johncage
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Everything posted by johncage
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WIP: Stuff you are working on 2!
johncage replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i think this will be machinegunner class sphera helmet ready: -
WIP: Stuff you are working on 2!
johncage replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i would like to do that eventually, but i have no texturing skills. -
WIP: Stuff you are working on 2!
johncage replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i've tried various ordinances and launchers animations, as well as movement animations. there seems to be no issue(although the weighing of the bottom of the jacket is a bit weird. but that existed on the original model as well). as for making the soldier narrower, that is possible as well using scale tools and you also have to keep the relative position similar so it doesn't mess up animation. i've not change the texture path. i just edited the texture from the data file instead. but it is using a head proxy, so perhaps that is the reason. i will try changing the hand texture path. thanks. -
Turning the BIS example file soldier.p3d into an addon
johncage posted a topic in ARMA 2 & OA : MODELLING - (O2)
I understand the basic process involves packing the folder through BinPBO, except I don't know how to make it functional. As I understand, it requires a model.cfg and a config.cpp file. I opened both up and couldn't make sense of them. Could someone give me a working template for both and some guide as to how to edit them? Thanks edit: Didn't notice the tutorial stickied on top. sorry. I'll use this thread to ask quesitons if I run into trouble. -
WIP: Stuff you are working on 2!
johncage replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hello, this is an edit of default russian soldier to give it thicker clothing. the hands are thicker but they still use skin texture. i don't know how to force the game to use the glove texture i gave it: here is a comparison shot to see difference between original and edit: a video compilation of russian soldiers in chechnya so you know i am not lying about the clothes: -
edit: nvm, rle compression was on
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not really. there's a difference between brightly lit and reflective. arma/2/oa's is reflective. shadows have nothing to do with the lighting behavior on vehicles. you can see the specularity level is too high on both the shaded side or the lit side just as well. agreed. two files seem to be the cause. the specular file(just decrease it), which makes everything glow, and the envmap value, which makes everything look reflective or waxed like you said.
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there is no ocean near fallujah
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Turning the BIS example file soldier.p3d into an addon
johncage replied to johncage's topic in ARMA 2 & OA : MODELLING - (O2)
i have the model, i just need working config.cpp and model.cfg files. -
Arma 2 Addon request thread
johncage replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
that looks exactly like the boonie hat from arma2 -
my card(9800gtx) was already top of the line when arma 2 came out. my cpu, a i7 920, runs all applications and games without a hint of slow down. i basically crank all my settings up to high/very high. yet arma 2/oa, i leave it at low/normal. i am currently saving to upgrade to a better video card so i'm not too peeved about the situation. i just think it's a bit silly to expect us to wait a few years until there is hardware available that allows us to run this game at a respectable quality to fps ratio. the core of my message: there's always room for improvement, especially in terms of performance. i see no reason why this area should be given the highest priority right now. i mean ease up on the dlc stuff, you're going to run out of ideas soon.
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6 DLC Suggestions (incl. USMC) POLL
johncage replied to instagoat's topic in ARMA 2 & OA - SUGGESTIONS
well if you want that, then you cannot play any combat roles. unless you suggest a women oriented dlc that includes a single player campaign and allows you to play a convoy driver with coop missions corresponding to those roles. that might be interesting, but it won't sell well, and that's arguable the objective of dlcs. -
Cold War Rearmed² Winter
johncage replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
suggest use lower detail trees. near a forest, the game becomes sluggish.- 144 replies
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- cold war rearmed
- cwr2
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to save performance, make the sparks igniting from bursting tanks or shells sprite based, not particle based.
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6 DLC Suggestions (incl. USMC) POLL
johncage replied to instagoat's topic in ARMA 2 & OA - SUGGESTIONS
modern russian army is pretty boring imo. a lot of them are using western gear and their native designs are even starting to look american. and they're pretty much covered in arma 2 and sarmat's addons. russian army circa 1995. now that'll be interesting. -
being incapable of generating trees and buildings that don't destroy performance, maybe they need to contract speedtree.
