Asung
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Posts posted by Asung
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I have some issues with one of my missions:
I used the Special Operations Manager module to give my team artillery support. I know I programmed it right because it works when I copy and paste my work into a blank mission. But when I try to do it for my big MSO type mission with AI caching, the AI and the headquarters diaglogue takes a very long time. For example, I call HQ to give me artillery support, it takes them maybe 70 seconds to respond, and after I select what type of artillery, it takes another 70 seconds or so to respond, then it takes another 70 seconds for them to accept my grid coordinates. Any idea how to fix this? It might be all the AI i have on the field, but the game runs smoothly in terms of FPS.
I used the first method in this video
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yes, its the mission only that is determining if A2 or OA or CO owners can join the game.if A2 content on map, like a module or unit, you need A2 to join, if OA stuff on map, you need OA if both types, you need CO (A2 + OA)
but if you host on your machine like a client server there will be issues i think, but for dedicated no problem, but then again, the same problem will happen for your friends so your kindof stuck here.
Alright, I will try and see if that works. It is odd that even the mission demo made by the script creator doesnt work when launched in arma 2 for me when testing.
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you should just run your game as Arma2 CO, not just A2 or OA.I play with some friends that just have A2, will running arma2 CO allow them to play with me?
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Hey guys,
When I run the test mission provided by the script download it does not work in Arma 2. There is a function module provided by the mission maker. It does not work in my mission either. However, when i run the same missions in ARMA 2 OA it works. Any idea what gives? Also my SOM module has a lot of delay, any ideas?
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This would do it:cB AI Unit Caching Demo
Hey, I seem to be having some issues with this script. I was wondering if anyone could give me some pointers or answers if they had time.
Situation: Making an ARMA 2 mission, with many AI units that spawn at intervals all over the map. Uses these two missions and mods:
a) A zombie sandbox survival mission http://www.armaholic.com/page.php?id=12014
b) A undead mod/ addon. http://www.armaholic.com/page.php?id=9207
1. I first tried to run AI Caching utility in Arma 2 (non-oa) as I am trying to make a mission that all my friends can play (only some of them have OA). The caching did not work. However, when I tried to run the caching for the demo mission provided and the mission I made and exported from Arma 2 to OA, it worked perfectly. Is it possible to make this utility work for arma 2 as well?
2. How often does the counter that appears on the top right of the screen adjust/ 'refresh'? Is it based off of time? Is it based off how much distance travelled? Also, every time the counter shows up, is that when new AIs have been triggered to be 'un-cached'?
3. I am trying to add the first artillery method shown in this video: (
) to my mission that is AI intensive. It uses the secops manager module and the artillery module to call in artillery through the radio menu. The issue i am having is that when I play it on my mission, even with the caching turned on and working, it takes forever for my transmissions to teach HQ then the artillery pieces. For example, when I select the support option and then select a firemission, I have to wait around 20 seconds for a reply from HQ asking for coordintes, and another minute or so for my coordinates to verify. The FPS is fine, just a long long delay in the menu options and dialogue. Can anyone advise on a new method or a solution? Preferably arma 2 friendly?Thanks,
Alex
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What if I want to suppress a building? For example, I am approaching a village and I want to assign a soldier to suppress buildings regardless if they are occupied?
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Hello,
I just purchased ARMAII and OA a few days ago. I am having trouble getting used to the AI commands. I have searched for some tutorials and I am currently looking at these videos: http://www.armaholic.com/page.php?id=12120. The second video on that page deals with targeting objects that are not enemies. I follow the instructions on that video but it does not seem to work for me.
For example, I have a squad of men under my command, I placed a few locals in the area in view, a few cows and a unmanned truck. I select my squad with the space bar, and I go to target, more targets and I select a cow. I then reselect my squad and tell them to "Fire" in the engage menu. They just ignore my orders. I tried the same with the truck and the locals and myself as a target. What seems to be the issue?
Secondary Ops Manager Module Discussion
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
bump. Thanks