johncage
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Posts posted by johncage
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why should they change the island based on the heavy research they've done to suit your tastes?
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lets hope everything produced by soul assassin and the russian modders can be converted into the game with minimal complications.
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bis should make a thank you gift dlc to russian modders. starting with russian vehicles from 1990s and onwards. with correct uniform and chechnya terrain
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Why they are setting such a low price € 24,99 is a little too cheap for game i mean i dunno why they dont want more money :Dlook at prices of all AAA games... always its 49
Also i have a question, anyone know if these packages if these packages will be available on steam?
i mean... if we will be able to buy it directly from steam and not from a arma 3 site....
Why? cause i want to trade my Team fortress 2 keys to get arma 3
that actually scares me. is this going to end up being an inferior game? because i know two other hyped up games, hitman and tomb raider pre-order at lower than aaa quality prices and they turned out bad. hopefully bis is different breed and will not disppaoint.
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on the same subject of transitional/blended animations, hopefully there's a more fleshed out enter/exit animation for vehicles.
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alright. thanks
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yes, i checked, it's just one face. also, the arm patch thing started showing up while i was messing around with the faces options. do you know how to make it go away short of deleting it? i think it's used for multiplayer. edit: i fixed it by just copy and pasting the arm patch from another working model.
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thanks for the help but that didn't seem to work. i also tried sort alpha and moving to next alpha as well.
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much thanks for doing that.
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Sure thing.http://img717.imageshack.us/img717/5660/shadowprogress.png
Is it just me or it looks so much better with the goggles protector?
i think the game is missing proper goggled soldiers tbh. always with the goggles flipped up.
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If a feature feels like it's not there 99 percent of the time, you really have to increase the likelihood of occurrence. That's all, really. Rare shrapnel injuries and deaths are kind of superfluous. I guess it's the kind of feature you'd like to see on the features list but will probably never experience. From a developer's standpoint, that's a bit iffy. Good luck to whoever wants to do it anyway.
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If you need help with anatomical proportions, just send me the problematic mlod and I'll fix it for you. I've studied anatomy and kinesiology before. Arma models tend to be stretched as well, so I can't blame you for those errors since you're just sticking with their skeleton.
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Ye but running Filter>Charcoal on every screen person B makes just looks ugly, rushed, unoriginal in some cases.gfxdesigner here, couldnt help sorry
100 percent in agreement. When it comes to filters, less is more. Especially when said filters makes everything look like it got burned to a crisp.
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That's a result of their own laziness, not a limitation. If they bothered to find the file for the slat armor, they can retexture it.
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If you want to do shrapnel system, having 3 or 4 pieces is as good as having none. Trust me, it's not viable. Unless you want to make the shrapnel act like a huge wooden block that will kill every one standing next to you or right behind you, then the force field system works very similarly to that.
The chances of someone being affected by the 3 or 4 dangerous shrapnel that are flung out is less than one percent. in other words, not something worth implementing.
it's a good idea, but the proposed implementation needs work.
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This looks exactly like Schrapdrasel's mercenaries. But anyway, good luck.
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Jachra, you joined this month, have 4 posts and I've not seen a single reference to your name or a similar name in all of OFP modding history.
I'm not attacking you, but I am wondering who are you exactly and what are your credentials. As I am forced now to believe you are one of these dreaded "ideas guy"
My reason for this is to determine whether this is a project I should put time in and see results, or something I should just ignore. Thank you.
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The game already does that. Grenade blast zones have the ability to injure or kill you. That comes from the shrapnel.
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Would you prefer surviving it, and then waiting a few days and dying suddenly after a vomit fit? of course you' can't model radiation poisoning in a game.
besides, this mod is hardly realistic.
How thrilling!!!Even the bolt stays on Earth!!And what about the limitations of the bolts?I think that's fairly obvious. You don't have an unlimited supply and you can't always set off every anomaly.
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i'm not sure what i'm doing wrong, but my goggles are still acting strangely. sometimes they show up correctly, sometimes they're milky white.
correct:
milky white:
i've copied down your rvmat exactly but i'm not sure what's going on.could you send me a copy of the goggles rvmat? i want to get rid of the whole "next-pass" business.
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The best part about insurgency is the hills overlooking the zalagabad. fallujah lacks this to some degree.
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This happens to me as well. Just load it again.
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Half the community sneers at the game without those improvements.Everything under the sun is in popular demand. Go look at all the ridiculous feature requests on devheaven. How are they supposed to sort through all that?
Don't underestimate ACE's capability to demonstrate what features are truly popular, not to mention possible. It's like a giant testbed for new features.
BIS will always do it their way (and thank god that ACE grenade system is gone), but wildly popular mods are crystal clear indications of what the community wants and what pays off.
The Ace situation is an abortion. Until BI fixes the way multiplayer mod compatibility works, Ace is more of an inconvenience then an asset.
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Good job. But make the ankle gaiter thinner.


Steam vs BIS Store & Exclusivity - Explained
in ARMA 3 - GENERAL
Posted
agreed. i will never buy anything from valve when it's available elsewhere, even if the key needs to be activated on steam. also, gabe newell needs to be taken down a notch. his ego's grown too big. imho