
  11. Shay or Spirit, you have already implemented the best weapon resting system in the history of Armaverse. Have you considered implementing wind meter as well? Something like wind meter from ACE2 would be just enough (I'm not talking about the Kestrel!)
  12. So I presume you are going to implement more sophisticated medical system as well, right?:)
  13. Hi, there is something I don't understand in TFAR. I have created a mission, added TFAR module, set "Same frequencies for LR" to YES, same for SW but everytime we start the game our frequencies on SW radio are different. Sometimes they get synced, sometimes they don't. Any ideas? class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={12137.247,20.247799,5650.3931}; class args { items=7; class Item0 { value="0"; parentCls="tfar_ModuleTaskForceRadioEnforceUsage"; typeName="TeamLeaderRadio"; }; class Item1 { value="1"; parentCls="tfar_ModuleTaskForceRadioEnforceUsage"; typeName="RiflemanRadio"; }; class Item2 { value="7"; parentCls="tfar_ModuleTaskForceRadioEnforceUsage"; typeName="terrain_interception_coefficient"; }; class Item3 { value="TaskForceRadio"; parentCls="tfar_ModuleTaskForceRadioEnforceUsage"; typeName="radio_channel_name"; }; class Item4 { value="123"; parentCls="tfar_ModuleTaskForceRadioEnforceUsage"; typeName="radio_channel_password"; }; class Item5 { value="1"; parentCls="tfar_ModuleTaskForceRadioEnforceUsage"; typeName="same_sw_frequencies_for_side"; }; class Item6 { value="1"; parentCls="tfar_ModuleTaskForceRadioEnforceUsage"; typeName="same_lr_frequencies_for_side"; }; }; id=4; side="LOGIC"; vehicle="tfar_ModuleTaskForceRadioEnforceUsage"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; ANOTHER THING: Every time I start the game I get different frequencies: game 1, channel 1 = 189.2 game 2, channel 1 = 249,4 game 3, channel 1 = 169,4 Is it possible to set them as static freqs?
  14. One more thing. I thought any cover system in ArmA-verse would be at least clunky. I was wrong. You guys proved it is possible to have system that is easily comparable to ones from Red Orchestra 2 or... ol' good Vietcong! Amazing. Congratulations and thank you!
  15. Hi Folks, yeah, I have tested this today :) It works great but still I think that levels would be good idea. Check this: http://i.imgur.com/kOMS3zx.jpg?1 (240 kB) http://i.imgur.com/BPe1pNI.jpg?1 (268 kB) If you are looking for a big battle then it's great. But if you want to simulate LRPP and sneak into wild territory occupied by enemy then... it is too crowded ;) Please check FPS counter as well. *** Regarding caching and delaying units options - what about introducing another menu only for GAIA under Arsenal, Zeus and so on? It totally deserves it!
  16. @shay & spirit I have tested zone occupation recently and it works like a charm but I have an idea. Right now it seems that number of spawned units depends on the size of the zone (small zone - a small number of units, big zone - big number of units). Would be possible to introduce predefined levels? I mean something like low/medium/high number of units, let's say: low: 1 group/km^2 medium: 3 groups/km^2 high: 5 groups/km^2 I am asking because now my PC (i5 4670K, GTX760, 8GB RAM) is being killed everytime I create really big zone.
  17. Still nothing, I have double checked my settings, all switches are set to 'manual' but I have no fog at all using your brushes. To be frank the only fog that really works is that generated by ZEUS (weather module) but your brushes and that module are often mutually exclusive.
  18. 1. MCC console is no longer an item. It is assigned to the role. 2. You can control AC-130 via MCC console.
  19. @Shay Two questions: 1. Did you have a time to look at no-fog case? 2. Are you going to implement undercover mode from MMC from ArmA2? It was great feature!
  20. My mistake. When I said "new helis" I meant "old helis with new AFM":)
  21. Un-freakin-believable. O_o Amazing stuff.
  22. Wow, it looks amazing!!! I want that!
  23. Hi, we all know that 2D editor is the mighty tool. Also we all know that Arsenal is very handy to create presets for units. What do you think about introducing Arsenal presets to 2D editor?
  24. sunrrrise

    RHS Escalation (AFRF and USAF)

    Woodland camo is still in use: Are you going to create and add BDUs/RAID BDUs and DCUs/RAID DCUs in the future for SOF units?
  25. Yes, I can confirm that. But you can still switch between factions using Mission Wizard. BTW. congratulations on the release!
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