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corralesid

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Everything posted by corralesid

  1. corralesid

    Playsound sound3d

    don't know how to delete post.
  2. HazJ got you an answer for (wich it is rigth, now you need to do somechanges like the classname in the line <typeOf _unit in ["B_Story_Engineer_F", "B_engineer_F"...]> of a unit and whatever you want to add as for example a _unit addweapon.....). But i got you a question. Arent you asking for the map preload rol?, i mean like in apex campaign when you die, you can choose your rol. If it is this way you can use BIS_fnc_addRespawnInventory; which is a little similar to HazJ
  3. I really don't understand anything about structuredText on the wiki. What i want to know is, How to put an accent for an "a" "e" or any special latino character such as ñ ¡¿ or in general (except for & < > which i know how in some cases), from; A config file like description.ext E.G. author="Rodríguez" ( i noticed that from eden editor in General Attributes i can put whatever character such as 東 in author, and it will be there when mission loading), does it have to do with encoding the file? From a scripting command E.G. _unit addaction ["Again Rodríguez or á é í ó ú",{}...... For anything beyond the scope of this 2 questions you want to share to be useful in a simple way. I read something about entities by XML but i dont get it yet.
  4. Also worked for stringtables, by creating a stringtable.xml and using localize script command you'll be able to put any text on any string type (tagging the key as "str_mytag_key"), BUT.... YOU ALSO NEED TO SAVE THE FILE AS UTF-8, so thanks HAZJ, it really worked great too!
  5. i quoted "does it have to do with encoding the file?" but i didn't try it cause i was long dissapointed on trying XD LOL, i will try it now, see if that works, thanks!!
  6. Well, this issue is rather than usual. To begin with; Task module "Task state" will not work with the next: in Type: Next waypoint on condition: whatever if it's not <this> So the question will be the next, how can i place next condition to make efective a task (and of course for veterans, withdraw "obj... status 'done' " option) Thanks
  7. Well, this issue is rather than usual. To begin with; Task module "Task state" will not work with the next: in Type: Next waypoint on condition: whatever if it's not <this> So the question will be the next, how can i place next condition to make efective a task (and of course for veterans, withdraw "obj... status 'done' " option) Thanks
  8. Sorry i forgot to cemment LOL, yeah... Redaownload always fix the problems, i don't want to make sponsor, but in another mod (CUP) was the same problem with a file.. i redownload and it works, I mentioned this for anyone that could have this issue to. After this, i download some more mods and again the error occur, so in some cases you will need to redownload, or check if another mod isn't affecting another. Thanks Massi
  9. I want a CSAT member team place a mine when he reach a waypoint, it dosen't work for me the fire command (unless im doing it wrong). i Tried but nothing... and of course i did it in console debug and waypoint activation. I thought maybe an action, but neither. Like; Also I'm using a non demo specialist, instead a recon sniper unit. Ideas?
  10. Theres a bug, bin\config.bin/CfgVehicles/I_mas_D30_base/Turrets/MainTurret/ViewOptics.initAngleY
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