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MANTIA

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Everything posted by MANTIA

  1. Hey guys, just recently started playing around with Unsung in the editor and am getting constant crashes to desktop. Any ideas? Thanks
  2. MANTIA

    [MP] =BTC= Hearts and Minds

    Is it possible to convert this to use the Unsung Vietnam mod and maps? Or would I run into too much trouble than its worth?
  3. MANTIA

    [MP] =BTC= Hearts and Minds

    @Vdauphin If we added multiple Headless Client slots to your mission would it have an negative effects? Not really sure how you utilized the HC. Thanks
  4. MANTIA

    [MP] =BTC= Hearts and Minds

    GET SOOOOOOOOOOOOOOOOME! thanks!
  5. MANTIA

    [MP] =BTC= Hearts and Minds

    Any time table or list of priority that adding Headless Client is on your to do list? Very much looking forward to it for use with larger groups.
  6. MANTIA

    Oculus Rift & Arma 3?

    There are no plans for it to be Public.
  7. First what I'm trying to make happen: 4 Play Coop Mission. The 4 players meet an informant, this informant tells them he will take them to their intended location. He jumps into a truck and then the players jump into the truck and they drive off. Right now I'm doing this through a BLUFOR present trigger when the blufor player approaches the Informant (AI). The AI jumps into the truck and then the trigger action is delayed on timer to give the players a chance to get into the truck. The problem I foresee is that one or two of the players do not get into the truck before the AI drives away. Any ideas to keep this from happening?
  8. Even if the informant is not in the group he will stop until they load up if I give my group the order?
  9. Has anyone tested with a Headless Client yet?
  10. Does the parachute pull by itself when you exit the aircraft? Or do you have to still manually pull it via scroll bar? *Found Answer: Chute pulls by self :)
  11. MANTIA

    RHS Escalation (AFRF and USAF)

    When firing the miniguns from the RHS's US's UH-60 our server/clients have a huge lag spike? Do others experience this? Is there a fix? Thanks
  12. Is the dev build of ACRE that includes compatibility for the new Teamspeak 3 release just the main download at the bottom or is the dev build somewhere else? Thanks
  13. No sound mods being used when testing the issue.
  14. Have a problem related to MELBs. A guy in my group gets disconnected from our server every time a MELB starts up. We've ran tests and confirmed right when a MELB spools he loses connection. Any ideas on what might cause this and how to fix it? Thanks
  15. Checking it out now. What are some of the advantages over TAW's?
  16. Server Name:[US]EXILE THUNDERDOME|NAMALSK|HARDCORE|BASES|MISSIONS IP: 192.95.30.22 Port: 2342 Map: Namalsk Addons: @Exile, @Namalsk, @Extended_Base_Mod Misc: 1st Person, Spawned Missions, A.I. Patrols, Advanced Towing, Vehicle Claim, Advanced Vehicle Repair
  17. MANTIA

    [MP] =BTC= Hearts and Minds

    Can't wait for headless client support!
  18. Worked for me in editor preview, put the same mission on a dedicated and nothing. Anyone else having a similar problem?
  19. MANTIA

    Project OPFOR

    Beards on some of the opfor such as Taliban or ISIS or other insurgents would be nice.
  20. MANTIA

    [Release] Incon Scripts A3

    I turned on debug mode, where should it display the messages?
  21. MANTIA

    [Release] Incon Scripts A3

    Not able to get the independent enemies to shoot at me right when I pull out a weapon as a civi. When I'm trying as blufor they shoot me even unarmed (in civi clothing). Anyone have an example mission file I could use as reference?
  22. Will this work in testing via the Eden preview or does it require to be on a dedicated server?
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