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johncage

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Everything posted by johncage

  1. http://www.youtube.com/watch?v=gDoBKlCU6Ss map of grozny with destroyed buildings. could be a small map centered around the presidential palace.
  2. johncage

    TexView 2 error loading file?

    yeah. for nohq textures, the file size went from 3+mbs to 5+mbs.
  3. johncage

    What's next after Arrowhead?

    bis fix the game. mod community will do the expansions. iraq, afghanistan already have high quality maps on the horizon. someone's doing south ossetia as well.
  4. johncage

    STALKERGB's Weighting overview

    thanks, very useful.
  5. chechen war units still in progress. this is just a side project with colonel stagler textures.
  6. hello, some renders of soviet-afghan war units:
  7. johncage

    i5 760 not enough?...

    the i5/i7 series is notorious for producing unstable performance. that is, fps can vary so greatly that it feels like a slide show. one moment 100 fps, the next moment 20. use vsync to remedy this, but it does have a side effect of making the game sluggish.
  8. johncage

    TexView 2 error loading file?

    Hi, I just realized what the problem is. There are two different texview 2s. the old version from bistools 2 package, and the new version hosted on armaholic. the new version produces textures of uniform file size 2,731 kb for CO textures, while the old version produce textures of smaller, variable file sizes. The new version also cannot open files created by the older version, that is the reason behind error loading file messages for me(and maybe some others too). Does anyone know the difference between the two in terms of quality? I assume the new version produces better quality .paa because of the larger file sizes.
  9. johncage

    Lennard's WIP thread

    the mopp gear looks nice, but shouldn't it be more like a jump suit? and the waist should be a bit thicker.
  10. they look nice. i've also made some summer variations of afghan units with chicom vest to go along with the textures.
  11. i'm not sure if it's the effect of weighing or how the skeleton structure is naturally, but it seems his pelvic area is a bit off, like it's sunk in. everything else looks splendid.
  12. johncage

    Trees makes this game unplayable

    well, no you can't really fix this. all you can do is turn down settings. the trees kill performance. this is the way the game is. sorry.
  13. johncage

    TexView 2 error loading file?

    thanks. i didn't realize it had to be in the p drive.
  14. johncage

    TexView 2 error loading file?

    i've recently started getting errors like this for files that i could open before. i don't know what happened, but searching on google seems to indicate this is a problem for windows 7. could bis release a fix for this? thanks. also, i cannot save as tga in texview 2. so i saved as png instead. it seems right after this event the trouble began.
  15. johncage

    Chechen War Russians

    Hello, once again thank you for the mirror uploads and support. as to suggestions, yes i plan to expand on crew personnel and Vityaz. For replacements, i'll have to learn how to do them first.
  16. from what i understand, the performance killers are the foliage that is littered throughout the place. it has a higher density and detail than on regular maps. just from my observation.
  17. looks too good to be true. i remember when dragon rising first came out with the batch of target renders(the infamous artillery "gameplay"). the end product looked nothing like that.
  18. johncage

    Chechen War Russians

    hi, an updated edition has been posted on first page.
  19. is there a weight painting tutorial for oxygen 2?
  20. johncage

    Chechen War Russians

    edit: good news. don't know why i didn't figure this out sooner. the various equipment hanging off the character's belt are all weighted to the pelvis so they can be used for magazine pouches pouches don't sink into the body anymore and i also made a pkm pouch for the machinegunner. http://img818.imageshack.us/img818/2313/pouch.jpg http://img10.imageshack.us/img10/4209/pouch2k.jpg
  21. johncage

    Chechen War Russians

    http://img15.imageshack.us/img15/3108/collare.jpg http://img338.imageshack.us/img338/1588/collarx.jpg i did a copy and paste job using the russian pilot texture. it still looks pretty bad up close. in the backview you can see the collar sort of clips into the back. anyone know how the weighing works in oxygen 2? i just see a bunch of percentages.
  22. johncage

    Chechen War Russians

    thanks. some of those jackets are huge.
  23. johncage

    People with i7's

    arma 2/oa is pretty much unplayable below 30 fps for me. this is strange because i used to have a crappy computer that runs this game at 10-20 fps average and it actually felt a bit smoother. very strange arma 2 or i7 phenomenon. i have no such issue with other games, only arma 2. using vsync mitigates the problem slightly.
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