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Everything posted by MANTIA
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haha ya it has to be something I'm doing or something with my setup! I'm the only loser!
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I just turned off all of my addons except CBA & your Static Animations mod and still get the same results even in the debug console. As soon as I put in that script the guy sinks down into the ground waste high.
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init of another unit, should it be the other way around?
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Tried using your example with quite a few different animations and when I hit "preview" from inside the Eden editor the unit that should be doing the animation is halfway into the ground doing no animation but has his arms out to his sides horizontal to the ground.
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I've admired your work on the screenshot thread for some time now. They always look amazing! A few questions about how to use these, I've checked out the readme but still cant seem to get any to work. Is is possible to use most the animation by simply inputting into a units init via the editor? Such as " this switchMove "Pose_1"; "? Or should it always be called upon by a scripted sqf? A sample mission would be greatly appreciated if so. Thanks again.
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EM_buildings - new buildings
MANTIA replied to emoglobinsky's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Where do I find these in the editor? -
Hello, having a bit of a problem running TS on our server. Some people get an error where the Teamspeak 3 female voice spams "error" repeatedly. However, this does not happen for everyone. Have confirmed they have the most up to date TFAR & plugins.
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[MELB] Mission Enhanced Little Bird
MANTIA replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How would one go about doing this please? -
Is there a way to have a UAV CAS on standby during a mission. Like have it loitering from the beginning and always in the air and then when I need to utilize it for cas control it? As of now the only way I know of is to connect to it while its on the ground and then have it take off. The problem is the map I want to use it on doesnt have a large enough runway for it. Thanks
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How do you connect to it already in the sky?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
MANTIA replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes -
ACE3 - A collaborative merger between AGM, CSE, and ACE
MANTIA replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Using the setcaptive module the a.i. are not able to be "escorted" or moved at all. Any fix for this or know what could be causing it? -
Possible bug........when using the module the ai no longer hold at waypoints that are set on a trigger........they just ignore the trigger.
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Can anyone confirm this? I kinda thought this but then wondered why you need to sync groups to the module in the editor?
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Is there a way to use the mod/module version to add units spawned via script to the HC? Trying to figure out a way to utilize your mod with some popular missions like "Hearts and Minds".
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A.I. HVT in Vehicle (Surrender/Captive)
MANTIA replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys, thanks for all the replies. Decently new to mission editing. Should I run these through a sqf that I can through the mission init file when the mission begins? -
Is there a reason to ever have a.i. ignored by the HC and to run on the server?
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Looking for recommendations on some good milsim missions designed for around 12 players and possibility of rotary assets? Not having much luck looking for realistic missions that are not linear in design, some freedom on mission planning.
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Great, if its not too much trouble if you could PM me when they are done!
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Does anyone have an example mission of using this mod? I want to ensure I have things set up correctly inside the editor.
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That is how it is in real life. The first few seconds of a fire fight are confusing as hell trying to figure out where the fire is coming from. New sounds are great!
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I'm having the same issue.
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ODA-951 is currently establishing our own dedicated 160th SOAR element! Mature? Proficient? Professional? Please don't hesitate to submit and application!
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ACE3 - A collaborative merger between AGM, CSE, and ACE
MANTIA replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How does it change the tracers? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
MANTIA replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Trying to find explanation of all the optional PBOs. Looks like this has been answered quite a few times but most the replies have dead links. Any updated information on these pbos? Most I can take a guess on what they do but a few others I'm clueless. noactionmenu, server, tracers, ect mostly