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Computer Freezes Entirely And Makes High Pitch Sound
johncage replied to Anthaleus's topic in ARMA 2 & OA - SUGGESTIONS
If this doesn't happen with other games, it's fair to say the problem is the game. -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
johncage replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Whoever made the balaclavas made them too tight around the cheek and ears. Nearly all head models poke through it. and there's really no need for that huge jowel under the mask. just make it pulled down below the neck so that it's tucked under their collar. right now it juts out to the side whenever you turn your neck. -
bis will not and should not openly address such a huge issue...and to my knowledge, they never have. the goal of this topic is to get them to consider the issue, not to get them to say sorry or whatever. they can work in secret to fix the issue and that is perfectly fine. after all they are a business and should worry about their stock. i know of the weapon hit issue btw, and it's a little inconsistent, but it doesn't apply here. maybe for another topic. ---------- Post added at 06:06 PM ---------- Previous post was at 06:05 PM ---------- i'm not surprised, simply explaining the phenomenon behind the responses.
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argument-user's hardware is causing issues for the game: i will say the likelihood that some hardware component is causing the software to behave like this is very low and that just comes from experience. a joystick might cause your character to spin around without input, because joystick/gampad are related to movement and camera control. when you fire a round, which strikes an enemy and produces a bloodspray and reaction response, that is completely isolated from the capabilities of your mouse, cpu, memory, video card, etc, etc. it may be the video card which renders it and the mouse that was used to put the reticle on the target, but the trajectory of the bullet, the code that tells the game to produce a bloodspray, and the code that then tells the wounded soldier to respond appropriately are thing which neither your videocard nor mouse can influence. argument-the burden of proof is on our end: not only has this been proven numerous times on youtube, there is an overwhelming(relate to other issues) number of people on the forum who have reported this issue, or similar ones. but the response is always the same. youtube videos are unreliable, etc, etc...and they become forgotten. that's why a lot of you have the mistaken notion that one one has ever attempted to reproduce this. in the end, any new form of evidence that arises is immediately dismissed or an excuse is given, or sometimes a justification of the error. this does more harm than good. as important issues become forgotten rather than pursued and squashed. argument-blood splatter and other visual indicators of a hit are unreliable: there are other cues which prove that a hit occurred, such as friendly fire reports, or the fact that the enemy has acknowledged the hit and dropped to the ground, sometimes in a wounded state(in this case, the issue is that they were wounded rather than killed), which suggests unreliable damage system. it is possible that friendlies receive lower damage than enemies, but that does not explain why damage towards enemies is still fairly inconsistent. the assumptions here is that these complaints are coming from noobs of games or computers. that can be further from the truth...or the implication that a number of us are trying to besmirch bis' good name. the ultimate motivation behind these topics, is the improvement of the game. and i notice topics that are worded carefully and politely do not engender such a confrontational response. my theory is that some of you are too emotionally invested in bis and have unecessarily taken up a big brother type relationship with it. thanks.
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it's a conspiracy. we're all in on it. if you start firing on a soldier, and you see blood puffs, reactions(or if he's friendly, he yells blue on blue/check fire) you will know it's a game problem. there are no hardware issues that will cause that. no corrupted file that will do that, simply because that's not how software works, barring fade or something that actually is part of software behavior. to put it bluntly, i think some of you are either in denial, or you have fanboy vision on preventing you from seeing flaws. not a personal attack, but that's just the way it is for any well respected company.
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Shoulder-launched AT weapons roundup
johncage replied to pooroldspike's topic in ARMA 2 & OA - GENERAL
as with mods like those, you get 1 great feature out of 20 unwanted ones. and it is quite bloaty. -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
johncage replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
lol 300-500 dollars for 10-15 percent performance increase. the best investment you can make is one of the new video cards. arma 2 came out when the most popular cards were 256-512gb. and now that the newer cards are 1gb-2gb, they have more muscle to run it, but still have performance problems. i would think until 3 gb cards come out with the corresponding increase in processing power, arma 2/oa will always run fairly poorly. the bottleneck is no longer the cpu these days. even 4 cores are not running this well. -
one thing i would suggest is take pictures of it with your back to the sun. as the hdr effects tends to darken the colors and makes patterns hard to see.
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WIP: Stuff you are working on 2!
johncage replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
yes, i will look into uv map.