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Everything posted by spektre76
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[Wanted] Simple terrorist hunt script.
spektre76 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hey guys, Basically I just want the game to end when all enemies are dead. Remember the way RVS3 had the old school 'terrorist hunt' where you say hey I want to kill 30 enimies on this level of difficulty...ect. Thanks all.....and my first model should be posted very soon for my MOD (AddOn). -
Stop the AI from running through the walls. And realistic bullet penatration. A built in voice recognition system like in SOCOM I, II, II ect.....I'd love to able to control my team like that!
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RH Pistol Pack Remake for OA/CO
spektre76 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have that game too, LOL. I have a Magpul MASADA addon for it as well. -
RH Pistol Pack Remake for OA/CO
spektre76 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yep I got them. They will be in-valueable to me. With all the info you sent me, it may be the most detailed HK45 ever! and the first one in this game too I think! -
I have an ArmA chubby now! I'm really digg'n the GMG version!
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RH Pistol Pack Remake for OA/CO
spektre76 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, that would be great. Almost done with the supressor model of the Gemtech 'Blackslide'. I'm making the texture now. -
RH Pistol Pack Remake for OA/CO
spektre76 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sure I'll have them for you tonight. ---------- Post added at 04:54 PM ---------- Previous post was at 04:52 PM ---------- YES Please! send to: spektre76@gmail.com I need left, right, top, front, back and close ups of all markings if you can swing that. -
RH Pistol Pack Remake for OA/CO
spektre76 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah I saw that. I went back and checked. I love it to death. Here is one that I made about 4 years ago. Funny how these asshats are trying to say they made this. They couldn't even credit me....you know, the actual modeller. 'MY' Kriss V My orginating post of this model. -
RH Pistol Pack Remake for OA/CO
spektre76 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
UMP and KRISS where? Oh I edited post #34. I forgot that the PX4-SD was a .45Cal pistol. -
RH Pistol Pack Remake for OA/CO
spektre76 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes I model......=o) Gemtech 'Blackslide 45' = HK45 & PX4-SD Gemtech 'Tundra' 9mm = Glock's, M9's any other nines. Gemtech 'SFN-57' = FN Five-Seven -
RH Pistol Pack Remake for OA/CO
spektre76 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
+1 RH I like the FNP .45 very much. I think it would compliment the MK16/17 very well. Hey If I can get a model this weekend can you play with it? I'll make the HK45. I use 3DS Max 2009, what is your version? -
RH Pistol Pack Remake for OA/CO
spektre76 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
May I request the Sig Sauer 'P226 X5 Tactical', Beretta Px4 STORM SD (Special Duty .45Cal)and the Heckler & Koch 'HK45' available in supressed anf un-suppressed? P226 X5 = SEAL's HK45 = BLUFOR (US, USMC, USN, USAF) PX4 SD = Rangers -
[Wanted] Simple terrorist hunt script.
spektre76 replied to spektre76's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Downloaded, can't wait to try! -
Just get Combined Operations. The patch v1.57 includes BAF lite and PMC. I wish I knew that before I paid for the PMC DLC but it was only $10 bucks. It's a great game man and it will humble you quickly when trying to create a mission.
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[Wanted] Simple terrorist hunt script.
spektre76 replied to spektre76's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Oka so this is what I did and still 'no worky'. I named one of the OPFOR to 'enm_1' (enemy one). Then I added more gys with lower rank attached to him. Made a trigger and my script was this: !alive enm_1 in the first block ForceEnd in the second block I even gave each soldier invidual names and tried it this way: enm_1 && enm_2 && enm_3......ect Can someone point me to a good tutorial? -
Yeah that guy all the way in the back close to town right? That's the guy I took out.
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RH Hk416 pack 1.2 for OA / CO
spektre76 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Bueatiful MOD and weaponry. You even animated the bullets being used inside the magazine too! I really enjoyed sniping with the Scoped HK417SD. I also thorughly enjoyed your SMG weapon pack as well. Those MP7A1's are top notch models. Okay off to try out the P90's. -
I hope this is the right spot for this. Issue: Installed this addon via the 'Mod' folder option (@). It shows up on my menu screen as being active along with CBA (yeah I finally fihured it out, lol). When I go to make a mission in the editor, I do not see the SEAL's in the drop down list? I went through all of them even the sub-selections. :confused:
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This is why I dont buy Steam versions, lol. *fixed spelling of 'AddOn'.
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Hey thanks man. I looked but not hard enough I guess. Anyways I solved it. I needed to add the 'AddOns' folder within the '@' folder. I'm bookmarking the correct section now. Sorry guys (mates) :)
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Socom: Navy Seals [Ideas]
spektre76 replied to DeclaredEvol's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey I successfully completed that mission when I was 15. Who wants ketchup!? -
I don't know how he could have done that? I threw a grenade far off in the distance and th alarms still went off and I was chased down by an APC.
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I'd like to see the Mission editor be made into a 3D environment where we can 'fly through' the map. This way we can place units where ever we want. For example I have been trying to place a sentry on the 'catwalk' of a control tower at an airfield but the bot just gets trapped inside the building even when the 'house position' is highlighted for the correct area. I feel having this would eliminate any problems. Additionally, we need a load out selector that has ALL weaponry available in it. It needs to be in the same style as the 'gear' menu. This way the coding that needs to be done is with scripting waypoints or triggers. The controls in the editor also feel kind of clunky. It would be nice to customize your character as well from the boots to the helmet. Anything else like additional gear or weapons can be made by us the community. :)
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PC Discussion Thread II - All PC related discussion goes here.
spektre76 replied to Placebo's topic in OFFTOPIC
My PC does too, LOL. Poor thing...it's going out to pasture in a month and a half. :)