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johncage

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Everything posted by johncage

  1. Thanks, I looked around for them and they look nice. There is a unique look I'm going for, which I'll try to produce an illustration of using the sample Russian soldier from BIS.
  2. johncage

    fox's small projects

    The helmet looks like it's sitting a bit too far forward on the head, or perhaps tilted too far down in the front.
  3. johncage

    The Future of Arma, Chernarus Life?

    Not exactly the right engine for it. Something like Chernarus life would have to model complex social interactions, while physical simulation will have to take a backseat due to limited hardware.
  4. Gotta love people who aren't imaginative enough to realize there are a lot more variables then "reasonable competency" at play here. The game doesn't run well for a lot of people using high end systems. It's easy to dismiss them as "morons" if you're the kind of person who thinks running Arma 2 on a p4 is fine enough. Some of us have standards.
  5. You want me to believe a laptop can run this game at very high with no lag. Right.
  6. johncage

    Idea for new DLC

    before they send out new dlcs they really need to improve the skeleton/animations and a lot of the gameplay mechanics. i just can't see drug lords getting out of vehicles all wonky like then doing 5 circles around the car before coming to and going wherever the script or waypoint takes him. these things need to be improved first.
  7. johncage

    Arma2 on SolidStateDisk

    Buy 600 dollars worth of solid state drives, get 10 percent performance increase. yep, makes sense.
  8. johncage

    Tier 1-DLC

    Actually, yes. Do you not think there is any distinction between the regular infantry guy who joined so the government can pay for his tuition and the guy who joined because he actually wanted to be in the military and fought his way to become Tier 1?
  9. protip:when you find reference pictures of either worn out and clean equipment, always use the clean one in the absence of an intermediate.
  10. johncage

    Multiplayer

    if they can just get rid of these loathsome domination and evolution servers and bring back coop scenario, that'd be enough.
  11. johncage

    US Soldier Template

    I have done that already. it's not working. edit: I tried the official BIS sample models and they work fine. Also, is there any way to move vertices around without using that cumbersome decimal system?
  12. Could you leave the models unbinarized? I would like to edit the soldier and create 90s Chechnya conflict Russian. Thank you.
  13. johncage

    Hacking is getting worse

    switch to pb
  14. johncage

    Super-shader and shinyness

    it's not arma's visual style, it's called the plastic style which a lot of games have because they overdue to the shine to appeal to the kiddies. and military vehicles tend to have "bland" finishes otherwise enemies spot it from miles away glowing like a beacon. i prefer the style where it looks as close to its real life counterpart as possible.
  15. No. The community already provides the necessary help. The only trouble is probably finding where everything is located. That's where google comes in.
  16. johncage

    AH-64 Pack

    It kind of breaks immersion when you realize you're piloting a state of the art helicopter and you have no legs, arms or torso.
  17. johncage

    Night gameplay looks like it's cell shaded

    cell shading has nothing to do with grey appearance. you probably mean post processing which has the tendency to dull the colors.
  18. If you follow the popularity contest philosophy of game making, you end up making a bunch of call of duties and battlefields. No thank you.
  19. johncage

    Tier 1-DLC

    Less of these PMC, Force recon lone wolf stuff please.
  20. I don't think this as been done yet in any of the Arma games, but I remember back in the OFP days when people made a lot of late 80s-90s Russian gear for resistance. I want something that looks along these lines. Also I think a significant part of that look was due to the high boots, balaclava, sphera helmet and the fur collar coat the Russians wore: http://4.bp.blogspot.com/_ZXrogxDQ7rs/S8cPX0aDrwI/AAAAAAAAACI/wF5CiphhB2I/s1600/x_e445ba74.jpg http://3.bp.blogspot.com/_ZXrogxDQ7rs/S81qh-pkySI/AAAAAAAAACY/y_5_wi78p4U/s1600/x_ae3e7a57.jpg http://www.exter-company.com/datas/T-35069.jpg
  21. johncage

    US Soldier Template

    Hi, I get this error message "Cannot load texture soldier_p3d\data\us_soldieracu.co.paa." when I try to look at this model in buldozer. I disabled the modelconfig.cfg so it's not that. Also, Texview2 freezes when I try to browse to the file location so I have to drag and drop the textures files into the window.
  22. i've often had to shoot people twice in the head with a larger caliber sniper rifle to kill them. i know this because the first shot is dead on the money with blood decal and splatter apparent on the face.
  23. http://forums.bistudio.com/showpost.php?p=1818264&postcount=1411 fallujah doesn't have skycrapers...or very tall building for that matter.
  24. first chechnyan war era russian units
  25. johncage

    What is the state of the game now?

    great arguments, everyone. and i'm the troll here:rolleyes:
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