yogdogz
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Everything posted by yogdogz
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[SP] • Liberating Last Freedom • �Olama Bin Haden】
yogdogz replied to yogdogz's topic in ARMA 2 & OA - USER MISSIONS
updated! :) what do you mean? what sea? :confused: -
Dynamic-AI-Creator (DAC) V3.0 released
yogdogz replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi thanks silola for DAC! i've tried the script version and it works charmly but how do I make the initialization hint don't show up? it kinda annoying you know.. thanks in advance. -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
yogdogz replied to wraith_v's topic in ARMA 2 & OA - GENERAL
hi, how to make your GPS show a map like pic? and how to select your assigned team? i.e I want to select my team blue to move there with a button. thanks in advance :rolleyes: -
come on! we want urban map! something like new york must be a big fun! like playing up an invasion scenario, bombing towers, etc, etc. And you will be the first man ever that make great urban map in ARMA history ever :p
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WARFARE editing guide pls
yogdogz replied to joemama007's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
me too heheh -
Humvee Radio Simulation & some condition...
yogdogz posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I'm making a script that when the player (SP) get in the humvee, the radio sound is played. So far, it worked with my way. But there's a problem with it. So, I attach a 1m trigger to humvee with condition p1 in thislist; and on act humvee say3d "radiosound";. The trigger grouped with player, and repeated, so it can be activated again if the player get out from the car. it worked well, but after couple of seconds I drive around, the radiosound sound is multiplying! I'm sure that the problem is the trigger that repeating itself every x seconds. So I set the trigger to countdown for min max to 180 (the radio sound lenght is 180s), but no hope, the trigger still doing it wrong.\ Is there anyway doing this humvee radio simulation without using trigger? I'm sure anyone can do this better than me, I'm frustated with this simple silly thing :( -
i lol'ed when i see the title :D
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Create Ammo dump at one of 5 random positions?
yogdogz replied to stephen271276's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I was using SHK getpos script for random-hunt-mission like this. try the script! -
Special Forces Alpha by Сollective SBH
yogdogz replied to Fair_SBH's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey the photos looks cool :eek: how do you make your ARMA doing that colour? -
How to make non-linear campaign?
yogdogz replied to yogdogz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh so I see, it can be useful when you're going to make multiple ending right? yeah I was thinking about the same thing like this. But I still wonder, there must be a simpler way to do this right? omg omg thank you so much melmarkian for your nicest help + example too! -
How to make non-linear campaign?
yogdogz replied to yogdogz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
so, how you use that anyway? the wiki does'nt explain much :\ -
Surviving a helicopter crash
yogdogz replied to crazyrobban's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I get the idea.. make the helicopter crash.. then miliseconds before the impact, move the player to near outside teh copper, then exec this sqf : titleCut ["", "BLACK FADED", 100]; player setPos (getPos somewhereoutsidechopper); player setUnconscious true; sleep 3; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [15]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 10; did'nt try out this though :rolleyes: -
Disengage targets and follow me soldier !
yogdogz replied to cartier90's topic in ARMA 2 & OA - GENERAL
try to set your men's behaviour to safe or aware from the command menu.. (key 7 i guess) -
Experiencing the sound of the battlefield to the fullest
yogdogz replied to hayt's topic in ARMA 2 & OA - GENERAL
Agree, the vanilla sound is sooo weird.. and looked like free-low quality sound from the internet :mad: at least now I have JSRS (the sound mod I favorited so far) -
hey, how to make the JSRS mod as a must requirement to the mission? is there any way? just wondering if there is, that must be cool
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Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
yogdogz replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
medium no chance? yea, that's the spec that I can afford as a self-spending student like me :o and nice guess, it's second hand, lol. any suggestioins for the VGA? -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
yogdogz replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
hi can this spec running arma 2 smoothly? CPU : Intel Core 2 duo E7400 @2,8 Ghz VGA : HD 5770 RAM : 2GB Windows 7 64 bit can this spec running arma 2 on high setting? thanks alot ;) -
yeah, finally, asia map! :p
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W.I.C.T -- World In Conflict Tool for ArmAII and OA
yogdogz replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
aha.. sorry my bad.. :p i dunno there is new versions of WICT, mine is v3.5 -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
yogdogz replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi armaII, can't you make a mission based script of WICT? I'm a mission maker and wanna putin WICT into my missions campaign. I think it's good thing bcos there will be many mission maker using this, and without any requirement mods. I really really looking forward to this :o -
Endmission, looks simple, but trouble
yogdogz replied to yogdogz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OMG OMG thank you shk! now it works like a charm -
Endmission, looks simple, but trouble
yogdogz posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, i' got some trouble to end the mission like this : 1. screen blurred out 2. screen starting to fade out 3. sleep 4. end1, end2, end3 I tried using "endmission "END"", but looks like it forcing the game to end, without giving any line to be executed. //totally fail :( cuttext ["","BLACK OUT",15]; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [10]; "dynamicBlur" ppEffectCommit 5; sleep 10; endmission "END2"; I don't wanna use missionend = true, because it can't define end1,end2,etc.. need help, thanks. -
Endmission, looks simple, but trouble
yogdogz replied to yogdogz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yes, it does'nt sleep 10 seconds. so here's the problem exactly... I made a trigger that will exec my end2.sqf, activated by only player. I put the code like this.. cuttext ["","BLACK OUT",15]; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [10]; "dynamicBlur" ppEffectCommit 5; sleep 10; endmission "END2"; I put them in chronological order. It should be executed from top to low right? So it must be a black out screen come first, then blurred screen, then sleep 10 secs, after 10 secs, the mission end. But when I activated the trigger, it just coming directly with debriefing screen. Just like the script skip all the line and only executing the endmission "end2" line. i get frustated now :( here's teh mission http://www.mediafire.com/?o1ldat6263sgp19 sry for my english if don't understand :D -
multiple choice dialogue / FSM
yogdogz posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, i'm working on a campaign that will make player have to choose action for the storyline, and it'll affect the endings they got later (just like harvest red campaign). I'm planning to use FSM, but I'm really bad at scripting :icon_frown: (but at least, I'm successful to put bikb conversation to my mission :biggrin_o:) I tried with addaction, but it looks lame and unrealistic :o Yes, i've searched the forum : this this this even in BIKI, there's so little explaining & example :( pls help me give me simple explaining or maybe example really appreciated :( -
Afghanistan-Uruzgan-Shahidi Hassas
yogdogz replied to bad benson's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
can't wait for this map! I hope there will be more high/medium wheat field around the villages, because farm-firefight is kinda cool coz you can feel the fragment of shell flying around the wheat! And more rocks for cover too :rolleyes:.