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NyteMyre

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Posts posted by NyteMyre


  1. Right...

     

    I removed all RHS from my playlist. And i played with the modern loadout.

     

    -Edit-  

     

    Another issue, in the US version, the machinegunner role (Mk48, M240 or M249) only has a single magazine in his gun. In this example, i even used "Extra Ammunition" option, but he still had only the one magazine in his gun:

    hWznVAk.png

     

    And more often than not, i get that artillery units cannot fire anywhere on the map:

     

    ZUCmbZG.png


  2. I think Units is a bit of a failed experiment.
     

    The idea is great, the site looks slick and how it works with the launcher to select a unit (and get a patch ingame) works great. But looking at the front page and seeing "97896 units" registered, i think something went terribly wrong. I expected maybe a few hundred units to exist, maybe a thousand max, but nearly 100k units? That's 4 units for every Arma player (according to SteamCharts).

     

    It's not something i would use if I wanted to look for a new group


  3. Just played a bit on my own and here are a few points


    Issues

    • On Takistan, It seems after clearing an AO, the "AO's left" will go to -1 and no new AO will be active
    • On Aliabad Region, it did give a new AO, but after clearing that 2nd AO of all enemies, it never turned cleared (I checked with Zeus, no enemies in the entire circle area)
    • With RHS, there's a 1911 in the inventory of the crate/vehicle but there are no magazines for it
    • With TFAR, Squadleaders don't seem to receive a LR by default and need to take one from the vehicles?
      • The TFAR radios included in inventory uses the deprecated 0.9 version instead of the 1.0 BETA by Dedman. Though Dedman states these radios can still be used so it's not gamebreaking

     

    General Feedback

    • The ability to only activate one support at the time is a bit cumbersome. Say you want to airlift out of the AO, but your tank support is still active you must wait for the tank to bugger-off before you can leave. I'd say the used support going on a cooldown seems enough

    Got nothing more at the moment. Will try to run a bigger session with my group and see if we can find some more feedback. But looks cool Whiz!

     

    • Like 1
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  4. Used this script in a TvT mission where Blufor were hunting for Redfor insurgents who could move around in civilian cars, so to make it not to obvious i needed to have random civilians driving around as well. Script worked great and had some great reactions from the players that the inclusion of them was great.

     

    Have to warn everyone to at least define a good area for the civilians to spawn in because they are murderous bastards.

     

    See this clip: (warning loud!)
    https://clips.twitch.tv/VibrantGoodDillSaltBae

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