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TeTeT

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About TeTeT

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  1. TeTeT

    Flying Legends

    Welcome back!
  2. There's some code in the M113 clear tree script, haven't used it in years now. [this] spawn uns_m113_fnc_timber; it calls: private _list = nearestTerrainObjects [_vehicle, ["Tree","Bush","Small Tree","Hide"], 16, false, true]; The last argument sets 2D Mode of nearestTerrainObjects, so the height of the tree does not matter, see https://community.bistudio.com/wiki/nearestTerrainObjects Good luck, TeTeT
  3. Thanks for the kind words, we had tried to document some of them modules earlier in this video:
  4. If you want to test the AI launch sequence right now, try: https://tetet.de/arma/arma3/nimitz/experimental/missions/28launchEvents.stratis.zip Cheers, TeTeT
  5. Looks to me like ace is out of sync, not cba_a3.
  6. Thanks for reaching out. Indeed it feels a bit weird to keep the thread alive almost alone 😉 I suspect there are still a few dozen users of Nimitz out there. I unfortunately have never found a solution for the most pressing of all problems, that at times the carrier surface is unstable and people and objects fall through. In my testing it's most of the time rock solid, but I rarely visit every corner of the carrier then. Flight deck operations have been lately on the table most times... Cheers, TeTeT
  7. Some progress at least, despite the catapult 1 setback. Correct video:
  8. On the throttle problem of cat 1, I tested this now extensively and found out that when the carrier is placed over land, the attachTo and raising throttle works as intended. Note the throttle at 23 percent over land: Contrary, over sea the throttle resets to 0 as soon as shift is released: I found that when I remove the road lod the attachTo works over sea too, but I was not able to fix whatever is broken in the road lod. Anyone got any insight in what might have gone wrong there? I make the underlying p3d available at: https://tetet.de/arma/arma3/nimitz/experimental/carrier_3.zip Cheers, TeTeT
  9. Hi, I had planned to make Nimitz 2023 publicly available around this time, but I'm facing a few issues: The new launch sequence has a 1 frame halt at the end when the keyframe animation ends and the setVelocityModelSpace push starts. No idea if that's fixable at all and I consider reverting back to the old setVelocityModelSpace method, which looks all wrong with AI planes that steer left or right off the cat There is something spooky going on at catapult 1. Probably fits the season - when the plane is attached to the catapult mempoint, the throttle gets auto set to 0; I believe it's a problem with the road lod interfering with something else, but I have not found a fix yet Overall testing of Nimitz 2023 and Nimitz Experimental has been pretty low, I guess more issues will be uncovered, so the state is not really finished. If you're interested in helping out, check out Nimitz Experimental at https://steamcommunity.com/sharedfiles/filedetails/?id=1697731012 Cheers, TeTeT
  10. I believe we're set with arrest and cat sounds, thanks.
  11. Stay tuned for an imminent release of Nimitz 2023 once the explosions are under control 😉 Cheers, TeTeT
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