Jump to content

DieselJC

Member
  • Content Count

    947
  • Joined

  • Last visited

  • Medals

Everything posted by DieselJC

  1. DieselJC

    Server Monetization Error?

    But I'm not monetizing it..thats the thing..I never have and never will...had this server up since last summer and all the Mods are from the workshop with no issues...this all happened just today..tested it with and without Mods..same issue and same error come up. Mod list: @CBA_A3 @ace @acex @RHSAFRF @RHSUSAF @Burnes_MK10 Version2 Landing Craft @TaskForceRadio @CUP Terrains-Core @CUP Terrains-Maps @CUP Terrains CWA @CUP_Units @CUP_Weapons @CUP_Vehicles @US Military Mod @MCC Sandbox 4 @Advanced Train Simulator Ive been using those Mods for quite awhile with no issues. But as I stated earlier I have also tried it with no Mods at all..just vanilla. and get the same error. Diesel
  2. Anyone have issues with MCC in certain missions..works fine on BMR Insurgency and Liberation but the UI wont open in SME Gen mission..very weird..I just use the access module set to "adminLogged" but when I am admin it doesnt work. Diesel
  3. Next question..lol..I feel like freakin broken record here..anyway..has anyone used MCC with this..I am having issues with it not allowing me access but it works fine with other missions like BMR Insurgency..didnt know if something was coded in the mission or something different. Diesel
  4. So I ported BMR Insurgency to Everon and wanted to add in a Train system..so the issue I found was there isnt any actual rail bedding for the tracks so its tough to keep them level..my thought was..and I dont know if this is possible but adding in rail bedding that is say 2meters thick you could lay the bedding down and the track on top of it to get over those small elevation issues on maps. That would also allow you to run the train around a large hill/mountain by laying the bedding down first. Maybe even have the bedding as deep as say an H-Barrier is. If using the Tanoa track just have the bedding be the same configuration as the track lengths and radius. Anyway..just a thought for the future. Diesel
  5. DieselJC

    BMR Insurgency

    Can I set the respawn so it doesn't respawn when abandoned? Diesel
  6. Thanks I appreciate the reply..will give this a try,,great mission by the way..is anyone or are you working on a Tanoa version of this? Thanks again, Diesel
  7. DieselJC

    Using items without scroll wheel

    I remember before the last update you could use the scroll wheel to switch weapons but now you can't..I liked the scroll wheel but now I cant figure out how to get that back. Diesel
  8. Question about the UGV recover mission..is there any way to unlock the UGV? I tried to tow it back to base with the towing script but its locked. Diesel
  9. I still use the old "cpbo"..right click a file and pack it..done. Works great and havent had any issues. Diesel
  10. Thanks Commy2 much appreciated... Diesel
  11. Here is the full rpt from Battlezone using just CBA in the editor. https://pastebin.com/U9CyD1aL
  12. No its Battlezone I had from awhile back..I originally tried it with a Modset but no luck..then tried it totally vanilla and it works fine..then I tried it with just CBA running and it doesnt work..wont load the objectives at all..really strange deal. That was just the error I got off the rpt. I havent had any issues with other missions except this one so far. Diesel
  13. Anyone having an issue with missions and CBA..I am running this one in the editor but no tasks are showing up like they did before the last update..I assume its a CBA issue with the error I am getting...can someone confirm this or possibly point me in the correct direction.. Error in expression < params [ ["_group",grpNull,[grpNull,objN> 15:05:43 Error position: <params [ ["_group",grpNull,[grpNull,objN> 15:05:43 Error 2 elements provided, 3 expected 15:05:43 File \x\cba\addons\ai\fnc_taskPatrol.sqf [CBA_fnc_taskPatrol], line 1752 Diesel
  14. I use EPM RCon and dont have any issues..also what do you use for your squad XML? I use a Squad Generator from dtclanand havent had any issues at all. I thought the Arma Squad in game was supposed to do that but I had heard issues with it..the dtclan is free and works really well. http://www.dtclan.co.uk/ There is another post about the RCon changes in the forum someplace..I'd go back and just re-check your cfg and port settings..I know Dwarden posted awhile back about what ports to use but cant find the topic now. If I do I'll post the link. Diesel
  15. Ok I'm confused..who is continuing work on this..Wyqer or Applejarkie..I thought Wyqer was doing the new KP liberation...or are you both working on this together? I just see some of the scripting is different and dont know if it will crossover old with new. Diesel
  16. DieselJC

    Whiteboard maps

    I thought I read in the forums someplace that you can unlocl a whole ton more of the Whiteboard textures..that include breifing maps etc etc. Someone posted a list on here awhile back..if I find the link I'll post it. Diesel I made a copy of the list that was posted awhile ago..didnt find the post but here is what was in it. \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_blufor_air_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_blufor_autonomous_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_blufor_expo_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_blufor_ground_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_blufor_water_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_blufor_weapons_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_independent_air_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_independent_autonomous_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_independent_expo_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_independent_ground_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_independent_water_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_independent_weapons_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_opfor_air_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_opfor_autonomous_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_opfor_expo_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_opfor_ground_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_opfor_water_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_opfor_weapons_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_sp_fd05_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_sp_fd07_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_sp_fd06_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_sp_fd08_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_sp_fd09_co.paa \a3\missions_f_gamma\data\img\whiteboards\whiteboard_sp_fd10_co.paa \a3\missions_f_epa\data\img\whiteboards\mapboard_altis_c_in1_co.paa \a3\missions_f_epa\data\img\whiteboards\mapboard_stratis_c_in1_co.paa \a3\missions_f_epa\data\img\whiteboards\whiteboard_a_in_camp_co.paa \a3\missions_f_epa\data\img\whiteboards\whiteboard_a_in_lz_co.paa \a3\missions_f_epa\data\img\whiteboards\whiteboard_briefing_a_m01_co.paa \a3\missions_f_epa\data\img\whiteboards\whiteboard_briefing_a_m02_co.paa \a3\missions_f_epa\data\img\whiteboards\whiteboard_briefing_a_m03_co.paa \a3\missions_f_epa\data\img\whiteboards\whiteboard_briefing_a_m04_co.paa \a3\missions_f_epa\data\img\whiteboards\whiteboard_briefing_a_m05_co.paa \a3\missions_f_epa\data\img\whiteboards\whiteboard_briefing_a_out_co.paa \a3\missions_f_epa\data\img\papermaps\papermap_briefing_b_hub01_co.paa \a3\missions_f_epa\data\img\papermaps\papermap_briefing_b_m01_co.paa \a3\missions_f_epa\data\img\papermaps\papermap_briefing_b_m02_co.paa \a3\missions_f_epa\data\img\papermaps\papermap_briefing_b_m03_co.paa \a3\missions_f_epa\data\img\papermaps\papermap_briefing_b_m05_co.paa \a3\missions_f_epa\data\img\papermaps\papermap_briefing_b_m06_co.paa \a3\missions_f_epa\data\img\papermaps\papermap_briefing_b_out2_co.paa this setObjectTexture[0,"InsertPAAPathHEre"]; Diesel
  17. DieselJC

    Server not showing in Lobby

    Got this resolved..I ended up re-installing the base game on the server...the cfg was fine never had an issue before the Hdwe upgrade they did. Was strange because the error was for the base game in Vanilla not a Mod issue..anyway..re-installing it fixed it. Diesel
  18. So I am having an issue with my server not showing up in the MP Lobby. My server host did upgrades these last 2 days with new CPU Memory etc. But now even when I run vanilla the server does not show in the lobby. I get the error: Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f No other errors and it says connected to Steam servers. I have gotten that error before but never had it not be able to have the server show up. I also validated the game with the steam server update and it validated fine. I'm a bit loast as that error is part of the vanilla game and I am not running any mods at this time. Any help would be appreciated. Diesel
  19. DieselJC

    [MP] =BTC= Hearts and Minds

    If you are using ACE just go into each player and check off the ACE Options for "regular medic". Diesel
  20. Doors are broken...I believe you can open them using the ACE Interact..otherwise I saw a fix for the doors on Steam Workshop..as far as I know this isnt being updated anymore. Try the ACE Interact. Diesel
  21. DieselJC

    Blurry scope

    Not sure about the game but in real life when you look through a high power scope your eyes focus on what you are looking at..then take your eye away from the scope and in real life things are a bit blurry until your eyes adjust again..at least mine do that at the range..but that may be my age..lol..the other thing to think about is the game has to render the maginification quickly then render it back down again..to have some slight lag I wouldnt say that is out of the question depending on terrain and graphics settings. Does it do the same thing in the VR editor with no objects? Diesel
  22. DieselJC

    Signature Issues

    Did you make the Mods you are re-packing? What you are saying doesnt make any sense..download a Mod..put the Mod in the main Arma 3 folder on your server and copy the key from the Mod into the "keys" folder..I dont understand what or why you are trying to re-pack mods. Unless you made the Mods yourself you should not be re-packing and trying to sign them. Diesel
  23. DieselJC

    BMR Insurgency

    Where can I change the respawn of the MHQ's..I want a longer respawn time and not have them respawn when abandoned. I found the vehrespawn.sqf but I didnt see an option in that. Diesel
  24. DieselJC

    BIS Aircraft Carrier

    Well that sucks...lol..thanks for the info though,,appreciate it.. I use your USM Mod on my server and love it by the way! Diesel
  25. DieselJC

    BIS Aircraft Carrier

    Not being a big jet fan or helos for that matter,I hope the Carrier has space and a wet dock inside like the CUP one does to use a landing craft for vehicles...would be really neat to use an offshore base. Diesel
×