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zeufman

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Posts posted by zeufman


  1. Hi

    In past version for Arma2, we have a sth menu with alt+H, and it would be possible to deactivate the name in the hud, or choose more parameters to the hud display ( compass or not, names or not, color ). It was a good option.

    Anyway to find these options in this addons updated for Arma3 ?

    Have the hud and the compass is very useful in MP mission

    thxs ;-)


  2. Correct

    I've done a mission like that on the alpha, but the blufor couldn't take opfor uniform ( Geneve Convention, BIS has blocked this option )

    So i have should script a trigger with this :

    condition : this ( blufor activate ) and dissimulation ( dissimulation = a trigger where the opfor sentinel was shot, simulate that we can take uniform)

    in activate : j1 setcaptive true; j1 adduniform "U_OI_CombatUniform_ocamo"; j2 setcaptive true; j2 adduniform "U_OI_CombatUniform_ocamo"; etc etc

    You should may be remove the blufor uniform before. And you can inverse the uniform and the setcaptive = false, when you want the blufor will become blufor unit

    It works fine with the opfor unit ;-), you are really see as an opfor unit


  3. I think overview picture and loading screen must be the same

    overviewPicture = "overview.jpg";

    overviewText = "Mission de guerilla FIA";

    onLoadName = "Coop 12 - Les canons de Pyrgos";

    onLoadMission="[F27] Team Arma 3<br/>FORCE27 - www.force27.com";

    loadScreen = "overview.jpg";

    No errors in the menu, but the overview picture is no visible in MP ( yes in SP ), and the loading screen yes for MP and SP


  4. Ideally you'd use a mixture of both

    Sure, and recently ( A2OA and Arma3 ), i use dynamic task, as Kylania explain here ( thanks for this ! :notworthy: )

    http://www.kylania.com/ex/?p=65

    It is more fun for coop

    a mix of task with briefing.sqf, module task, and scripting trigger

    Just the taskhint doesn't exist in Arma3, and is replacing by BIS fn notification

    https://community.bistudio.com/wiki/BIS_fnc_showNotification


  5. Or you can use variable in the editor

    With on act field of trigger1, set example = true, so when it will be activated, it will send example1 = true

    Then in the second trigger, trigger2, set in act field example2, and set in condition example1, so it will be activated when trigger1 would activated.

    So in another trigger, you can set 3 condition or more : example and example2 and whatyouwant and .....


  6. hi all,

    I am currently unable to read my briefing.sqf in the editor mode, and in the single player mode. I am directly in the mission, not in the map. ( but if i press the map screen, i can see all my objective and diary entries ). Basically, the mission in editor and single mode begin directly in game, not on the map screen.

    But all works fine in MP mode.

    In arma2, i did the preview by pressing MAJ + preview in the editor mode, but it seems doesn't work in Arma 3.

    Am i the only ?


  7. It's the community that will make the game live thereafter
    who is the "Community" ? The negative "Minority"?

    you're wrong, community it's only player who playing the game until the first opus, and player belong on team, support and play the game each day.

    If this community say that they are not agree with the latest information, is a negative minority ?

    read again

    It is especially important to stop being nice and cute with "I support BIS." It's the community that will make the game live thereafter. The community spoke and it doesn't suit us. I love games created by BIS I hardly plays as a ArmA series and I have to be honest the information coming these days I do not like. And I'm not the only !
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