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Everything posted by purepassion
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Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
purepassion replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm going to step in as it's getting kind of ridiculous with the questions for releases. As Meshcarver has kindly stated again and again, the mod is a early work in progress. I won't hand out any formal warnings or infractions but ask you to please respect our forum rules (§5). Thank you! -
I Almost Purchased The DLC..... Then The USB Fault Reared Its Ugly Head :/
purepassion replied to infiltrator_2k's topic in ARMA 3 - GENERAL
As Jackal326 correctly pointed out, please use the feedback tracker too check the status of your problem. Additionally, please search before posting and use descriptive thread titles. Since we already have a thread on this possible bug, I'll have to close this thread and direct you to the existing one linked earlier here. Thank you for your understanding! -
Artificial intelligence Support System! Released
purepassion replied to mikey74's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Closing thread as requested by Mikey74 -
Mods that should be DEFAULT AND Integrated (Patched) into ARMA 3 by default !
purepassion replied to FixArma3's topic in ARMA 3 - GENERAL
Closing, since we already have a Community Wishlist and discussion thread. Please feel free to continue there. -
What do you think of ArmA3's futuristic setting?
purepassion replied to Sub-Human's topic in ARMA 3 - GENERAL
Comments such as this really surprise me. -
Chris Torchia, who has modelled a lot of guns for Arma 3 and now works in the DayZ dev team, still had this beautiful MRAD laying around. Perhaps it will find its use in the Marksman DLC ;)
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I wonder if the new ghillie suit will be a newly rigged DayZ ghillie suit (ghillie cape here), which is really well done, or if it will be a different model made from the ground up for Arma 3.
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Thread moved :)
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Blastcore: Phoenix 2
purepassion replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The download usually works when you click on it again after it reloads. If you have further problems, please contact Foxhound directly or report the broken downloadlink via Armaholic, as this thread is not about this site but Opticalsnare's mod :) -
Hey FR4NCH3K, we've had this exact discussion multiple times before with every answer to your concerns. Though since not everyone can be aware of everything, I'll explain a few things to you. Of course, things like mistaking a crude community-made photoshop mockup for official content could have been avoided by some research but some reasons are not directly apparent to everyone who hasn't closely followed the development of the game. First of all, I can understand where you're coming from. Especially people who are relatively new to the community and started with Arma 2 can be quick to feel this way. Let me tell you something, Arma 2 gives you a wrong impression when it comes to amount of content. Most of the stuff that was in Arma 2 was a collection of Arma 1 models, old Game 2 concept models and naturally new assets. It was essentially the result of many, many years of collective effort across multiple development cycles. Another of your major concerns appears that you remember content that was shown in the very early stages of the game when it wasn't released and prototypes such as the F35 or the Osprey were shown. But do you know that these were unaltered assets from Arma 2? Yes, this was no new content but just placeholders from Arma 2. Instead of simply throwing these in, the dev team decided to wait and created 2 new jets (Neophron and Wipeout). Personally, I am very happy to see that quality was valued over quantity. Concerning assets like the railgun tank, this is a result of game design. Not many people actually know this but the game underwent a pretty radical change of design along with a new project lead. A majority of the team felt that the initial concepts of Arma 3 were heading in a too futuristic direction and predicted that a large portion of the community would not be happy with it and thus seemingly "unrealistic" weapon systems like the railgun tank were removed from the design scope. After that design change and before Arma 3 was available to any form of purchase, it was pretty clearly communicated what kind of content we can expect to see in the game. Next up is legacy content available in the game files. You say you're paying for that content but it's not there? Well, you're speaking about it, so show us the classnames. What is stopping you from creating a small config file to enable it? (like other people already did) It is common for WIP or unused assets that were produced but don't fit into the design to be kept in the game files as legacy content. If you are unhappy with the amount of content that is the game, you can make use of our wishlist thread, start creating content yourself, download content from the community or simply wait until the development team has finished the content they are constantly working on. What we have right now is what the dev team could achieve in the given time with the given resources. With the much higher fidelity and complexity we have in the game compared to Arma 2, don't you think it's only normal to have less quantity? Above all, remember that Arma 3 and the dev team's vision for it isn't even near its completion. Features and content are still being worked on and will be delivered. Additionally, I would appreciate if you and everyone else could try their best to keep the discussion civil and mature, or else I don't see this thread being open much longer.
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
purepassion replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have been in Jordan and the borders of Syria. While the sunsets and sunrises don't come close at all, the midday light atmosphere is certainly not off at all! :) -
As evident in rule number 19, we are not allowing discussion or the showcase of material breaking said rule and thus this thread will be closed. If Gamermanas has produced a mod following the rules, he is free to create a new thread and showcase his work in progress.
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PG Services - Private Military Company
purepassion replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As requested by Pomigit, please continue the discussion in the new thread. -
Lifeman's 2012 Lamborghini Aventador LP700-4
purepassion replied to Naiss's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The thread will be closed and the downloadlink removed until the IP issues are resolved. -
Blastcore: Phoenix 2
purepassion replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Holy Hell! This right there is pretty much exactly what I was thinking about when we were going through footage way before the latest Gen of Blastcore and theorizing about this special feeling the explosions should convey. These effects nail the perception of dirt actually being thrown away and a tremendous force expanding. Same goes for the actual fire particle. Now it's really expanding and moving upwards! I think if you're able to experiment with a few more emissive particles at the very top of the spreading cones (IRL these metal sparks et.c are very light and travel quite far while glowing) and perhaps even create prototypes for a subtle shock wave particle, we have reached a completely new golden era of particle effects in Arma. Thank you for the effort you are putting in this, Opticalsnare. -
XActionUI - api for modders to create a UI for simple actions
purepassion replied to x39's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thread closed as requested by X39. -
Globally banned by BattlEye? See this! Additionally, please take a moment to look through and understand the forum rules :) With kind regards Pure
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As requested by AtinAkiri, this thread will be closed as the mod will be continued under a different banner in this new thread
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Advanced Combat Sound Environment (A3) WiP Thread
purepassion replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes, yes you are very likely the only one to think that ACSE and tpM, its creator hasn't proven anything so far. With that being said, please keep your posts meaningful and constructive. If you feel like you're not able to, it's often better to just refrain from posting. Thank you! -
Project folder is empty after binarizing with Addon Builder
purepassion replied to francis's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Thread title changed. Please use a descriptive thread title next time. Thank you! -
Merged all new DLC speculation threads with the original one. Please do not create any further DLC speculation threads. Thank you!
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Combat! Addons - WIP Discussion
purepassion replied to Rudedog's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thread closed. If the OP wants to add something, please contact a moderator and the thread will promptly be re-opened! -
I solved the low FPS problem. (SSD/HDD problem)
purepassion replied to mightyb's topic in ARMA 3 - TROUBLESHOOTING
Hello grahamneumann, as per the forum rules, please do not dig up threads older than four months. Thank you! -
ACE 3 News & Discussion
purepassion replied to Gutsnav's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
For ACE discussion, please use the respective ACE threads. :) Thank you! -
The above assets were very early prototypes and in the case of the Osprey and F35, simple Arma 2 placeholders which will fortunately never come to the game. The fact that the NEMO mortar and railgun tank are not in the game, is merely a game design decision. This is a process that can happen quite freqently throughout lengthy development cycles.