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DieselJC

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Everything posted by DieselJC

  1. Ok dumb question but where exactly do I 'load" these extra server side files if I want this allowed on my server. I have both keys in the keys folder but it says to "load" the dummy files but doesnt fully explain it..unless I missed it someplace. Diesel
  2. DieselJC

    Civilian Quadbike Loading

    Steam Workshop Link http://steamcommunity.com/sharedfiles/filedetails/?id=865276703
  3. DieselJC

    arma 3 failed to install battleye service

    Try installing it from the official site and see if that makes any difference. https://www.battleye.com/ Then try and run the game..if it still fails,check the integrity of the game cache and re-try it. Diesel
  4. Ahhh.. I didnt think about Battleye..I'll check that..thanks I appreciate it. Diesel
  5. Having this issue today on a couple of my missions..havent had any issues before and not sure what this is. Extension ace.break.line.dll not installed error comes up and the mission wont start. Diesel
  6. Good to hear your ok..always worry and wonder when people just disappear..but everyone needs a break now and then. Diesel
  7. Years ago when I was big into online Sim Racing I built something similar for my cockpit I built. There is a company out there that makes USB controllers for that..very easy to set up and programmable..for the life of me I cant remember what it was called..try googling Sim Racing Button Box and you might run across something you can use. If I remember the name of the guy who made the controllers I'll post back again. Edit: Try this guy. http://www.leobodnar.com/shop/ Diesel
  8. DieselJC

    [MP][CTI-COOP] Liberation (beta)

    Thanks for the info..much appreciated..It seems to work on my Chernarus map but not on the others so I was going to see what script it was and replace it on the ones that it wasnt working on and see if there is a difference. Thanks again! Diesel
  9. DieselJC

    [MP][CTI-COOP] Liberation (beta)

    Any one know what script is called when you want the mission to adapt to player count? I looked but didnt see anything related to that...having issues where it doesnt work and just 2 people in the server get overwhelemed with armor and vehicles. Diesel
  10. DieselJC

    [MP][CTI-COOP] Liberation (beta)

    Has anyone had any issues with the enemy not changing due to player count even if that option is enabled? Seems like it doesnt matter how many are in the server it still spawns as many AI enemy. Not sure if this has been an issue or not. Diesel
  11. DieselJC

    [EVO] Dan's Small Objects Mod

    You should talk to the ACE guys and find out what needs to be done so the jerry cans and such can be integrated into ACE for things like refueling etc. Not sure what else you have ploanned but I'd love to see more logfistics stuff myself..maybe a backpack that acts as a toolkit in the game so you dont have to carry one seperately. Actual jackstands you can put a vehicle on in the editor,or ramps for when you change oil etc etc. Diesel
  12. DieselJC

    [MP][CTI-COOP] Liberation (beta)

