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yogdogz

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Everything posted by yogdogz

  1. updated! :) what do you mean? what sea? :confused:
  2. hi thanks silola for DAC! i've tried the script version and it works charmly but how do I make the initialization hint don't show up? it kinda annoying you know.. thanks in advance.
  3. hi, how to make your GPS show a map like pic? and how to select your assigned team? i.e I want to select my team blue to move there with a button. thanks in advance :rolleyes:
  4. yogdogz

    Community Map?

    come on! we want urban map! something like new york must be a big fun! like playing up an invasion scenario, bombing towers, etc, etc. And you will be the first man ever that make great urban map in ARMA history ever :p
  5. Hi, I'm making a script that when the player (SP) get in the humvee, the radio sound is played. So far, it worked with my way. But there's a problem with it. So, I attach a 1m trigger to humvee with condition p1 in thislist; and on act humvee say3d "radiosound";. The trigger grouped with player, and repeated, so it can be activated again if the player get out from the car. it worked well, but after couple of seconds I drive around, the radiosound sound is multiplying! I'm sure that the problem is the trigger that repeating itself every x seconds. So I set the trigger to countdown for min max to 180 (the radio sound lenght is 180s), but no hope, the trigger still doing it wrong.\ Is there anyway doing this humvee radio simulation without using trigger? I'm sure anyone can do this better than me, I'm frustated with this simple silly thing :(
  6. yogdogz

    ArmA 3 Online

    i lol'ed when i see the title :D
  7. I was using SHK getpos script for random-hunt-mission like this. try the script!
  8. Hey the photos looks cool :eek: how do you make your ARMA doing that colour?
  9. Oh so I see, it can be useful when you're going to make multiple ending right? yeah I was thinking about the same thing like this. But I still wonder, there must be a simpler way to do this right? omg omg thank you so much melmarkian for your nicest help + example too!
  10. so, how you use that anyway? the wiki does'nt explain much :\
  11. I get the idea.. make the helicopter crash.. then miliseconds before the impact, move the player to near outside teh copper, then exec this sqf : titleCut ["", "BLACK FADED", 100]; player setPos (getPos somewhereoutsidechopper); player setUnconscious true; sleep 3; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [15]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 10; did'nt try out this though :rolleyes:
  12. yogdogz

    Disengage targets and follow me soldier !

    try to set your men's behaviour to safe or aware from the command menu.. (key 7 i guess)
  13. Agree, the vanilla sound is sooo weird.. and looked like free-low quality sound from the internet :mad: at least now I have JSRS (the sound mod I favorited so far)
  14. yogdogz

    J.S.R.S. 1.5

    hey, how to make the JSRS mod as a must requirement to the mission? is there any way? just wondering if there is, that must be cool
  15. medium no chance? yea, that's the spec that I can afford as a self-spending student like me :o and nice guess, it's second hand, lol. any suggestioins for the VGA?
  16. hi can this spec running arma 2 smoothly? CPU : Intel Core 2 duo E7400 @2,8 Ghz VGA : HD 5770 RAM : 2GB Windows 7 64 bit can this spec running arma 2 on high setting? thanks alot ;)
  17. yogdogz

    Koreatown Island

    yeah, finally, asia map! :p
  18. aha.. sorry my bad.. :p i dunno there is new versions of WICT, mine is v3.5
  19. hi armaII, can't you make a mission based script of WICT? I'm a mission maker and wanna putin WICT into my missions campaign. I think it's good thing bcos there will be many mission maker using this, and without any requirement mods. I really really looking forward to this :o
  20. OMG OMG thank you shk! now it works like a charm
  21. Hi, i' got some trouble to end the mission like this : 1. screen blurred out 2. screen starting to fade out 3. sleep 4. end1, end2, end3 I tried using "endmission "END"", but looks like it forcing the game to end, without giving any line to be executed. //totally fail :( cuttext ["","BLACK OUT",15]; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [10]; "dynamicBlur" ppEffectCommit 5; sleep 10; endmission "END2"; I don't wanna use missionend = true, because it can't define end1,end2,etc.. need help, thanks.
  22. yes, it does'nt sleep 10 seconds. so here's the problem exactly... I made a trigger that will exec my end2.sqf, activated by only player. I put the code like this.. cuttext ["","BLACK OUT",15]; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [10]; "dynamicBlur" ppEffectCommit 5; sleep 10; endmission "END2"; I put them in chronological order. It should be executed from top to low right? So it must be a black out screen come first, then blurred screen, then sleep 10 secs, after 10 secs, the mission end. But when I activated the trigger, it just coming directly with debriefing screen. Just like the script skip all the line and only executing the endmission "end2" line. i get frustated now :( here's teh mission http://www.mediafire.com/?o1ldat6263sgp19 sry for my english if don't understand :D
  23. Hi, i'm working on a campaign that will make player have to choose action for the storyline, and it'll affect the endings they got later (just like harvest red campaign). I'm planning to use FSM, but I'm really bad at scripting :icon_frown: (but at least, I'm successful to put bikb conversation to my mission :biggrin_o:) I tried with addaction, but it looks lame and unrealistic :o Yes, i've searched the forum : this this this even in BIKI, there's so little explaining & example :( pls help me give me simple explaining or maybe example really appreciated :(
  24. can't wait for this map! I hope there will be more high/medium wheat field around the villages, because farm-firefight is kinda cool coz you can feel the fragment of shell flying around the wheat! And more rocks for cover too :rolleyes:.
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