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DieselJC

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Everything posted by DieselJC

  1. DieselJC

    Syntax seperation help

    Ahhh haven't tried that..thanks for the tip I appreciate it..always learning something new..lol Diesel
  2. I think what I need help with is Syntax seperation... so I have a script called define_mod.sqf it adds in custom locations into a mission. I added in one location and that works fine,but when I go to add in another location and try seperating the two lines I always get an error or it doesnt work at all and no error. What I have in the define_mod.sqf is this: btc_custom_loc = [ [[11181.1,11456.1,0.00135803],"NameVillage","Sainte Eligous Island",300,300,true] ]; That works fine..but I want to add this location... [[1142.08,11500.8,0.00144196],"NameCity","Olde Castle Island",300,300,true] I tried seperating the 2 lines with a semi-colon a comma and just a space..each time i get an error or is doesnt read it all. I then tried copying the line and just adding in the different location and names but then it reads just the last location and not both. I downloaded type sqf editor and no matter what I tried it always told me it was missing a matching bracket..so i would add in a bracket and it would tell me i was missing a bracket on a deifferent line. So my question is how do I seperate multiple lines so it reads them all. Any help would be great..I'm off to take some excedrin...lol Diesel
  3. DieselJC

    [MP] =BTC= Hearts and Minds

    Got the add location to work using the define_mod.sqf Ended up with this in the script and works perfectly! btc_custom_loc = [ [[11181.1,11456.1,0.00135803],"NameVillage","Sainte Eligous Island",300,300,true], [[1142.08,11500.8,0.00144196],"NameCity","Olde Castle Island",300,300,true], [[11738.3,2057.82,0.00135803],"NameCity","Olde Chapel",300,300,true], [[2899.93,1970.15,0.00143814],"NameCity","Sainte John Monastery",300,300,true], [[3428.06,4417.5,0.00144958],"NameVillage","Le Mounte",300,300,true], [[2360.62,6834.96,0.000904083],"NameCity","Camp Woode",300,300,true], [[10874.5,8657.82,0.00170898],"NameVillage","Camp Elle",300,300,true], [[8774.2,3882.18,0.00126648],"Hill","Mt. Elise",300,300,true] ]; I appreciate the reply Vdauphin! Diesel
  4. DieselJC

    Syntax seperation help

    That is the whole code..it basically tells the mission the marker location on the map then the type of location and the name..then the mission decides how many baddies or ieds etc to spawn. I did get it to work,I looked at a bunch of other scripts in other missions and found out how each one is seperated. This is what I have and it works perfectly..just wan't sure how to seperate each line until i did some more digging in other stuff/missions. btc_custom_loc = [ [[11181.1,11456.1,0.00135803],"NameVillage","Sainte Eligous Island",300,300,true], [[1142.08,11500.8,0.00144196],"NameCity","Olde Castle Island",300,300,true], [[11738.3,2057.82,0.00135803],"NameCity","Olde Chapel",300,300,true], [[2899.93,1970.15,0.00143814],"NameCity","Sainte John Monastery",300,300,true], [[3428.06,4417.5,0.00144958],"NameVillage","Le Mounte",300,300,true], [[2360.62,6834.96,0.000904083],"NameCity","Camp Woode",300,300,true], [[10874.5,8657.82,0.00170898],"NameVillage","Camp Elle",300,300,true], [[8774.2,3882.18,0.00126648],"Hill","Mt. Elise",300,300,true] ]; First number is the location,then the location type then the name i made up for empty map area then spawn and radius distance and enemy presence true. I appreciate the reply! Diesel
  5. DieselJC

    [MP] =BTC= Hearts and Minds

    Ok so the define_mod.sqf is the right place to add in custom locations..i got 1 location to work correctly but the minute I add another one it gives me an error missing a semi-colon. I have this in the define_mod.sqf and it works fine for Sainte Eligous but I want to add another couple in. btc_custom_loc = [ [[11181.1,11456.1,0.00135803],"NameVillage","Sainte Eligous Island",300,300,true] ]; How would I seperate the locations? I tried with a comma and also just a space between them but no luck. Always have issues with scripting like this...lol Diesel
  6. DieselJC

    [MP] =BTC= Hearts and Minds

    What about adding in custom locations..for instance on Everon there are areas with buildings but no city name..I see a define_mod.sqf with this in it btc_custom_loc = [ //EXAMPLE: [[13132.8,3315.07,0.00128174],"NameVillage","Mountain 1",800,800,true] ]; question is are those numbers a grid location or thelocation of the marker? If I have an area with buildings but no city name and I name it "city1" how would I go about setting the size of the activated marker? I see some markers are bigger than others when you preview it in the editor..i would want a huge marker on s small island. Any help would be great..thanks! Diesel
  7. DieselJC

    [MP] =BTC= Hearts and Minds

    Speaking of changing Maps..is their a size limit for Maps..such as if I was to port this to a smaller CUP Map like Everon or Malden? Didnt know if it has to be a certain size or if the areas automatically factor in the size of the Map. Diesel
  8. DieselJC

    Black Team One: RHS/CUPS BMR Insurgency

    Yeah I havent even downloaded Taunus yet but it looks pretty nice..as far as the Mods go yeah now there is yet another thread about people re-uploading mods and I know they are cracking down on stuff like that so just figured Id mention it I'll have to grab Taunus and check it out. Diesel
  9. DieselJC

