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Everything posted by topden
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looked. Thank you. but the PK and KORD gunners do not change animation when they are dead. It is registered in your config, but the gunners just freeze and that’s it. It’s very inconvenient to understand whether they are alive or not. please correct the animation of the PK and Kord gunners http://joxi.ru/vAWOzGnSRN4pqA and is it possible to make the glass a little thicker for the armor? can be shot with one bullet, although tigers have armored glass
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Thx. please add the ability to view equipment outside the tiger, and not in the cabin. so that you can get things from your equipment from the street.
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soldiers inside. driver, gunner in the hatch. the glass "breaks" in the doors, but the bullets do not pass through. the shooter who sits above outside is also immortal. you can't kill anyone sitting inside the gas tiger (I wanted to write to the bug tracker, but the site is not working)
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you added new "tigers" to the dev branch. Please note that the arrows are "indestructible" in them
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mgi scripts MAGAZINES REPACK
topden replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://steamcommunity.com/sharedfiles/filedetails/?id=1593431569 https://steamcommunity.com/sharedfiles/filedetails/?id=755210821 https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/code/functions/fn_clientRepackMagazines.sqf -
there was a line in the script [_veh,"zlt_fnc_partrepair", _veh] call bis_fnc_MP; this function restores damage to vehicles by 50 percent zlt_fnc_partrepair = { private "_veh"; _veh = [_this, 0] call BIS_fnc_param; if (isNil {_veh} ) exitWith {}; { _dmg = (_veh getHitPointDamage _x); if (not isNil {_dmg}) then { if ( _dmg > 0.64 ) then { if (_x in zlt_hardRepairParts) then { _veh setHitPointDamage [_x,0.64]; } else { _veh setHitPointDamage [_x,0]; }; }; }; } foreach zlt_repair_hps; }; After the latest arma update, it stopped working. The script does not give any errors. the zlt_fnc_partrepair function is simply not executed on a dedicated server. Working only localhost. How can this be done with other commands? (As I understand it, i need to use remoteExec, but I'm not strong). wrote like this: [_veh] remoteExec ["zlt_fnc_partrepair"]; works on my host, but does not work on a dedicated server.
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Thank you. happened
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Advanced Sling Loading (MP & SP)
topden replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
after last arma update mod not working. Smb can fix? -
RHS Escalation (AFRF and USAF)
topden replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can we put flowers on the grave of Katya Island or will we ever see it?- 16549 replies
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- Weapons
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Server does not like new mod list
topden replied to Chance536's topic in ARMA 3 - SERVERS & ADMINISTRATION
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https://steamcommunity.com/sharedfiles/filedetails/?id=1814950490&searchtext=compass
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install plugin tfar?
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Tell me please: in some combat helicopters, when the player is the pilot, and the AI is the gunner, you aim it at the target, and the AI turns the camera and looks at the target, and the pilot (player) can switch and look at the shooter's camera. In some helicopters, the shooter does not look towards the target. Is there some parameter in the config that enables this feature, or does it depend on how the 3d model of the helicopter is drawn?
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https://steamcommunity.com/sharedfiles/filedetails/?id=2098564124&searchtext=polish
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multiplayer Save Loadout and Position on disconnect
topden replied to MrDj200's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Please tell me, I inserted your script into init.skf. But I have not one player slot in the mission, but several. and if the player remains in his slot, then the script works, and if he takes another slot, it does not work, and he appears in the default place. How or where to fix it? -
class Member already defined | Struggle with External Base Class(es)
topden replied to SirBassi's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
http://joxi.ru/KAgBgnqC5Wjqo2 -
tell me how to make a player laying a weapon on the ground (box, car) can no longer pick it up?
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In Game Voice Chat Problem with push to talk not working
topden replied to Red_Imperialist's topic in ARMA 3 - TROUBLESHOOTING
f it writes to you in the game that you are playing a modified version, then the mods are connected DEFINITELY! Reinstalling arma won't disable them. Remove mod dependencies and mods themselves. -
In Game Voice Chat Problem with push to talk not working
topden replied to Red_Imperialist's topic in ARMA 3 - TROUBLESHOOTING
buddy, but without a f** Zeus, is it the same with you or have you tried it? Zeus is a script in the mission or you connect it with a mod? -
https://steamcommunity.com/sharedfiles/filedetails/?id=2459815768&searchtext=tecak
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gold words! real crappy
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tell pls, it is possible in the cockpit to move the pilot's camera up with LCTRL + PageUP\Down . and which command in the config is responsible for putting the cameras at the right height right away? so that you don’t have to constantly raise it when sitting in a helicopter, for example. (namely setting by height, and not by viewing angles or other parameters) http://joxi.ru/gmvlpEWTezWqNA
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hafm Hellenic Armed Forces Mod (HAFM)
topden replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not saying that it happened after the last update) I just reminded that I'm waiting for a fix. because unfortunately we can't play with your boats because players can't kill bots in them... we can't play with your helicopters for the same reason. and we would like to play and test your mod. in any case, we will wait for fixes) thank you.