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Everything posted by bl2ck dog
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Updated to latest Occupation version.
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Thank you, very nice mod. Just an idea: can you make version which uses NVG slot instead on Goggles? Lot's of players detach NVGs anyway during the daytime.
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Hello, first - thanks for great game mode! Second - got some trouble with it. ) Stuck in spectator mode joining the server, can switch between players, first or third person view, but not respawn or do anything. Any ideas?
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Hmm? Guess you need not face retexture, but mask retexture then: http://www.armaholic.com/page.php?id=20080
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FHQ M4 for Arma 3 (Prerelease)
bl2ck dog replied to Alwarren's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fix for LLM01 body color? -
Looks very nice. Though, red-dot sight looks weird. Kinda like Docter sight melted together with protective "wings".
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Well, I guess, photos on that site was taken using lightbox, which made it looks real "bleached". Its just black plastic, with rugged surface, pretty much same colour as the "gun metal black". http://www.abload.de/img/71-zkpep-rl._aa1500_rvpgp.jpg (205 kB)
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Very nice mod! Finally, ACOG, weeee! I think, LLM01 looks kinda strange, it's black IRL, not silver. P.S. I've seen silver LLM01 once, but it was airsoft replica made from aluminium bar ;)
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Great fixes. .50 cal works flawless, spend hour shooting AI-buggers from 1.8km distance. Very pacifying. Bang!....................................*yawn*....................................Splash! Just an idea: make Desert Hecate's body spraypainted, kinda like FAMASes? Will look absolutely brilliant with a ghillie suit.
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Yep, it works with NLAW and Alamut. Strange thing, it doesn't shows an error as it should if classname not recognized. Also, noticed some minor typos in Readme (kicking with error, if you just copy-paste classname into script): R3F_20Rnd_762x51_KH417 R3F_Famas_G2_JHG_DES R3F_Famas_F1_ HG_DES <- there's space between F1_ and HG.
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Very nice mod, indeed. Finally, some decent sniper firepower! Yay! :bounce3: Though, Hecate seems to be underpowered: at 1.5+km infantry manage to survive direct hit in the chest. Also couldn't add R3F_AT4CS via "addWeapon" command for some reason. Gives no error, but weapon not appearing.
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FHQ M4 for Arma 3 (Prerelease)
bl2ck dog replied to Alwarren's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Alwarren, first, thanks for great mod. Second, personally, I haven't noticed that gap, unless read about it in the comments. Reload anims (and disappearing mag - which is fixed) - way more visible. Maybe worth to add a recoil pad or something. Also, got a problem with M4+M203. Sometimes, after attaching silencer, weapon only works in semi-auto mode and not switching to full-auto or UGL. Another tiny glitch, is when you putting M4+M203 on the back, GL sight appears to be up. -
Tonali Special Forces 2013 Redux
bl2ck dog replied to ardvarkdb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for great addon and quick update. Any chance to add holsters? Also, in v.0.6 CT Grenadiers both standard and © had their faces covered with shemags - not sure if it's bug or feature :p -
UK Special Forces Task Group
bl2ck dog replied to massi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for great addon. Can you put a list of backpack's classnames, please? Using custom loadouts for our missions. -
PvP Animation replacement/enhancement pack
bl2ck dog replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Gah! Got this scary view with Animation Pack Lite and GPMG from UKF Weapons Pack 2.0 ))))))) -
British 3 Rifle Infantry MTP
bl2ck dog replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
STKR_L129A1 20Rnd_762x51_L129A1 -
British 3 Rifle Infantry MTP
bl2ck dog replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@STALKERGB Probably was asked like a hundred times, but is there a way you could make those backpacks ACE compatible? Really struggling with that in our MSO campaign. Looking amazing, way better then standard ones, but can't really use them normally as they missing ACE loadout system. :( In fact, we using them anyway: :p Tried to change configs myself, but best result I could get is make backpack floating next to my character turned 90 degress. :confused: -
British Ridgback Protected Patrol Vehicle
bl2ck dog replied to cleggy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wait, ain't this the one you looking for? http://forums.bistudio.com/showthread.php?96247-Mraps -
British Ridgback Protected Patrol Vehicle
bl2ck dog replied to cleggy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great work, Cleggy! Keep it coming! Any chance you could spend time on Mastiff? -
Thanks, very good weapons! It's really cool that you used actual references, not just some "kinda uksf" stuff. I have a problem with EOTech scopes with ACE2. Aiming mark seems to be too bright when using NVGs, so it's blocking a target completely. Is it possible to fix it: like, make it not that bright or something? Thanks in advance.
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So, is there working multiplayer version somewhere? Really looking forward for it.
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Norrin, thanks for great script, keep up the good work! Is there a way to make revive bit longer? Like 60 seconds, for example? Tried to google for answers - found nothing, except one empty thread. ((