    Re-uploading mods on the workshop

    Personally I dont have any mods uploaded on SW..but I do know its a pain in the ass to go through 10 different versions of something uploaded by 10 different people..I always go to where the authors uploads are. I just dont get the mentality of people..if it isnt yours dont upload..pretty simple to follow I think...it isnt rocket science. @PuFu.."my friends are noobs"...that made me lol. Diesel
  10. DieselJC

    Black Team One: RHS/CUPS BMR Insurgency

    Hate to be the guy that asks this but have you checked with all the Mod makers of those mods that you have hosted as a Mod collection for permission? I just know with all the crap going on with the Workshop and stuff getting pulled off it things can get sticky sometimes..good luck with the server..I havent tried Taunus yet so I'll have to check it out. Diesel
  11. DieselJC

    looking for good hosting

    I'd never heard of them..I have used NFO in the past but didnt like their game server..I do use them for my TS server..I now use Foxgaming for my game server..pretty happy with the performance and the service is very good if you have any issues. I just run a small 20 slot server with Mods on it and havent had any issues at all. Web Link: http://www.foxgamingservers.com/ Diesel
  12. Thanks for the reply Duda..whew..good to know it wasnt just me being an idiot as usual..lol I just used the concrete blocks and ramps and made that quick dock area..easy to drive the vehicles on the cars..look forward to a fix for that..great work with the mod by the way..really adds to the immersion and options for missions. Diesel
  13. So I set up this ramp system and tried driving the Hemmt onto the flatbed..same issue..train moves but the truck stays in place.
  14. Ok next question..lol..has anyone had any issues with doing the attachTo command on any of the Train cars? I want to attach a hemmt tractor to a flatbed but when i move the train the hemmt stays in place.. I named the flatbed "wagon1" (without quotes) and used this in the init of the hemmt this attachTo [wagon1,[0,0,2.2]]; Wasnt sure if this was because the train is moving or what..I use this same command with a small ammobox on the front of a quad bike and it works fine. Any ideas would be great. Diesel
  15. Now that there are optional trains to use in the editor I assume this should be both server and client now? Great mod by the way..another thing BI should have put in the game..lol Diesel
  16. DieselJC

    [WIP] Female base model project

    She looks like my ex-wife..pissed off 99.9% of the time...great work guys. Diesel
  17. DieselJC

    BMR Insurgency

    I use MCC on my server with BMR and works fine..I just use the Module placed in the editor for Admin rights..just finished a port of this to Everon and MCC is working fine for me. Double check the access rights module. Diesel
  18. I actually use the MK10 on my server and I do have the key for it. I really really hope someone picks up the MK10 or the LCAC..why why why BI didnt include one of those with the release of Tanoa just doesnt make any sense to me. If I had any modelling experience I'd take them over but I cant even make a box in Blender and get it to work in the game..lol. Diesel
  19. DieselJC

    Walking on moving decks

    I'd love to see that implemented..the RHS MKV has issues walking on it..as does the Burnes MK10 and LCAC....most of the time you get injured trying to walk on them..why why why BI didnt include landing craft is beyond me..well thats a different story..but yes anything that would increase the immersion I'm all for it. Diesel
  20. DieselJC

    [MP] =BTC= Hearts and Minds

    Scripts for what issue? Diesel
  21. DieselJC

    Clouds changing shape, any fix ?

    Correct me if I am wrong but don't real clouds change shape? Try turning the clouds down to the lowest level? Diesel
  22. I don't think I posted an "issue" as such but a general question I could not find the answer to anywhere else. If that wasn't directed at me I apologize.(it didn't specify) Diesel
  23. Question about the "rallypoint" system..I cant find any documentation explaining how it works..I remember a mission when A3 first came out that had a rallypoint system that allowed the squad leader to place rally points for players to spawn to when they get killed. Does anyone have any clear documentation on how this works in ACE? Diesel
  24. So I am having a major issue trying to delete a file from my server. I updated the 2 RHS Mods on my server..the RHSAFRF Mod was giving me an error so I tried to delete the folder and re-upload it,however it is not allowing me to delete one .pbo file. It constantly gives me an error that is being used by another process even when the server isnt even running. Here is the original rpt error. 8:35:12 Error 20 reading file 'C:\TCAFiles\Users\JohnCook\254\@RHSAFRF\addons\rhs_optics.pbo' ErrorMessage: Cannot open file 'C:\TCAFiles\Users\JohnCook\254\@RHSAFRF\addons\rhs_optics' And here is the error I get when trying to delete that Mod Folder. The process cannot access the file '@RHSAFRF\addons\rhs_optics.pbo' because it is being used by another process. The server isnt running and there is no reason for that file to be used by any other process. I am really lost here...all the other files in that folder are gone except that one. I cant delete it and I cant rename it. I have tried this with filezilla and my control panel both. Any help would be appreciated..this doesnt make any sense at all to me. Diesel Edit..I put this on the RHS bug tracker and they said it wasn't an RHS issue even though its an RHS Mod and the .pbo is an RHS .pbo..so I was directed here to ask for some help.
  25. Thanks for the reply but I did check google and did do what you mentioned above..I rent this server so I have admin access and an admin control panel as well as Ftp access..I finally did fix it by making a duplicate .pbo with nothing inside of it..uploaded it and let it overwrite the original rhs_optics.pbo...then I could delete the file and the folder. Reuploaded the Mod @RHSAFRF and all is working as it should. I do believe this was either an rhs issue or a steam workshop issue..Ive had issues with both before. I think when things get on steam workshop sometimes for whatever reason they get corrupted. This was the first time i ran into an issue where it wouldnt let me delete anything. However problem is solved. I appreciate the reply. Diesel
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