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Posts posted by NyteMyre
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Love the update.
I noticed though that some of the GROUND SUPPORT soldiers in the Russian version do not have a main weapon.
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Ah, it was mentioned in the changelog. I was looking for "circles" though, not "auras" 😛
Awesome feature btw -
Question, what are the black circles on the map?
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My favorite Dynamic mission had an update with a lot of new goodies to play with? Hells yeah!
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Does anyone have a mirror or backup from this file?
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Someone from my group had a backup:
https://www.dropbox.com/s/h54g30iwjyy27sn/Arma3_Whiteboard_PSD_template.7z?dl=0
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3 hours ago, FallujahMedic -FM- said:It would not buy:
1 small pizza from Dominos
Maybe in the states, but i can get 2x small Dominos pizza's for the prize of the cDLC.
Also, i feel your answer is extremely biased- 1
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QuoteThis is now fixed. Looks like I broke this after merging two separate scripts to have both functions in one.
Legend!
Thanks for still working on this awesome mission!
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Playing multiplayer still seems broken (or at least the NATO/ALTIS version). If all players are dead, the mission doesn't seem to fail and everyone is stuck in the spectator mode.
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Looking at the guy in Arsenal, he seems to have a Paramilitary Garb, so my guess it's a retexture by the devs
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Will AI kill you if you walk into their line of fire?
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I think Units is a bit of a failed experiment.
The idea is great, the site looks slick and how it works with the launcher to select a unit (and get a patch ingame) works great. But looking at the front page and seeing "97896 units" registered, i think something went terribly wrong. I expected maybe a few hundred units to exist, maybe a thousand max, but nearly 100k units? That's 4 units for every Arma player (according to SteamCharts).
It's not something i would use if I wanted to look for a new group
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Giving the Weferlingen bridge a try with an AI convoy, what could go wrong?
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Unknown soldiers take over an oil tanker on the Hudson river, New York
AKS-74U from RHS:AFRF
Everything else is vanilla- 8
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Do you have a notification when someone says dedman ? 😛
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Just played a bit on my own and here are a few points
Issues- On Takistan, It seems after clearing an AO, the "AO's left" will go to -1 and no new AO will be active
- On Aliabad Region, it did give a new AO, but after clearing that 2nd AO of all enemies, it never turned cleared (I checked with Zeus, no enemies in the entire circle area)
- With RHS, there's a 1911 in the inventory of the crate/vehicle but there are no magazines for it
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With TFAR, Squadleaders don't seem to receive a LR by default and need to take one from the vehicles?
- The TFAR radios included in inventory uses the deprecated 0.9 version instead of the 1.0 BETA by Dedman. Though Dedman states these radios can still be used so it's not gamebreaking
General Feedback
- The ability to only activate one support at the time is a bit cumbersome. Say you want to airlift out of the AO, but your tank support is still active you must wait for the tank to bugger-off before you can leave. I'd say the used support going on a cooldown seems enough
Got nothing more at the moment. Will try to run a bigger session with my group and see if we can find some more feedback. But looks cool Whiz!
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Used this script in a TvT mission where Blufor were hunting for Redfor insurgents who could move around in civilian cars, so to make it not to obvious i needed to have random civilians driving around as well. Script worked great and had some great reactions from the players that the inclusion of them was great.
Have to warn everyone to at least define a good area for the civilians to spawn in because they are murderous bastards.
See this clip: (warning loud!)
https://clips.twitch.tv/VibrantGoodDillSaltBae -
*duplicate post*
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On 9/7/2019 at 12:40 PM, evrik said:Already reported and fixed for the next update. 🙂
Any info on when this update will be released? 👼
I have a mission with the Tochka ready that doesn't work due to this bug now 😞 -
Still working on it Whizt? I thought you quit :P
The optional mods are a nice addition! Bit of a complaint from most players was the vanilla gear/opponents.
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Thanks, the PSD files are really cool.
Made this tank for a german forces mission
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Quote- Hotfixed: Player swiching to dead unit will not get stuck without a map.
Nice.
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An issue i found (also reported on the steam page)
If you switch to a unit that dies during the switch, you will be stuck in it as it will lose the map after a short while.
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trigger1active = false; this addAction ["Activate trigger 1", {trigger1active = true}];
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Oops, didn't meant to reply to this, just to copy the bb code that was unusable
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I can really recommend this campaign. It can be very tough and unforgiving at times though, but with some proper planning and discipline, very doable.
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[SP/CO12] Dynamic Campaign/Mission - The Forgotten Few 2
in ARMA 3 - USER MISSIONS
Posted
Right...
I removed all RHS from my playlist. And i played with the modern loadout.
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Another issue, in the US version, the machinegunner role (Mk48, M240 or M249) only has a single magazine in his gun. In this example, i even used "Extra Ammunition" option, but he still had only the one magazine in his gun:
And more often than not, i get that artillery units cannot fire anywhere on the map: