-
Content Count
947 -
Joined
-
Last visited
-
Medals
Everything posted by DieselJC
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
DieselJC replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Getting same error as irishpikey "Extension ace_advanced_ballistics.dll not installed " doesn't matter if I have the advanced ballistics module active on the map or not. -
Copy/Paste not working between terrains?
DieselJC replied to gadjr114's topic in ARMA 3 - EDEN EDITOR
For me the copy and paste works fine..its the elevation of the objects that differs so much between terrains..if you build a base on Altis..then copy and pate it to another Map..all of the Objects are at a different elevation,same with triggers and players etc so you need to manually go through each object and using the elevation tool snap them to ground level. Especially with players that spawn in..elevation seems to kill the players when they spawn in. I ran into this issue when porting an Insurgency mission to Bozcaada all the Enemy Commanders died when they spawned in because of the elevation of the trigger. Just something to watch for when you do copy and paste things. Diesel -
ACE3 - A collaborative merger between AGM, CSE, and ACE
DieselJC replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a revive medical question..I have a mission that uses Faroq revive and ACE doesn't seem to over ride it..my understanding is ACE just over rides what is in the mission for vanilla revive..do I need to completely remove any vanilla or scripts for revive? Any help would be great thanks! Diesel -
Ive had the issue of if you copy and paste from one map to another the elevations severely change depending on the map. Especially with triggers that spawn in infantry or other objects ive found that if the trigger spawns in infantry or objects and the small blue trigger flag isn't on the groun at "0" elevation it kills or destroys what gets spawned in..very odd. Diesel
-
Where did all the military tents and "hedgehogs" go?
DieselJC replied to inlesco's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ive never seen the hedgehogs in the vanilla game either..and the tents only with AiA pack or Cup from A2..wish the Vanilla game had those tents from A2 they were cool. Diesel -
Text in intro issue.
DieselJC replied to interectic's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Try this for the camera script...https://forums.bistudio.com/topic/187868-intro-help/ -
Here we go again..in my opinion it really isn't "your code"..its BI's code..we/you just arrange it so it works for us. Far as I know there isn't a big list of "code stealers" anywhere..why not contact the person and ask thm to either remove it or at the very least give you some credit for it. Diesel
-
I have had that issue on some objects as well..not all of them but some..also it seems like the ability to move and adjust the object by just a small amount doesn't always seem to work..it jumps quite a bit from position to position even if I just want to move it a small amount. Same with elevation it seems to jump more than it should. Diesel
-
virtual supply for vehicles, like virtual supply Box
DieselJC replied to vurelo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I noticed in the Eden editor there are modules for virtual supply drop as well...just input the default vehicle you want and the box,I haven't tried it yet but looks pretty straight forward. Diesel -
After you get done with the mission are you using the "binarized" option for the mission sqm? I had an issue when I used that option..it is supposed to load the mission faster but if you uncheck it it leaves the mission sqm so you can manually edit it. Try re-opening the mission and then uncheck that and re-load it to see if that helps. Diesel
-
I am setting out a few Containers and would like the doors open,but I don't want to have to have the player open them..is there a way to set them with a code to have them open at mission start? Any help would be appreciated! Diesel Edit: After digging around in the editor found the module.(next time I will look more before asking)
-
I wanted 3 cargo container doors open for a Base I am working on to use as "barracks"..in Eden Editor go to "Systems" (F5)-"Object Modifiers"-"Open/Close Doors" place the module down and set the distance to the door. For me I have 3 Med Cargo Containers down and filled with "gear" so that open they look like temporary sleeping quarters. The Module gives you an option to open doors or hatches. Hope this helps. Diesel
-
Thanks for the Updated version Giallustio currently editing the base location to the salt lake..this is one of my favorite missions not all run and gun but more like MSO used to be in A2..great work! Diesel
-
Pretty sure anything in the editor shows up as SP until you re-pack it and export it to MP. This is a MP COOP Mission.
-
This should have been included in the vanilla game..I am so glad someone is doing this...could have used this last night as we usually don't run respawn on vehicles it forces us to repair them and being able to actually tow one back to base would be amazing..if you need testers for MP server capability I'd be happy to do that. Diesel
-
Calling music or SFX from Triggers no longer working since 1.56
DieselJC replied to tourist's topic in ARMA 3 - MISSION EDITING & SCRIPTING
As far as I know nothing has changed but I could be wrong..Ive done a few mission edits since the update and my triggers for music and sounds all work fine. I just use the triggers as "music1""music2 etc etc and Cfg Muisc in the Description class CfgMusic { tracks[]={}; class music1 { name = ""; sound[] = {\music\Voodoo.ogg, db+1, 1.0}; }; class music2 { name = ""; sound[] = {\music\office1.ogg, db+1, 1.0}; }; class music3 { name = ""; sound[] = {\music\satcom.ogg, db+1, 1.0}; }; class music4 { name = ""; sound[] = {\music\radio.ogg, db+1, 1.0}; }; }; -
Used this today for the first time and gotta say it really enhances the 3d editor..excellent work and thanks for sharing! Diesel
- 1251 replies
-
- 2
-
Have to say this is still one of my Favorite missions...has anyone played this with ACE at all? Played it last night and was wondering if ACE broke the way you capture the Commander.
-
So we were not using these for awhile because of an issue with the server keys not working..so we downloaded the newest version and still having the same issue and getting the error that"mod not signed by key on the server"..we always use PW6 for our Modpack but sadly until the key issue is fixed we can't use these..anyone else having this issue? We have 11 Mods on the server and this one and another are the only 2 we have issues with for keys. Diesel
-
Small Object Placement on Surfaces
DieselJC replied to steelbellybeast's topic in ARMA 3 - EDEN EDITOR
The only issue I had when placing objects on tables and such is that its a bit tricky to get it right otherwise it sinks into the object and you cant see it when you preview it. -
Removal of the 2D editor - why - options are good, workflow slowdown for modders
DieselJC replied to tortuosit's topic in ARMA 3 - EDEN EDITOR
I am really bummed the 2d editor is going away..not impressed or happy with the 3d editor at all..it seems really really buggy...setting object height is pretty worthless as things all float above the surface or are below it and you cant see them,its almost as if it isn't very accurate in item placement at all.I can set objects in the editor and they look fine but when you preview them they are off far enough to make a big difference..hate to think all the missions I have open now will all have to be scrapped. Diesel -
Many thanks for the reply..I will give this a try by deleting it much appreciated. Diesel
-
Couple of questions..is it possible to move the base? Also is it possible to disable all vehicle spawning and just use what you set out at base in the editor? If these are possible I'd l;ike some sort of guidance on where to look to set/change these options..Thanks in advance. Diesel
-
Thanks for the reply..that did it thanks..my other question is how do I use only the vehicles at base I have placed down instead of the vehicle spawner? I want limited vehicles to be used..but when I open the mission up in the editor all of the vehicles disappear..is their a setting for this somewhere?
-
I have downloaded the template for this and am trying to add in a permanent base for Blufor but each time I go into the editor the "player" is frozen and cannot move. Is there someplace I need to edit in the mission to be able do base editing? Any help would be great thanks. Diesel