    You can disable FAR Revive in the parameters before you start the game..when you load in the parameters are in the upper right hand corner of the screen in the mission lobby. The ACE Modules you have to manually place in the mission with the editor. Or if you open the mission in the editor..use explorer while in the mission folder and search "param" it will show the sqf then you can manually enter in the what you want that way you dont have to set them every time,I do this for all mine so i can load them and the params are all the same for each map I port the mission to. Not sure what your experience is with editing missions so if any of this you dont understand I'll try and get some screenshots for you. Diesel
  13. I think there is a Mod or script out there called "Arsenal Everywhere" or something like that..maybe look for that and talk to the author of it and see if its something you can adapt for what you want to do. The only issue would be the players would have that availible all the time..maybe limiting it for a certain time frame after respawn would work. Diesel
  14. Love this! Been watching this intently..great work! Diesel
  15. Logistical Loading I created these scripts for a few reasons. First one was..I dont fly..I crash.. 2nd one was while playing BMR Insurgency(A great mission by the way) I wanted a different way to deliver the small orange cargo box for a side objective instead of the Helicopter that was MHQ3. 3rd one was...well..Trucks are cool..oh..and did I mention I dont fly..I crash? Anyway on to the goodies. These 5 scripts packed into 1 rar file include the ability to load the small orange cargobox,a Nato Netted Ammobox and the new RHS MRZR into the back of a rhsusf_M1083A1P2_wd_flatbed_fmtv_usarmy Truck. This is the single axle Flatbed Truck. Only 1 object may be loaded at a time. Also included are 2 scripts named Pload and Pload2..these scripts allow the loading of the Armed and Unarmed Nato Pacific Prowler into the back of the rhsusf_M1083A1P2_wd_flatbed_fmtv_usarmy this is the Tandem Axle Flatbed Truck. All scripts have readmes inside them. The text is color coded on the scroll wheel..orange to Load and Green to Unload to help from getting confused when you have 20 other things attached to the scrollwheel for actions in the game This Does Require CBA and the RHS Us armed Forces Mod . Enjoy and if you have any issues please let me know. Diesel Download Links: Dropbox https://www.dropbox.com/s/c815x2dv2kcnj1v/Logistical Loading.RAR?dl=0 Github https://github.com/DieselJC/LogisticalLoading
  16. DieselJC

    Server monetization program

    Ive always been a huge fan of the Arma series because of the FREE content that Modders give to the community...they pour their hard work blood sweat and tears into the community to make it better for all of us..they are there to help those of us who can't mod that well to ask questions of and help us when needed. Its a huge commitment they take on but they do it for the love of the game..and the community. In my opinion making people pay for Mods and/or the ability to play on servers will ruin not only the game but the community. It will become all about the money and less about the game itself. I can't tell you the amount of things I have learned from the people in this community...its staggering..for alot of people it doesnt seem that much but I'm old and for the most part an idiot (just ask my ex-wife) but the time that people in the community have given has taught me not just scripting or server hosting..but more importantly that giving of the work you create to the community and to share what you create/know with others. That being said..I do own a server and although the cost isn't huge it is still a cost that I pay for..yes I ask of people for contributions but I dont expect them to pay nor do I or will I ever demand it. Money always seems to ruin what started out as a passion for something you love and enjoy. Just my 2 cents. Diesel
  17. Kinda off topic but is that VR in the editor? and how did you get that "pool" in there?..Thats pretty neat. Diesel
  18. DieselJC

    [MP][CTI-COOP] Liberation (beta)

    Disable FAR Revive in the Parameters and use the ACE medical Modules in the editor for Basic or Advanced. Diesel
  19. Added "BoatLoad" to the Dropbox https://www.dropbox.com/s/olbkjwfxvwmrsm4/BoatLoad.rar?dl=0 Now Allows loading of a Nato Assault Boat into the back of the RHS M1083P2 Flatbed Truck. Includes Readme and Sample mission. Requires CBA and RHSUSAF Diesel
  20. I had to re-install my A3 due to a hardware upgarde after I re-installed Win7..my question is where do I put the "radio-sounds" folder? I got TFR installed shows up and seems to be transmitting fine but I have no radio sounds at all..plugin is working with no errors..just cant figure out why I dont have radio sounds. Any help would be appreciated. Diesel
  21. Link to my Logistical Loading Scripts if you want to have a look.
  22. It sounds like the same principle as what I did with the RHS Trucks and cargo Box AmmoBox and the new MRZR...scroll wheel to load and unload..you would just have to input the classname of the fortruck and of what you are trying to load..also setting distance from the object to load it..height and azimuth and center off set to get the box to sit right on the forks. Its a lot of time in the Editor getting everything set right. I also added in text color so everything wasn't whte like all the other scroll wheel things you might have. Is the Fork Truck a Mod you are making? I'd be happy to test and work on the loading part if you need some help with that,I'm no expert scripter by any means but I enjoy learning by doing..let me know if I can help at all. Diesel
  23. DieselJC

    view distance

    Do you have a link for that? I'd like to try that..sounds cool. Diesel
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