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Everything posted by MANTIA
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I've been waiting forever for opfor units like these! thanks. P.S. Can't wait for other insurgent type units you might release!
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[Template] Make your own fob by Ei8ght V 1.0
MANTIA replied to ei8ght's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not really sure how this works. Do I used your template to make my own fortifications then move them to my own mission file? Is there a way to copy and paste these into my current mission? thanks -
AI team members won't move - and how do I team switch back?
MANTIA replied to horrgakx's topic in ARMA 3 - GENERAL
Does the Team Leader out rank his soldiers? If not it often causes problems like this. As for switching between team members I'm not sure about that. I too would like to know. -
Into TvT but don't want all the randoms going every which way around the map not working as a team? Want to play with team minded players? Want to see an admin boot that fool wasting assets? Server Name: Joint Special Forces Command *Mods at www.jsfcommand.com* TS3: servers.jsfcommand.com Currently Running: TvT Advance and Secure Siege of Kavala! Peak Hour are usually around 2000-2300 EST but stop in any time of day! *ON DEV BUILD! *******Mods Running on the Server can be found here in one folder! https://dl.dropboxusercontent.com/u/9067432/%40JSF.zip ************ Includes the NATO/Russian Weapons pack & DEVGRU/SAS unit pack Joint Special Forces Command has been around for 12+ years which features a number of milsim minded members with prior military and combat experience. JSFC not only is involved in TvT missions but regular runs Coop operations on member created missions and campaigns and will sponsor a MSO/Alive! server upon it's release.
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Do you guys run on regular build or Dev build?
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The reason I play Arma is because its not like COD and Battlefield.
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NATO SF and Russian Spetsnaz WEAPONS for A3
MANTIA replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Foregrips are for noobs! Where are the angular grips?!?!? haha love the mod though -
USSOCOM DEVGRU and 75th RANGER A3
MANTIA replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That explains it! I didnt even know there were default ones! Thanks a ton! -
Finally some OPFOR units! Doesn't go too much with the Altis theme but I would love to see some Chechnyian Rebels!
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USSOCOM DEVGRU and 75th RANGER A3
MANTIA replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First off let me give props for this addon.....it has made the game more enjoyable for myself. I do have a question? What is the shemag's classname? I can't seem to find it in any of the files included with the download. thanks -
Binoculars sway in real life just like a rifle scope does. There were many times in Afghanistan I had to pin them against a wall or get a lower position (just like shooting) to get a good look at what I was observing. If you think they don't sway you just must be an elite binocularing stud and deserve a Bino Tab.
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Was wondering if there is a way to limit a weapon type by a number or even to a slot? Designing a TvT mission but want to limit the amount of "sniper rifles", mines, and boobie traps. Any ideas on how to go about this? thanks
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Found out where to alter time of day :)
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Can I alter the time of day? I tried in game but it seems to revert back to the mission's default time once in game.
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@Shay_gman "- Create custom waypoints that usually don't work in default HC like - get in vehicle, join, troops unload exc. " So what your telling me is that I can tell an infantry squad to load up on an APC and they will actually do it?!?! Oh man if this works I will love you long time! ---------- Post added at 05:41 PM ---------- Previous post was at 05:38 PM ---------- Oh this is only for the MCC Sandbox though correct?
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ARMA 3 Addon Request Thread
MANTIA replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
OPFOR Units! There are none worth grabbing at the moment. Insurgent Style: Afghan Taliban Chechnya Rebels Somali Insurgents Standing Armies: North Korea China Iran Some type of opfor units please! -
So if I host a game with a few buddies running from my personal machine this will not work?
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How do you do this?
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After latest Dev Build Update I can't blow friendly downed blackhawk
MANTIA posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Situation: I've been developing a mission. In the mission you have to blow up a blackhawk. I tested it out a few days ago and everything played out as planned. However, after the latest update I decided to give it another test run. Now after blowing the blackhawk my friendly a.i. soldiers in my group kill me! I'm guessing this is because they think I am committing fratricide? Is there a command I can put into the blackhawks' initilization that will disable the a.i. from doing this? Thanks -
After latest Dev Build Update I can't blow friendly downed blackhawk
MANTIA replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks a ton! It worked. Haha I've spent a ton of time trying to reference threads,youtube videos, ect trying to figure this simple thing out. -
After latest Dev Build Update I can't blow friendly downed blackhawk
MANTIA replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
is there an initialization command that will just make the blackhawk OPFOR? -
After latest Dev Build Update I can't blow friendly downed blackhawk
MANTIA replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've tried grouping the blackhawk to an enemy but it won't snap to a group using the group tool. I think because its an "Empty" vehicle? As for an add action, I really want the player or players to decide how to blow this bird. Not limit them on how to do it. I'm really puzzled on why this is happening. It was working perfect before. I've even erased that whole part of my mission and recreated it again and its still causing the a.i. to kill me after blowing the bird. -
After latest Dev Build Update I can't blow friendly downed blackhawk
MANTIA replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anyone else have any possible solutions for this? -
Adding fastropes if anything would add to more UNREALISTIC play. Fast ropes aren't common at all in the military at any level. It looks cool but tactically its very frowned upon.......your bird is sitting at an elevated position where everyone can see it but still close enough to be shot down. Its quicker for the bird to just "touch and go" on the roof aka it lands on the roof or hovers just over for the soldiers to jump out.
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After latest Dev Build Update I can't blow friendly downed blackhawk
MANTIA replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Kylania, I've tried both the lines and get the same result :( Is there a chance something was changed with the latest update? This part of my mission was working fine till the other day. I even have the Ghosthawk as "EMPTY" for the side.